DBFZ/Goku/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 13 -4 11 16 16
5LL 700 All 10 3 18 -5 15 Launch 19
5LLL 1000 U3+ All 15 3 26 -4 23 Launch 34
5M 700 All 9 3 18 -5 15 19 19
5H 850 U1 All 14 4 20 -8 15 Launch 23 / 39
5S 300×6 All 13 25 -4 21 24 26
2L 400 All 6 2 14 0 11 17 17
2M 700 Low 10 6 21 -11 15 Launch 23
2H 850 U1+ All 14 3 30 -17 4-15 Head 15 Launch 23 / 39
2S 700 All 17 29 -8 21 Launch 26
2SS 700 All 15 29 -8 21 Launch 26
2SSS 1200 D1 High 21 Until Landing 18 -5 15 Launch
6M 850 High 24 6 4+6L 0 15 19 23
j.L 400 High 6 3 11 17 17
j.M 700 High 10 3 15 19 19
5LLLLLLL 850 / 1000 D3+ High 13 4 15 19
j.H 850 / 1000 D1+ High 13 4 15 19
j.S 600 All 12 21 24 26
j.2H 850 U1+ High 11 4 15 Launch 23 / 39


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Heavy Elbow 900 All 10 6 19 -5 (forced) 15 19 19
236M M Heavy Elbow 1100 U1+ All 28 8 20 -5 (forced) 4-11 All Launch
236H H Heavy Elbow 1300 U1+ All 19 10 20 -5 (forced) 4-11 All Launch
j.236L Air L Heavy Elbow 900 All 10 6 19 15 19 19
j.236M Air M Heavy Elbow 1100 U1+ All 28 8 20 4-11 All Launch
j.236H Air H Heavy Elbow 1300 U1+ All 18 10 20 4-11 All Launch
214L L Back Throw 700 U2 Throw 20 1 25 Launch
214M M Back Throw 700, 850 D1, U2 Throw 22 8 25 Launch
214H H Back Throw 700, 1000 U1+ Throw 20 8 19 Launch
j.2M Drop Down Shot 900 D1 High 15 Until Landing 76 -21 3 15 Slide
236S Kamehameha 1000 All 18 17 18 -9 (forced) 22+9 Launch
j.236S Air Kamehameha 1000 All 18 17 27 22+9 Launch
214S Everyone, lend me your energy! Total: 41~89
214S 214S Level 1 Spirit Bomb Level 1 1000 / 0,50×18,1200 U2+ All 21 33-50 -1
214S 214S Level 2 Spirit Bomb Level 2 1000 / 0,60×24,1200 U2+ All 21 33-50 -1
214S 214S Level 3 Spirit Bomb Level 3 1000 / 0,70×30,1200 U2+ All 21 33-50 -1


Z Assist

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Energy Shockwave 800 All 29 3 48 +37 37 Launch 55
Assist B Everyone, lend me your energy! 19 25
Assist C Kamehameha 800, 280 34, 21 17 32 32


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Kaioken 9+0 5-9 All
Kaioken 5L 600 UDV All 13 -29 (forced)
Kaioken 2L 600 UDV High 25 -34 (forced)
Kaioken 5M 600 UDV All 28 -34 (forced) 5-23 All
Kaioken 2M 600 UDV Low 15 10 -34 (forced) [-33]
Kaioken 5H 700 UDV Throw 33
Kaioken 5S 650 UDV All 9 -31
Kaioken 2S 650 UDV All 9 -34
Kaioken LM Kaioken Finisher 600, 1800 UDV All 19 -36 1-22 All
Kaioken HS Level 1 x3 Kaioken Kamehameha 250×15 [250×14] UDV All 1+3 Total 9+124 -40 1-11 All
Kaioken HS Level 2 x20 Kaioken Kamehameha 250×20 UDV All 1+1 -42 1-9 All
214LM Super Spirit Bomb 60*N, 5200 UDV All 7+1 -11 1-61 All
j.214LM Air Super Spirit Bomb 60*N, 5200 UDV All 7+1 -11 1-61 All


Super Spirit Bomb damage
Hit Count Raw (First hit applies scaling) Minimum
1 5200 1872
2 60, 4680 12, 1872
3 - 16 60, 54*1-14, 4680 12*14-15, 1872
17 - 31 60, 54*14, 36*1-15, 4185 12*15, 8*1-15, 1767
32 - 60 60, 54*14, 36*15, 18*1-29, 4005 12*15, 8*15, 4*1-29, 1691
61+ 60, 54*14, 36*15, 18*29, 9*1+, 3960 12*15, 8*15, 4*29, 2*1+, 1672
DBFZ Goku SpiritBombDamage.png


Sources

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