DBFZ/HUD: Difference between revisions

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=== '''1)''' Character Portrait ===
=== '''1)''' Character Portraits ===
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Each character on your team will have their portrait shown here. The point character will be shown first, followed by character assigned to A1, then the character assigned to A2.


This displays a few additional pieces of info:
*When in Sparking state, the point character's portrait will flash when Sparking is about to end
*After calling assists, the assist's portrait will be greyed out and the outline acts as a timer for when the character can be used again for assists or tag-ins.
*A Red X will appear on an assist's portrait when they can not be used for any action, including Ultimate Z Change.


=== '''2)''' [[DBFZ/Damage#Health|Life Gauge]] ===
=== '''2)''' [[DBFZ/Damage#Health|Life Gauge]] ===

Revision as of 23:58, 6 February 2018

DBFZ HUD.png


1) Character Portraits


Each character on your team will have their portrait shown here. The point character will be shown first, followed by character assigned to A1, then the character assigned to A2.

This displays a few additional pieces of info:

  • When in Sparking state, the point character's portrait will flash when Sparking is about to end
  • After calling assists, the assist's portrait will be greyed out and the outline acts as a timer for when the character can be used again for assists or tag-ins.
  • A Red X will appear on an assist's portrait when they can not be used for any action, including Ultimate Z Change.

2) Life Gauge



3) Sparking Icon



4) Ki Gauge


This gauge is required for Super Attacks, Vanish Attacks, Guard Cancels, and more. It increases as you move towards the opponent, or perform an offensive action. You can manually fill it by performing a Ki Charge.

5) Timer


Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.


Combo Counter


File:DBFZ ComboCounter.png

The combo counter. Notice that during an invalid combo the combo counter turns blue.


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