DBFZ/HUD: Difference between revisions

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=== '''2)''' [[DBFZ/Damage#Health|Life Gauge]] ===
=== '''2)''' [[DBFZ/Damage#Health|Life Gauge]] ===
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Each bar represents the health of one of your characters. The blue section represents recoverable health. When tagged out, the blue section will gradually [[DBFZ/Damage#Health|recover]] over time.


=== '''3)''' [[DBFZ/Gauges#Sparking Icon|Sparking Icon]] ===
=== '''3)''' [[DBFZ/Gauges#Sparking Icon|Sparking Icon]] ===

Revision as of 00:27, 7 February 2018

DBFZ HUD.png


1) Character Portraits


Each character on your team will have their portrait shown here. The point character will be shown first, followed by character assigned to A1, then the character assigned to A2.

This displays a few additional pieces of info:

2) Life Gauge


Each bar represents the health of one of your characters. The blue section represents recoverable health. When tagged out, the blue section will gradually recover over time.

3) Sparking Icon



4) Ki Gauge


This gauge is required for Super Attacks, Vanish Attacks, Guard Cancels, and more. It increases as you move towards the opponent, or perform an offensive action. You can manually fill it by performing a Ki Charge.

5) Timer


Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.


Combo Counter


File:DBFZ ComboCounter.png

The combo counter. Notice that during an invalid combo the combo counter turns blue.


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