DBFZ/Goku Black/Frame Data: Difference between revisions

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==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:DBFZ/Goku Black/Data|System Data}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5L}}
{{AttackVersion|name=5L}}
{{#lst:DBFZ/Goku Black/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/Goku Black/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/Goku Black/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L}}
{{AttackVersion|name=2L}}
{{#lst:DBFZ/Goku Black/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M}}
{{AttackVersion|name=5M}}
{{#lst:DBFZ/Goku Black/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name= 2M}}
{{AttackVersion|name= 2M}}
{{#lst:DBFZ/Goku Black/Data| 2M Full}}
{{#lst:{{BASEPAGENAME}}/Data| 2M Full}}
|-
|-
{{AttackVersion|name=6M}}
{{AttackVersion|name=6M}}
{{#lst:DBFZ/Goku Black/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=5H}}
{{AttackVersion|name=5H}}
{{#lst:DBFZ/Goku Black/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H}}
{{AttackVersion|name=2H}}
{{#lst:DBFZ/Goku Black/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=5S|rowspan=2}}
{{AttackVersion|name=5S|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{Description|15|text= Frame advantage is if strike hits; advantage improves with distance
{{Description|15|text= Frame advantage is if strike hits; advantage improves with distance
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|-
|-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/Goku Black/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M}}
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/Goku Black/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/Goku Black/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H}}
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/Goku Black/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|-
|-
{{AttackVersion|name=j.S}}
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/Goku Black/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|}
|}


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|-
|-
{{AttackVersion|name=236L|rowspan=2}}
{{AttackVersion|name=236L|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{Description|15|text= Frame advantage is for final strike
{{Description|15|text= Frame advantage is for final strike
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|-
|-
{{AttackVersion|name=236M|rowspan=2}}
{{AttackVersion|name=236M|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{Description|15|text= Frame advantage is for final strike
{{Description|15|text= Frame advantage is for final strike
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|-
|-
{{AttackVersion|name=236H|rowspan=2}}
{{AttackVersion|name=236H|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{Description|15|text= Frame advantage is for final strike
{{Description|15|text= Frame advantage is for final strike
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|-
|-
{{AttackVersion|name=j.236L}}
{{AttackVersion|name=j.236L}}
{{#lst:DBFZ/Goku Black/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M}}
{{AttackVersion|name=j.236M}}
{{#lst:DBFZ/Goku Black/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H}}
{{AttackVersion|name=j.236H}}
{{#lst:DBFZ/Goku Black/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
! colspan=16 style="background: white;"|Instant Transmission
! colspan=16 style="background: white;"|Instant Transmission
|-
|-
{{AttackVersion|name=214L|rowspan=2}}
{{AttackVersion|name=214L|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{Description|15|text= Teleport frames 19-25
{{Description|15|text= Teleport frames 19-25
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|-
|-
{{AttackVersion|name=214M|rowspan=2}}
{{AttackVersion|name=214M|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{Description|15|text= Teleport frames 19-25
{{Description|15|text= Teleport frames 19-25
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|-
|-
{{AttackVersion|name=214H|rowspan=2}}
{{AttackVersion|name=214H|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{Description|15|text= Teleport frames 19-25
{{Description|15|text= Teleport frames 19-25
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|-
|-
{{AttackVersion|name=j.214L|rowspan=2}}
{{AttackVersion|name=j.214L|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{Description|15|text= Remains active until Goku Black lands
{{Description|15|text= Remains active until Goku Black lands
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|-
|-
{{AttackVersion|name=j.214M|rowspan=2}}
{{AttackVersion|name=j.214M|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|j.214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{Description|15|text= Remains active until Goku Black lands
{{Description|15|text= Remains active until Goku Black lands
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|-
|-
{{AttackVersion|name=j.214H|rowspan=2}}
{{AttackVersion|name=j.214H|rowspan=2}}
{{#lst:DBFZ/Goku Black/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|-
|-
{{Description|15|text= Remains active until Goku Black lands
{{Description|15|text= Remains active until Goku Black lands
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|-
|-
{{AttackVersion|name=236S}}
{{AttackVersion|name=236S}}
{{#lst:DBFZ/Goku Black/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
! colspan=16 style="background: white;"|Binding Black Kamehameha
! colspan=16 style="background: white;"|Binding Black Kamehameha
|-
|-
{{AttackVersion|name=214S}}
{{AttackVersion|name=214S}}
{{#lst:DBFZ/Goku Black/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Assist A|subtitle=Black Kamehameha}}
{{AttackVersion|name=Assist A|subtitle=Black Kamehameha}}
{{#lst:DBFZ/Goku Black/Data|Assist A Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B}}
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/Goku Black/Data|Assist B Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C}}
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/Goku Black/Data|Assist C Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=236LM}}
{{AttackVersion|name=236LM}}
{{#lst:DBFZ/Goku Black/Data|236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
{{AttackVersion|name=j.236LM}}
{{AttackVersion|name=j.236LM}}
{{#lst:DBFZ/Goku Black/Data|j.236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Full}}
|-
|-
! colspan=16 style="background: white;"|Holy Light Grenade
! colspan=16 style="background: white;"|Holy Light Grenade
|-
|-
{{AttackVersion|name=236HS}}
{{AttackVersion|name=236HS}}
{{#lst:DBFZ/Goku Black/Data|236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Full}}
|-
|-
{{AttackVersion|name=j.236HS}}
{{AttackVersion|name=j.236HS}}
{{#lst:DBFZ/Goku Black/Data|j.236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236HS Full}}
|-
|-
! colspan=16 style="background: white;"|The Work of a God
! colspan=16 style="background: white;"|The Work of a God
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lst:DBFZ/Goku Black/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|-
|-
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{#lst:DBFZ/Goku Black/Data|j.214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214HS Full}}
|-
|-
|}
|}
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==Navigation==
==Navigation==
{{#lst:DBFZ/Goku Black/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}

Revision as of 08:14, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S

Frame advantage is if strike hits; advantage improves with distance

j.L
j.M
j.H
j.2H
j.S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
God Slicer
236L

Frame advantage is for final strike

236M

Frame advantage is for final strike

236H

Frame advantage is for final strike

j.236L
j.236M
j.236H Instant Transmission
214L

Teleport frames 19-25

214M

Teleport frames 19-25

214H

Teleport frames 19-25

Fierce God Kick
j.214L

Remains active until Goku Black lands

j.214M

Remains active until Goku Black lands

j.214H

Remains active until Goku Black lands

Black Kamehameha
236S Binding Black Kamehameha
214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Black Kamehameha
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
God Slicer Dance
236LM
j.236LM
Holy Light Grenade
236HS
j.236HS
The Work of a God
214LM
or 214HS
j.214LM
or j.214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

Placeholder

Navigation

To edit frame data, edit values in DBFZ/Goku Black/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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