DBFZ/Jiren/Frame Data

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< DBFZ‎ | Jiren
Revision as of 02:09, 27 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 700 All 11 5 21 -10 15 Launch 23
5LLL 600 / 300,700 U3+ All 13 1, - 25 -5 1-13 Head 21 Launch 34
5M 700 All 8 4 20 -6 15 18 18
5H 50, 1200 U2 Throw 26 1 33 39
5S 900 All 21 5 31 -10 4-22 Ki Blasts 21 Launch 26
2L 700 All 7 3 15 -2 15 18 18
2M 700 Low 9 6 19 -9 15 18 18
2H 850 / 1000 U1+ All 13 3 25 -10 4- Head 15 Launch 23 / 39
2S 850 U1+ All 14 5 26 -15 4- Head, 2- Head Guard Point 10 Launch 23 / 39
6M 850 High 24 6 4+6L 0 15 18 23
j.L 400 High 6 3 11 16 16
j.M 500×2 High 9 3 (1) 3 15 18 18
j.H 850 / 1000 D1+ [D3+] High 13 4 15 18 18
j.S 400×2 All 13 21 24 26
j.2H 850 [1000] D1 High 23 [30] 4-11 Guard 15 Force Tech
j.2S 400×2 All 10 21 24 26

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Infinity Rush 230×5 All 9 20 21 -5 11 Launch
236M M Infinity Rush 230×6 U1+ All 17 24 21 -5 11 Launch
236H H Infinity Rush 230×7 U1+ All 15 28 21 -5 11 Launch
j.236L Air L Infinity Rush 230×5 All 9 20 21 -5 11 Launch
j.236M Air M Infinity Rush 230×6 U1+ All 17 24 21 -5 11 Launch
j.236H Air H Infinity Rush 230×7 U1+ All 15 28 21 -5 11 Launch
214L L Shock Tornado 2300 U2+ All 4 25 15 4-25 All Launch
214M M Shock Tornado 2400 U2+ All 1 20 8 1-20 Low Launch
214H H Shock Tornado 2500 U2+ All 1 28 15 1-28 All Launch
236S Grand Charge 1200 All 14 12 17 -2 4-35 P1 15 18 18
214S Counter Impact 1500 U2+ Throw 4 [5] 22-51 20

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Infinity Rush 230×4 All 35 16 45 +43 38 Launch 51
Assist B Grand Charge 800 All 20 10 +29 8-30 P1 +29 45 45
Assist C Flash Fist 800, 280 All 25 [20] +25

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Colossal Slash 248×11 All 8+4 -23 8-19 Full Invul
j.236L+M Air Colossal Slash 248×11 All 8+3 -45 8-17 Full Invul
236H+S Colossal Uppercut 2800 All 7+3 -26 [+14] 7-17 Full Invul
214L+M Blazing Magnetron 1000×2, 2300 All 9+2 -28 [+28] 1-20 Full Invul

Sources

Navigation

To edit frame data, edit values in DBFZ/Jiren/Data.

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