DBFZ/Kefla/Strategy

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DBFZ Kefla Icon.png Kefla


General Tactics

Team positioning

Point

Her best position. This allows her to absolutely dominate neutral and hide anything she does. Kefla's solo mixups aren't the greatest, so she appreciates assists that help her mixup game.

Mid

Her A Assist is a good projectile that can back up a lot of characters. She's definitely stronger on point, but if she has a lockdown assist she can play neutral by herself and keep pressure with Rayzone. She can technically use Rayzone in blockstrings with the right assists, but it's generally not worth going for because it's guard cancelable.

Anchor

Kefla isn't a proper dedicated anchor, but has strong neutral and can open people up solo. She will require a bit more work to do so but can be done. Only put Kefla on anchor if you lack a proper dedicated anchor, as her best position is point.

Picking Teammates

Kid Buu is almost a required pick if you're fighting anyone other than netplayers. 6H is not going to open up a good player more than once, and Kefla has great buttons for using Kid Buu A (as well as fighting guard cancel).

Android 18 is also a strong choice because of how her A assist helps Kefla. 214S > A18 A might as well be a free ticket in because the barrier will simply absorb any attempts to challenge Kefla's next move. The green barrier will also hide a Dragon Rush, adding yet another layer.

Blockstrings

  • 2L > 5L > 5LL > 5M > 2M > 5H > 214L > Assist

True assist corner carry blockstring. 6H can be inserted anytime before 5H.

Light buttons into 214L will frame trap, and all her other buttons will frametrap from 214M. 236L/M an also be used, but 214M allows for a meterless combo in the corner.

Staggers

Kefla has four main stagger buttons: 2L, 5L/4L, 5LL, and 2M. 5S can be used to upen up her more unsafe buttons for staggers, but in turn it is more telegraphed. 5L and 2L have very little pushback and can cancel into DR, making them her primary stagger buttons. 4LL will space her far enough to outspace most characters 5L making it very unsafe to try and challenge her. Kefla having access to 214X makes her Ki Blast staggers scarier than normal, as being able to add a low anywhere in a string allows her to threaten against reflect.

Okizeme

Kefla's oki outside of the corner isn't anything special. Though her Gigantic Ray can allow Kefla to get some grimy mixes. Reflecting it makes it easier to see what she's doing but lets her play the reflect mindgame of which Kefla is very strong at. In the corner, her level 3 gives a high low meaty 50/50 if she SJ IADs. Midscreen, her command dash>5L also hits meaty.

Tips and Tricks

  • j.214S is a great escape option for when you're really high up in the air.
  • Dashing and performing a 214X move will increase it's range. 214H travels full screen with this technique.
  • 5M allows for a safe tag in a combo. Works especially well with Nappa.
  • 236S and it's charged variant deflect all projectiles and clash with superdash, the perfect counter to Z Broly.
  • Ending Kefla's j.2H BnB with j.2H > j.236LM allows her to DHC into Base Goku's Spirit Bomb if hitstun scaling isn't that bad.

Fighting Kefla

  • Kefla requires the Kefla player to know how to properly pressure. If they do, you are not blocking her for very long. Her multihits also let her adjust her rhythm on block quickly.
  • Kefla requires tighter frametraps than normal thanks to her teleport, which is invulnerable starting frame 4.
  • If you see Kefla charging 236S, stop shooting Ki Blasts and jump.
  • 5M is huge and travels far. Don't ever challenge it. It is very minus on whiff though so try to bait it out and punish it accordingly.
  • 6H, despite being reactable, is a strong tool that will open anyone if the Kefla player knows how to properly pressure. If the opponent doesn't know how to properly pressure though, reacting to this is fairly easy.
  • Kefla has a very strong neutral and has plenty of tools to close the gap or wall you out. Her air game is lackluster and cannot control space there, but contesting her can be difficult due to the sheer size of j.M and j.H. j.S also covers an aggressive angle so be cautious when almost directly beneath her. Not to mention she can command dash out if need be.

Navigation

DBFZ Kefla Icon.png Kefla