DBFZ/Janemba/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 1
5LL 700 All 11 2 22 -8
5LLL 600×2 U3+ All 36 6 21 -11
5M 700 All 13 4 17 -5
5H 850 (1000) U1 All 17 3 27 -12
5S 300×4 All 18-27 42 -21
2L 400 All 7 3 12 0 1
2M 700 Low 11 3 24 -11
2H 850 (1000) U1+ All 14 3 31 -18
2S 300×4 All 22-32 52 -21+landing
6M 850 High 24 6 10 0
j.L 400 High 7 3
j.M 700 High 11 4
j.H 850 (1000) D1+ High 15 3
j.S 300×4 All 18-27
j.2H 850 U1 All 11 4


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
j.2M Shadow Kick 900 D1 High 25-33
236L L Demonic Blade 1100 All 15 4 24 -5
236M M Demonic Blade 1200 U1+ All 19 4 24 -5
236H H Demonic Blade 1300 U1+ All 16 4 24 -5
j.236L Air L Demonic Blade 1100 All 15 4 26 -2 if TK
j.236M Air M Demonic Blade 1200 U1+ All 19 -2 if tk
j.236H Air H Demonic Blade 1300 U1+ All 15 4 26 -2 if tk
214L L Mystical Arm 1200 U1 Throw 20 4 26
214M M Mystical Arm 1250 U1 Throw 26 4 26
214H H Mystical Arm 1300 U1 Throw 24 4 26
j.214L L Hell Gate 350×3 All 53 (172) 9 52
j.214M M Hell Gate 350×3 All 53 (232) 9 52
j.214H H Hell Gate 350×6 All 44? (374) 18 44?
22S Catch Dimensional Hole 1 28 13 1-28 Guard Point
22S Attack Dimensional Hole 600 All +30 Until attack finishes
j.22S Catch Air Dimensional Hole 4 28 13 1-28 Guard Point
j.22S Attack Air Dimensional Hole 600 All +30 Until attack finishes
236S Phantom Shift invul frame 4 invul for 13 20 4-16 All
214S Phantom Shift invul frame 4 invul for 13 20 4-16 All


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Phantom Assault 250, 3×175 All 36, 46, 56, 66 +50 +50
Assist B Demonic Blade 800 25 2,4 +29 +29
Assist C Hellblade Flurry 450,315,280 All 35[20] 5,3 +55 +55


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Rakshasa's Claw 2415 UDV All 9+5 -18
j.236LM Air Rakshasa's Claw 2415 UDV All 9+4
236HS Savage Skewer 1995 UDV All 9+5 -17
214LM Needle Light Shower 220×19, 360 UDV All 12+3 -33
j.214LM Air Needle Light Shower 220×19, 360 UDV All 12+3


Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Janemba/Data.