DBFZ/Goku/Frame Data: Difference between revisions

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{{#lsth:DBFZ/Goku/Data|Nav}}
{{#lst:DBFZ/Goku/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/Goku/Data|SystemData}}
{{#lst:DBFZ/Goku/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>
==Normal Moves==
==Normal Moves==
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|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L|subtitle=}}
{{#lsth:DBFZ/Goku/Data|5L Full}}
{{#lst:DBFZ/Goku/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL|subtitle=}}
{{#lsth:DBFZ/Goku/Data|5LL Full}}
{{#lst:DBFZ/Goku/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/Goku/Data|5LLL Full}}
{{#lst:DBFZ/Goku/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/Goku/Data|2L Full}}
{{#lst:DBFZ/Goku/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/Goku/Data|5M Full}}
{{#lst:DBFZ/Goku/Data|5M Full}}
|-
|-
{{AttackVersion|name=2M|subtitle=}}
{{AttackVersion|name=2M|subtitle=}}
{{#lsth:DBFZ/Goku/Data| 2M Full}}
{{#lst:DBFZ/Goku/Data| 2M Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/Goku/Data|6M Full}}
{{#lst:DBFZ/Goku/Data|6M Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|5H Full}}
{{#lst:DBFZ/Goku/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|2H Full}}
{{#lst:DBFZ/Goku/Data|2H Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/Goku/Data|5S Full}}
{{#lst:DBFZ/Goku/Data|5S Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:DBFZ/Goku/Data|2S Full}}
{{#lst:DBFZ/Goku/Data|2S Full}}
|-
|-
{{AttackVersion|name=2SS|subtitle=}}
{{AttackVersion|name=2SS|subtitle=}}
{{#lsth:DBFZ/Goku/Data|2SS Full}}
{{#lst:DBFZ/Goku/Data|2SS Full}}
|-
|-
{{AttackVersion|name=2SSS|subtitle=}}
{{AttackVersion|name=2SSS|subtitle=}}
{{#lsth:DBFZ/Goku/Data|2SSS Full}}
{{#lst:DBFZ/Goku/Data|2SSS Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.L Full}}
{{#lst:DBFZ/Goku/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.M|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.M Full}}
{{#lst:DBFZ/Goku/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.H Full}}
{{#lst:DBFZ/Goku/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.2H Full}}
{{#lst:DBFZ/Goku/Data|j.2H Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.S Full}}
{{#lst:DBFZ/Goku/Data|j.S Full}}
|}
|}


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|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236L Full}}
{{#lst:DBFZ/Goku/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236M|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236M Full}}
{{#lst:DBFZ/Goku/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236H Full}}
{{#lst:DBFZ/Goku/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{AttackVersion|name=j.236L|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.236L Full}}
{{#lst:DBFZ/Goku/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{AttackVersion|name=j.236M|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.236M Full}}
{{#lst:DBFZ/Goku/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{AttackVersion|name=j.236H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.236H Full}}
{{#lst:DBFZ/Goku/Data|j.236H Full}}
|-
|-
! colspan=16 style="background: white;"| Back Throw
! colspan=16 style="background: white;"| Back Throw
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L|subtitle=}}
{{#lsth:DBFZ/Goku/Data|214L Full}}
{{#lst:DBFZ/Goku/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
{{AttackVersion|name=214M|subtitle=}}
{{#lsth:DBFZ/Goku/Data|214M Full}}
{{#lst:DBFZ/Goku/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214H|subtitle=}}
{{#lsth:DBFZ/Goku/Data|214H Full}}
{{#lst:DBFZ/Goku/Data|214H Full}}
|-
|-
! colspan=16 style="background: white;"| Kamehameha
! colspan=16 style="background: white;"| Kamehameha
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=236S|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236S Full}}
{{#lst:DBFZ/Goku/Data|236S Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=}}
{{AttackVersion|name=j.236S|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.236S Full}}
{{#lst:DBFZ/Goku/Data|j.236S Full}}
|-
|-
! colspan=16 style="background: white;"| Everyone, lend me your energy!
! colspan=16 style="background: white;"| Everyone, lend me your energy!
|-
|-
{{AttackVersion|name=214S|subtitle=}}
{{AttackVersion|name=214S|subtitle=}}
{{#lsth:DBFZ/Goku/Data|214S Full}}
{{#lst:DBFZ/Goku/Data|214S Full}}
|-
|-
! colspan=16 style="background: white;"| Spirit Bomb
! colspan=16 style="background: white;"| Spirit Bomb
|-
|-
{{AttackVersion|name=Energy > 214S|subtitle=Level 1}}
{{AttackVersion|name=Energy > 214S|subtitle=Level 1}}
{{#lsth:DBFZ/Goku/Data|214S > 214S Level 1 Full}}
{{#lst:DBFZ/Goku/Data|214S > 214S Level 1 Full}}
|-
|-
{{AttackVersion|name=Energy > 214S|subtitle=Level 2}}
{{AttackVersion|name=Energy > 214S|subtitle=Level 2}}
{{#lsth:DBFZ/Goku/Data|214S > 214S Level 2 Full}}
{{#lst:DBFZ/Goku/Data|214S > 214S Level 2 Full}}
|-
|-
{{AttackVersion|name=Energy > 214S|subtitle=Level 3}}
{{AttackVersion|name=Energy > 214S|subtitle=Level 3}}
{{#lsth:DBFZ/Goku/Data|214S > 214S Level 3 Full}}
{{#lst:DBFZ/Goku/Data|214S > 214S Level 3 Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Assist A|subtitle=5LLL}}
{{AttackVersion|name=Assist A|subtitle=5LLL}}
{{#lsth:DBFZ/Goku/Data|Assist A Full}}
{{#lst:DBFZ/Goku/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=}}
{{AttackVersion|name=Assist B|subtitle=}}
{{#lsth:DBFZ/Goku/Data|Assist B Full}}
{{#lst:DBFZ/Goku/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C|subtitle=}}
{{AttackVersion|name=Assist C|subtitle=}}
{{#lsth:DBFZ/Goku/Data|Assist C Full}}
{{#lst:DBFZ/Goku/Data|Assist C Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=236LM or 236HS|subtitle=}}
{{AttackVersion|name=236LM or 236HS|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM Full}}
{{#lst:DBFZ/Goku/Data|236LM Full}}
|-
|-
{{AttackVersion|name=5L Followup|subtitle=}}
{{AttackVersion|name=5L Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 5L Full}}
{{#lst:DBFZ/Goku/Data|236LM > 5L Full}}
|-
|-
{{AttackVersion|name=2L Followup|subtitle=}}
{{AttackVersion|name=2L Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 2L Full}}
{{#lst:DBFZ/Goku/Data|236LM > 2L Full}}
|-
|-
{{AttackVersion|name=5M Followup|subtitle=}}
{{AttackVersion|name=5M Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 5M Full}}
{{#lst:DBFZ/Goku/Data|236LM > 5M Full}}
|-
|-
{{AttackVersion|name=2M Followup|subtitle=}}
{{AttackVersion|name=2M Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 2M Full}}
{{#lst:DBFZ/Goku/Data|236LM > 2M Full}}
|-
|-
{{AttackVersion|name=5H Followup|subtitle=}}
{{AttackVersion|name=5H Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 5H Full}}
{{#lst:DBFZ/Goku/Data|236LM > 5H Full}}
|-
|-
{{AttackVersion|name=5S Followup|subtitle=}}
{{AttackVersion|name=5S Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 5S Full}}
{{#lst:DBFZ/Goku/Data|236LM > 5S Full}}
|-
|-
{{AttackVersion|name=2S Followup|subtitle=}}
{{AttackVersion|name=2S Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > 2S Full}}
{{#lst:DBFZ/Goku/Data|236LM > 2S Full}}
|-
|-
{{AttackVersion|name=LM Followup|subtitle=}}
{{AttackVersion|name=LM Followup|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > LM Full}}
{{#lst:DBFZ/Goku/Data|236LM > LM Full}}
|-
|-
{{AttackVersion|name=HS Followup Level 1|subtitle=}}
{{AttackVersion|name=HS Followup Level 1|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > HS Level 1 Full}}
{{#lst:DBFZ/Goku/Data|236LM > HS Level 1 Full}}
|-
|-
{{AttackVersion|name=HS Followup Level 2|subtitle=}}
{{AttackVersion|name=HS Followup Level 2|subtitle=}}
{{#lsth:DBFZ/Goku/Data|236LM > HS Level 2 Full}}
{{#lst:DBFZ/Goku/Data|236LM > HS Level 2 Full}}
|-
|-
! colspan=16 style="background: white;"| Super Spirit Bomb
! colspan=16 style="background: white;"| Super Spirit Bomb
|-
|-
{{AttackVersion|name=214LM or 214HS|subtitle=}}
{{AttackVersion|name=214LM or 214HS|subtitle=}}
{{#lsth:DBFZ/Goku/Data|214LM Full}}
{{#lst:DBFZ/Goku/Data|214LM Full}}
|-
|-
{{AttackVersion|name=j.214LM or j.214HS|subtitle=}}
{{AttackVersion|name=j.214LM or j.214HS|subtitle=}}
{{#lsth:DBFZ/Goku/Data|j.214LM Full}}
{{#lst:DBFZ/Goku/Data|j.214LM Full}}
|-
|-
|}
|}
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==Navigation==
==Navigation==
{{#lsth:DBFZ/Goku/Data|Links}}
{{#lst:DBFZ/Goku/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[DBFZ/Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Goku]]
[[Category: Goku]]

Revision as of 04:30, 6 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
2SS
2SSS
j.L
j.M
j.H
j.2H
j.S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Heavy Elbow
236L
236M
236H
j.236L
j.236M
j.236H
Back Throw
214L
214M
214H
Kamehameha
236S
j.236S
Everyone, lend me your energy!
214S
Spirit Bomb
Energy > 214S
Level 1
Energy > 214S
Level 2
Energy > 214S
Level 3

Z Assist

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
5LLL
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Kaioken
236LM or 236HS
5L Followup
2L Followup
5M Followup
2M Followup
5H Followup
5S Followup
2S Followup
LM Followup
HS Followup Level 1
HS Followup Level 2
Super Spirit Bomb
214LM or 214HS
j.214LM or j.214HS

Sources

Navigation

To edit frame data, edit values in DBFZ/Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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