DBFZ/Gotenks/Frame Data: Difference between revisions

From Dustloop Wiki
< DBFZ‎ | Gotenks
(Added frame data from character page)
(Added frame data based on hitbox viewer and 60fps recording)
Line 24: Line 24:
  |version=5L
  |version=5L
  |damage=400 |level= |attribute=Strike |guard=All
  |damage=400 |level= |attribute=Strike |guard=All
  |startup=6 |active= |recovery= |frameAdv=-3
  |startup=6 |active=3 |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 32: Line 32:
  |version=5LL
  |version=5LL
  |damage=700 |level= |attribute=Strike |guard= All
  |damage=700 |level= |attribute=Strike |guard= All
  |startup=10 |active= |recovery= |frameAdv=-5
  |startup=10 |active=3 |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 40: Line 40:
  |version=5LLL
  |version=5LLL
  |damage=1000 |level= |attribute=Strike |guard=All
  |damage=1000 |level= |attribute=Strike |guard=All
  |startup=13 |active= |recovery= |frameAdv=-9
  |startup=13 |active=9 |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 47: Line 47:
  |version=2L
  |version=2L
  |damage=400 |level= |attribute=Strike |guard=L
  |damage=400 |level= |attribute=Strike |guard=L
  |startup=7 |active= |recovery= |frameAdv=-4
  |startup=7 |active=3 |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 55: Line 55:
  |version=5M
  |version=5M
  |damage=700 |level= |attribute=Strike |guard=All
  |damage=700 |level= |attribute=Strike |guard=All
  |startup=9 |active= |recovery= |frameAdv=-6
  |startup=9 |active=6 |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 61: Line 61:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version= 2M
  |version=2M
  |damage=700 |level= |attribute=Strike |guard=L
  |damage=700 |level= |attribute=Strike |guard=L
  |startup=11 |active= |recovery= |frameAdv=-7
  |startup=11 |active=6 |recovery= |frameAdv=-7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 70: Line 70:
  |version=6M
  |version=6M
  |damage=850 |level= |attribute=Strike |guard=H
  |damage=850 |level= |attribute=Strike |guard=H
  |startup=24 |active= |recovery= |frameAdv=4
  |startup=24 |active=6 |recovery= |frameAdv=4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5H
  |version=5H
  |damage=850 |level= |attribute=Strike |guard=All
  |damage=850 |level= |attribute=Strike |guard=All
  |startup=13 |active= |recovery= |frameAdv=-8
  |startup=13 |active=6 |recovery= |frameAdv=-8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=[5H]
|damage=850 |level= |attribute=Strike |guard=All
|startup=40 |active=6 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 87: Line 94:
  |version=2H
  |version=2H
  |damage=850 |level= |attribute=Strike |guard=All
  |damage=850 |level= |attribute=Strike |guard=All
  |startup=14 |active= |recovery= |frameAdv=-19
  |startup=14 |active=7(2)2 |recovery= |frameAdv=-19
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5S
  |version=5S
  |damage=350 |level= |attribute=Projectile Lvl 1 |guard=All
  |damage=350 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-4
  |startup=14 |active=[1(9)] x4 |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 104: Line 110:
  |version=j.L
  |version=j.L
  |damage=300 |level= |attribute=Strike |guard=H
  |damage=300 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=1(3)1(3)1 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 112: Line 118:
  |version=j.M
  |version=j.M
  |damage=700 |level= |attribute=Strike |guard=H
  |damage=700 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active=3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 120: Line 126:
  |version=j.H
  |version=j.H
  |damage=850 |level= |attribute=Strike |guard=H
  |damage=850 |level= |attribute=Strike |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=6 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 128: Line 134:
  |version=j.2H
  |version=j.2H
  |damage=850 |level= |attribute=Strike |guard=All
  |damage=850 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=4 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 136: Line 142:
  |version=j.S
  |version=j.S
  |damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
  |damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 152: Line 158:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L
  |version=236L
  |damage=370 [730 on hold] |level= |attribute=Strike |guard=All
  |damage=370 |level= |attribute=Strike |guard=All
  |startup=9 |active= |recovery= |frameAdv=-5
  |startup=9 |active=2(2)2(2)2(2)2 |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 159: Line 165:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236M
  |version=[236L]
  |damage=365 [635 on hold] |level= |attribute=Strike |guard=All
  |damage=730 |level= |attribute=Strike |guard=All
  |startup=9 |active= |recovery= |frameAdv=  
  |startup=9 |active=[2(2)] x8 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 167: Line 173:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236H
  |version=236M
  |damage=365 [815 on hold] |level= |attribute=Strike |guard=All
  |damage=365 |level= |attribute=Strike |guard=All
  |startup=9 |active= |recovery= |frameAdv=3
  |startup=9 |active=[2(2)] x4 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 175: Line 181:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236L
  |version=[236M]
  |damage= |level= |attribute= |guard=
  |damage=635 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9 |active=[2(2)] x8 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 183: Line 189:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236M
  |version=236H
  |damage= |level= |attribute= |guard=
  |damage=365 [815 on hold] |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9 |active=[2(2)] x4 |recovery= |frameAdv=3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 191: Line 197:
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236H
  |version=[236H]
  |damage= |level= |attribute= |guard=
  |damage=815 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9 |active=[2(2)] x16 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 203: Line 209:
  |version=214L
  |version=214L
  |damage=661 |level= |attribute=Strike |guard=All
  |damage=661 |level= |attribute=Strike |guard=All
  |startup=10 |active= |recovery= |frameAdv=-3
  |startup=10 |active=14(7)3 |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 211: Line 217:
  |version=214M
  |version=214M
  |damage=805 |level= |attribute=Strike |guard=All
  |damage=805 |level= |attribute=Strike |guard=All
  |startup=10 |active= |recovery= |frameAdv=
  |startup=10 |active=22(7)3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 219: Line 225:
  |version=214H
  |version=214H
  |damage=913 |level= |attribute=Strike |guard=All
  |damage=913 |level= |attribute=Strike |guard=All
  |startup=10 |active= |recovery= |frameAdv=  
  |startup=10 |active=56(7)3 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 227: Line 233:
  |version=j.214L
  |version=j.214L
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=8 |active=N(7)2 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=N = until landing
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.214M
  |version=j.214M
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=8 |active=22(7)2 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 243: Line 249:
  |version=j.214H
  |version=j.214H
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=8 |active=82(7)3 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 253: Line 259:
  |version=236S
  |version=236S
  |damage=1098 |level= |attribute=Projectile Lvl 2 |guard=All
  |damage=1098 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup=17 |active= |recovery= |frameAdv=-19
  |startup=17 |active=20 |recovery= |frameAdv=-19
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 261: Line 267:
  |version=j.236S
  |version=j.236S
  |damage=1098 |level= |attribute=Projectile Lvl 2 |guard=All
  |damage=1098 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=16 |active=25 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 271: Line 277:
  |version=j.214S
  |version=j.214S
  |damage=1078 |level= |attribute=Projectile Lvl 2 |guard=All
  |damage=1078 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=16 |active=[1(5)] x12 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 281: Line 287:
  |version=214S
  |version=214S
  |damage=1080 |level= |attribute=Strike |guard=All
  |damage=1080 |level= |attribute=Strike |guard=All
  |startup=29 |active= |recovery= |frameAdv=7
  |startup=29 |active=1(29)1 |recovery= |frameAdv=7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 299: Line 305:
  |version=A1/A2
  |version=A1/A2
  |damage=765 |level= |attribute=Strike |guard=All
  |damage=765 |level= |attribute=Strike |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=50 |active=1(30)1 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 316: Line 322:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L+M
  |version=236L+M
  |damage=2000 |level= |attribute= |guard=All
  |damage=2000 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup=9+4 |active=[1(9)] x5 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 325: Line 331:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236H+S
  |version=236H+S
  |damage=600x4 |level= |attribute= |guard=All
  |damage=600x4 |level= |attribute=Projectile Lvl 2 |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 335: Line 341:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214L+M |subtitle=or 214H+S
  |version=214L+M |subtitle=or 214H+S
  |damage=3930 |level= |attribute=Strike |guard=All
  |damage=3930 |level= |attribute=Projectile Lvl 2.5? |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9+3 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214L+M |subtitle=or j.214H+S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=Beats lvl 2 projectiles, but loses to lvl 3s
  }}
  }}
|}
|}


==Sources==
==Sources==
 
http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv


----
----

Revision as of 19:47, 28 May 2018

System Data

Health: 10,000

Prejump:

Assist Cooldown:


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 All - 6 3 - -3 - 700 All - 10 3 - -5 - 1000 All - 13 9 - -9 - 400 L - 7 3 - -4 - 700 All - 9 6 - -6 - 700 L - 11 6 - -7 - 850 H - 24 6 - 4 - 850 All - 13 6 - -8 - 850 All - 40 6 - - - 850 All - 14 7(2)2 - -19 - 350 All - 14 [1(9)] x4 - -4 - 300 H - 7 1(3)1(3)1 - - - 700 H - 9 3 - - - 850 H - 13 6 - - - 850 All - 13 4 - - - 600 All - 15 - - - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Miracle Super Punch
370 All - 9 2(2)2(2)2(2)2 - -5 - 730 All - 9 [2(2)] x8 - - - 365 All - 9 [2(2)] x4 - - - 635 All - 9 [2(2)] x8 - - - 365 [815 on hold] All - 9 [2(2)] x4 - 3 - 815 All - 9 [2(2)] x16 - - - Great Special Rolling Kick
661 All - 10 14(7)3 - -3 - 805 All - 10 22(7)3 - - - 913 All - 10 56(7)3 - - - - - - 8 N(7)2 - - - - - - 8 22(7)2 - - - - - - 8 82(7)3 - - - Vengeful Shout
1098 All - 17 20 - -19 - 1098 All - 16 25 - - - DIE DIE Missile Barrage
1078 All - 16 [1(5)] x12 - - - Galactic Donut
1080 All - 29 1(29)1 - 7 -

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Galactic Donut
765 All - 50 1(30)1 - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
SUPER GHOST KAMIKAZE ATTACK
2000 All - 9+4 [1(9)] x5 - - -
600x4 All - - - - - - CHARGING ULTRA BUU BUU VOLLEYBALL
3930 All - 9+3 - - - -

Sources

http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv


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