DBFZ/Gotenks/Frame Data: Difference between revisions

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Revision as of 09:05, 14 December 2021

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 700 All 9 3 18 -5 15 18 18
5LLL 1000 U3+ All 14 (22 if 5LL whiffed) 9 25 0 (in air) 26 Launch 34
2L 400 Low 7 3 13 -4 11 16 16
5M 700 All 9 6 16 -5 15 18 18
2M 700 Low 11 6 17 -7 15 Launch 23
6M 850 High 24 6 4+6L 15 18 23
5H 850 [1275] U1 All 13 [40] 6 18 -8 [+1] 15 Launch 23 / 39
2H 850 U1+ All 14 7 25+L -16 4-16 Head 15 Launch 23 / 39
5S 350×1~4 All 14 25 -4 21 24 26
j.L 300×3 High [All] 7 1(3)1(3)1 11 16 16
j.M 700 High 9 3 15 18 18
j.H 850 / 1000 D1+ [D3+] High 13 6 15 18 60 / 60 (slide)
j.2H 850 U1+ All 13 4 15 Launch 20 / 39
j.S 600 All 15 Total 32+3L 21 24 26

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Miracle Super Punch 100×4 All 9 {2(2)}×3, 2 16 -2 15 18 18
236[L] [L] Miracle Super Punch 100×8 All 9 {2(2)}×7, 2 16 -2 15 18 18
236M M Miracle Super Punch 50×8 All 9 {2(2)}×7, 2 12 whiff ~ +3 15 Launch 18
236[M] [M] Miracle Super Punch 50×16 All 9 {2(2)}×15, 2 12 [16] whiff ~ +3 15 18 18
236H H Miracle Super Punch 50×8 All 9 {2(2)}×7, 2 12 +1 15 18 18
236[H] [H] Miracle Super Punch 50×18 All 9 {2(2)}×17, 2 12 +1 15 18 18
214L L Great Special Rolling Kick 40×7, 600 All 10 14 (8) 2 19 -5 10-23 P1 15 Launch
214M M Great Special Rolling Kick 40×11, 800 U1+ All 10 22 (8) 2 18 (airborne) 10-31 P1 15 Launch
214H H Great Special Rolling Kick 40×11, 800 U1+ All 10 56 (8) 2 18 -4 (airborne) 10-55 P1 15 Launch
j.214L Air L Great Special Rolling Kick 40×7, 500 All 8 Until Landing (8) 2 19 -5 8-Landing P1 15 Launch
j.214M Air M Great Special Rolling Kick 40×11, 600 U1+ All 8 22 (8) 2 18 -4 (airborne) 8-29 P1 15 Launch
j.214H Air H Great Special Rolling Kick 40×11, 600 U1+ All 8 83 (8) 2 18 -4 (airborne) 8-90 P1 15 Launch
236S Vengeful Shout 262×5 All 17 25 20+L -16+L Launch
j.236S Air Vengeful Shout 262×5 All 17 25 21 Launch
214S Galactic Donuts 600×2 U2+ All 29 1 (29) 1 3 +5 Launch
j.214S DIE DIE Missile Barrage 130×12 All 12 [P(5)] ×11, P 36+5L Launch

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Galactic Donuts 450, 315 All 47 1(30)1 +46 46
Assist B Miracle Super Punch 190, 133x5 All 25 21 +40 40
Assist C Vengeful Shout 200, 140×4, 280 All 33 [20] +30 P2 30

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M L+M Super Ghost Kamikaze Attack 400×6 All 9+4 [1(9)] *6 -30
236H+S H+S Super Ghost Kamikaze Attack 600×4 All 57 Total +20 (per Ghost) 20 Launch 23
214L+M Charging Ultra Volleyball 3930 All 9+3 -30
j.214L+M Air Charging Ultra Volleyball 3930 All 9+3

Sources

http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv (rec. May 28, 2018)

Navigation

To edit frame data, edit values in DBFZ/Gotenks/Data.

DBFZ/Navigation