DBFZ/Kefla/Frame Data

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< DBFZ‎ | Kefla
Revision as of 02:34, 27 September 2021 by Shtkn (talk | contribs)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 -3 1
5LL 180×4 All 11 -5 2×4
5LLL 1000 U3+ All 13 +5L +12 (-5 on landing) 1-?? Head 4
5M 180×4 All 10 -5 2×4
5H 850 / 1000 U1 All 14 -10 4
5S 300×6 All 11 P{(9)P}×5 -5
2L 400 Low 7 -4 1
2M 700 Low 9 -5 2
2H 850 / 1000 U1+ All 13 -15 4- Head 4
6M 850 High 24 6 4+6L 0 3 15 18 23
6H 850 High 25 -11 3
j.L 400 High 6 1
j.M 500×2 High 7 2×2
j.H 850 / 1000 D1+ [D3+] High 11 3 / 4
j.S 400×4 All 11 P{(9)P}×3 +5L
j.2H 850 U1+ All 13 3

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Super Cannonball 900 All 18 Total 59 -5
236M M Super Cannonball 900 All 16 Total 50 +2
236H H Super Cannonball 900×2 All 28 Total 65 +4
214L L Ain't nobody that can stop me! 1000 Low 14 -5 3
214M M Ain't nobody that can stop me! 1100 U1+ Low 18 -5 3
214H H Ain't nobody that can stop me! 1300 U1+ Low 15 -5 3
236S Gigantic Breaker 30×4, 150, 1100 D1 All 14 -3
236[S] Gigantic Breaker (Charged) 30×5~12, 1300 All 14 -3
j.236S Air Gigantic Breaker 30×4, 150, 1100 D1 All 14 +5L
j.236[S] Air Gigantic Breaker (Charged) 30×5~12, 1300 All 14 +5L
214S Time to test this power out! Total 37
j.214S Air Time to test this power out! Until L+?

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Super Cannonball 800 All 25 +30
Assist B Mighty Kick 250×4 All 30 +45 +45
Assist C Gigantic Breaker 30×4, 800, 400 All 30 [20] +30

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Ultra Cannonball 450×6 UDV All 9+4 -18
j.236L+M Air Ultra Cannonball 450×6 UDV All 11+4
236H+S Gigantic Ray 280×9, 500 UDV All 11+12 P(4)P(4)P(4)P(4)P(4)P(4)P(9)P×2(7)P Total 58 +50 ~ +52 11-11 All
j.236H+S Gigantic Chaser 2085 UDV All 11+4 -20
214L+M Gigantic Burst 3952 UDV All 21+3 [12+3] -46 1- All

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

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To edit frame data, edit values in DBFZ/Kefla/Data.

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