DBFZ/Kefla/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 -3 1
5LL 180×4 All 11 -5 2×4
5LLL 1000 U3+ All 13 +5L +12 (-5 on landing) 4
5M 180×4 All 10 -7 2×4
5H 850 / 1000 U1 All 14 -10 4
5S 300×6 All 11 X{(9)X}×5 -5
2L 400 Low 7 -4 1
2M 700 Low 9 -5 2
2H 850 / 1000 U1+ All 13 -15 4- Head 4
6M 850 High 24 6 4+6L 0 3 15 18 23
6H 850 High 27 -11 3
j.L 400 High 6 1
j.M 500×2 High 7 2×2
5LLLLLLL 850 / 1000 D3+ High 13 3 / 4
j.H 850 / 1000 D1+ High 13 3 / 4
j.S 400×4 All 11 X{(9)X}×3 +5L
j.2H 850 U1+ All 13 3


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Super Cannonball 900 All 18 -5
236M M Super Cannonball 900 All 18 -5
236H H Super Cannonball 900×2 All 28 +4
214L L Ain't nobody that can stop me! 900 Low 14 -5 3
214M M Ain't nobody that can stop me! 1000 U1+ Low 20 -5 3
214H H Ain't nobody that can stop me! 1200 U1+ Low 17 -5 3
236S Gigantic Breaker 30×4, 150, 1100 D1 All 14 -3
236[S] Charged Gigantic Breaker 30×5~12, 1300 All 14 -3
j.236S Air Gigantic Breaker 30×4, 150, 1100 D1 All 14 +5L
j.236[S] Air Charged Gigantic Breaker 30×5~12, 1300 All 14 +5L
214S Time to test this power out! Total 38
j.214S Air Time to test this power out! Until L+?


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Super Cannonball 800 All 26 +25
Assist B Mighty Kick 250×4 All 36 +44
Assist C Gigantic Breaker 30×4, 800, 400 All 34 [21] +25


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Ultra Cannonball 450×6 UDV All 9+4 -18
j.236LM Air Ultra Cannonball 450×6 UDV All 11+4
236HS Gigantic Ray 280×9, 500 UDV All 11+28 +50
j.236HS Gigantic Chaser 2085 UDV All 11+4 -20
214LM Gigantic Burst 3952 UDV All 21+3 [12+3] -46 1- All


Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Kefla/Data.