DBFZ/Goku Black/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 4 10 -2
5LL 700 All 9 3 15 -5
5LLL 1000 U3+ All 14 6 15 -5
5M 700 All 9 3 18 -5
5H 850 U1 All 14 3 23 -10
5S 850 [600] All 13 1 27 -12/+13/-3
2S 600 All 30 15 +5~+13
2L 400 All 7 3 15 0
2M 700 Low 11 3 17 -4
2H 850 U1+ All 18 3 28 -15
6M 700 All 24 6 10 0
j.L 400 High 6 3 12
j.M 700 High 9 3 15
j.H 850 [1000] D1+ High 13 3 18
j.S 600 All 13 1 20
j.2H 850 U1+ All 13 3 24


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L God Slicer 250, 800 All 13 0 (13) 4 23 -4 Launch
236M M God Slicer 200×4, 800 D1 All 20 1 (4) 1 (4) 1 (4) 1 (13) 6 33 -5 at best Launch
236H H God Slicer 200×4, 1000 D1 All 13 1 (4) 1 (4) 1 (4) 1 (13) 6 30 -5 at best Launch
j.236L Air L God Slicer 250, 800 All 13 1 (13) 4 23 Launch
j.236M Air M God Slicer 200×4, 800 D1 All 20 1 (4) 1 (4) 1 (4) 1 (13) 6 33 Launch
j.236H Air H God Slicer 200×4, 1000 D1 All 13 1 (4) 1 (4) 1 (4) 1 (13) 6 30 Launch
214L L Instant Transmission Teleport 19, Appear 26 3 (28 Total) 19-25 Full
214M M Instant Transmission Teleport 19, Appear 26 3 (28 Total) 19-25 Full
214H H Instant Transmission Teleport 19, Appear 26 3 (28 Total) 19-25 Full
j.214L L Fierce God Kick 700 All 14 Until Landing (2f minimum) 19 -1~-6
j.214M M Fierce God Kick 400, 600 U1 All 18 Until Landing (2f minimum) 19 -1~-6
j.214H H Fierce God Kick 400, 1000 U1+ All 14 Until Landing (2f minimum) 19 -1~-6
236S Black Kamehameha 262×5 All 18 25 19 -14
214S Binding Black Kamehameha 310×5 [262×3] U2 Throw [All] 28 1 (7) 17 19 -13


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Black Kamehameha 200×5 All 35 25 +30 15+2×5 Launch
Assist B Godly Severance 800 All 20 +29 29
Assist C Fierce God Kick 800, 300 All 50 [20] +32 32


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM God Slicer Dance 50×18, 1600~2000 UDV All 9+4 26 50 -24 9-21 Full Launch
j.236LM Air God Slicer Dance 50×18, 1600~2000 UDV All 9+4 26 56 -30 9-21 Full Launch
236HS Holy Light Grenade 1000, 1600 UDV All 9+4 16, 23 29 -30 9-15 Full Launch
j.236HS Air Holy Light Grenade 1000, 1600 UDV All 9+4 Until Landing, 23 29 -33 9-15 Full Launch
214HS The Work of a God 4015 UDV All 9+3 30 41 -38 1-17 Full Launch
j.214HS Air The Work of a God 4015 UDV All 9+3 30 33 -30 1-17 Full Launch


Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

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