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{{ | <center>{{Character Label|DBFZ|Goku|32px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==Glossary== | |||
[[Using_Frame_Data|How do I read frame data?]] | |||
{{FrameDataGlossary-DBFZ}} | |||
<br style="clear:both;"/> | |||
==[[DBFZ/Frame Data|System Data]]== | ==[[DBFZ/Frame Data|System Data]]== | ||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
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==Special Moves== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
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==Z Assist== | ==Z Assist== | ||
{ | {{#cargo_query:tables=MoveData_DBFZ | ||
| | |fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist" | |||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
{{# | }} | ||
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==Super Moves== | ==Super Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
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{| style="margin:1em auto 1em auto;" | {| style="margin:1em auto 1em auto;" | ||
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|- | |- | ||
! 1 | ! 1 | ||
| 5200 || | | 5200 || 1872 | ||
|- | |- | ||
! 2 | ! 2 | ||
| 60, 4680 || | | 60, 4680 || 12, 1872 | ||
|- | |- | ||
! 3 - 16 | ! 3 - 16 | ||
| 60, 54*1-14, 4680 || | | 60, 54*1-14, 4680 || 12*14-15, 1872 | ||
|- | |- | ||
! 17 - 31 | ! 17 - 31 | ||
| 60, 54*14, 36*1-15, 4185 || | | 60, 54*14, 36*1-15, 4185 || 12*15, 8*1-15, 1767 | ||
|- | |- | ||
! 32 - 60 | ! 32 - 60 | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | <center>{{Character Label|DBFZ|Goku|32px}}</center> | ||
{{notice|To edit frame data, edit values in [[ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{DBFZ/Navigation}} | |||
Revision as of 09:05, 13 January 2023
Glossary
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
| ||||||||||||||||
Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 13 | -4 | 11 | 16 | 16 | |||||
5LL | 700 | All | 7 | 3 | 18 | -5 | 15 | Launch | 19 | |||||
5LLL | 1000 | U3+ | All | 15 | 3 | 26 | -4 | 23 | Launch | 34 | ||||
5M | 700 | All | 9 | 3 | 18 | -5 | 15 | 19 | 19 | |||||
5H | 850 | U1 | All | 14 | 4 | 20 | -8 | 15 | Launch | 23 / 39 | ||||
5S | 300×6 | All | 13 | 25 | -4 | 21 | 24 | 26 | ||||||
2L | 400 | All | 6 | 2 | 14 | 0 | 11 | 17 | 17 | |||||
2M | 700 | Low | 10 | 6 | 21 | -11 | 15 | Launch | 23 | |||||
2H | 850 | U1+ | All | 14 | 3 | 30 | -17 | 4-15 Head | 15 | Launch | 23 / 39 | |||
2S | 700 | All | 17 | 29 | -8 | 21 | Launch | 26 | ||||||
2SS | 700 | All | 15 | 29 | -8 | 21 | Launch | 26 | ||||||
2SSS | 1200 | D1 | High | 21 | Until Landing | 18 | -5 | 15 | Launch | |||||
6M | 850 | High | 24 | 6 | 4+6L | 0 | 15 | 19 | 23 | |||||
j.L | 400 | High | 6 | 3 | 11 | 17 | 17 | |||||||
j.M | 700 | High | 10 | 3 | 15 | 19 | 19 | |||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 4 | 15 | 19 | |||||||
j.S | 600 | All | 12 | 21 | 24 | 26 | ||||||||
j.2H | 850 | U1+ | High | 11 | 4 | 15 | Launch | 23 / 39 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
j.2M | Drop Down Shot | 900 | D1 | High | 15 | Until Landing | 76 | -16 | 3 | 15 | Slide | ||||
236L | L Heavy Elbow | 900 | All | 10 | 6 | 19 | -5 (forced) | 15 | 19 | 19 | |||||
236M | M Heavy Elbow | 1100 | U1+ | All | 26 | 8 | 20 | -5 (forced) | 4-11 All | Launch | |||||
236H | H Heavy Elbow | 1300 | U1+ | All | 18 | 10 | 20 | -5 (forced) | 4-11 All | Launch | |||||
j.236L | Air L Heavy Elbow | 900 | All | 10 | 6 | 19 | 15 | 19 | 19 | ||||||
j.236M | Air M Heavy Elbow | 1100 | U1+ | All | 26 | 8 | 20 | 4-11 All | Launch | ||||||
j.236H | Air H Heavy Elbow | 1300 | U1+ | All | 17 | 10 | 20 | 4-11 All | Launch | ||||||
214L | L Back Throw | 700 | U2 | Throw | 20 | 1 | 25 | Launch | |||||||
214M | M Back Throw | 700, 850 | U2, D1 | Throw | 22 | 8 | 25 | Launch | |||||||
214H | H Back Throw | 700, 1000 | U1+ | Throw | 20 | 8 | 19 | Launch | |||||||
236S | Kamehameha | 1000 | All | 18 | 17 | 18 | -9 (forced) | 22+9 | Launch | ||||||
j.236S | Air Kamehameha | 1000 | All | 18 | 17 | 27 | 22+9 | Launch | |||||||
214S | Everyone, lend me your energy! | Total 41~89 | |||||||||||||
214S 214S Level 1 | Spirit Bomb (Level 1) | 1000 / 0,50×18,1200 | U3+ | All | 21 | 33-50 | +3 | ||||||||
214S 214S Level 2 | Spirit Bomb (Level 2) | 1000 / 0,60×24,1200 | U3+ | All | 21 | 33-50 | +3 | ||||||||
214S 214S Level 3 | Spirit Bomb (Level 3) | 1000 / 0,70×30,1200 | U3+ | All | 21 | 33-50 | +3 |
Z Assist
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Energy Shockwave | 800 | All | 28 | 3 | 48 | +37 | 37 | Launch | 55 | |||||
Assist B | Everyone, lend me your energy! | 18 | 25 | ||||||||||||
Assist C | Kamehameha | 800, 280 | 33 [20] | 17 | +32 | 32 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Kaioken | 9+0 | 5-9 All | ||||||||||||
Kaioken 5L | 600 | UDV | All | 13 | -7 | ||||||||||
Kaioken 5M | 600 | UDV | All | 28 | -34 | 5-23 All | |||||||||
Kaioken 5H | 700 | UDV | Throw | 27 | 1-?? Guard All | ||||||||||
Kaioken 5S | 650 | UDV | All | 9 | -31 | ||||||||||
Kaioken 2L | 600 | UDV | High | 22 | -34 | ||||||||||
Kaioken 2M | 600 | UDV | Low | 15 | 10 | -34 [-33] | |||||||||
Kaioken 2S | 650 | UDV | All | 9 | -34 | ||||||||||
Kaioken L+M | Kaioken Finisher | 600, 1800 | UDV | All | 19 | -36 | 1-22 All | ||||||||
Kaioken H+S Level 1 | x3 Kaioken Kamehameha | 250×15 [250×14] | UDV | All | 1+3 | Total 9+124 | -40 | 1-11 All | |||||||
Kaioken H+S Level 2 | x20 Kaioken Kamehameha | 250×20 | UDV | All | 1+1 | -42 | 1-9 All | ||||||||
214L+M | Super Spirit Bomb | 60×N, 5200 | UDV | All | 7+1 | -11 | 1-End All [1-61 All] | ||||||||
j.214L+M | Air Super Spirit Bomb | 60×N, 5200 | UDV | All | 7+1 | -11 | 1-End All [1-61 All] |
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Sources
To edit frame data, edit values in DBFZ/Goku/Data.
Systems Pages
Mechanics
Application & Advanced Information
Archived Information