Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Meterless
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LL2H > j.2M | 4327 | 1.16 | All | Very Easy | Basic midscreen combo. Use air combo for DR/2H confirms. |
5H > delay SD > airdash > airdash j.M ▷ dash jump > j.LL2H > djc > j.LLL | 3580 | 0.8 | All | Medium | Semi-universal 5H rejump. No sliding knockdown. |
5H > delay SD > airdash j.L > delay j.S ▷ microdash 5L > 5LL > 5LLL > SD > j.ML2H > djc > j.LLL | 4162 | 1.2 | All | Medium | 5H rejump specific for Base Goku. No sliding knockdown. |
...djc > j.LLS > j.236S[2] | ? | ? | All | Very Easy | Downwards beam gives Goku a knockdown. No pressure midscreen after knockdown. |
2M > 5M > jc.MLL2H > j.MLL2H > j.LLS > j.236L > Vanish > delay whiff j.236L > j.MLL2H > j.2M | 4862 | ? | All | Easy | Vanish Extension combo |
Metered
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
...vanish , dash 2M > 5H > 2S > 2SS > 2SSS | 1740 | -1 | All | Easy | #1. Vanish confirm. 2SSS sliding knockdown. (Damage from 214L) |
...vanish , dash 2M > 5H > 2S > 2SS > 2SSS ▷ 236L... | 1830+ | -1 | All | Easy | #2. Cancel 2SSS into shoulder to squeeze more damage before supers. Can also cancel into 214S to charge spirit bomb. |
...vanish , dash 5L > 5LL > 5LLL > SD > j.LL2H > djc > j.LLL | 1965 | -1 | All | Very Easy | #3. More damage, no sliding knockdown. Deep dash 5L for cross under side-switch. |
...djc > j.LLS > j.236S > vanish... | ? | -1 | All | Very Easy | Squeeze more damage before vanish extensions. Use j.236L instead in high HSD combos. |
...vanish > slightly delay j.236L (whiff) , j.LLL | ? | -1 | All | Easy | High altitude vanish extension. Basic j.DR works too. |
214H ▷ 5L > 5LL > 5LLL > SD > j.LL2H > djc > j.LLL | 3190 | -0.5 | All | Easy | Heavy back throw confirm. |
214H ▷ dash 2M > 5H > 2S > 2SS > 2SSS | 3170 | -0.5 | All | Easy | ...sliding knockdown version. |
Kaioken
Combo | Kaioken Level | Damage | Notes |
---|---|---|---|
...▷ 236L+M ~ 5S ~ 2L ~ 2S ~ L+M | x1 (3 Hits) | +799 | #1. |
...▷ 236L+M ~ 5S ~ 5M ~ 2S ~ L+M | x1 (3 Hits) | +799 | #2. Sideswitch version. |
...▷ 236L+M ~ 5L ~ 5S ~ 2L ~ 2M ~ 2S ~ L+M... | x3 (5 Hits) | +1015 | #1. |
...▷ 236L+M ~ 5S ~ 2L ~ 2M ~ 5M ~ 2S ~ L+M... | x3 (5 Hits) | +1015 | #2. Side-switch version. |
...▷ 236L+M ~ 5L ~ 5S ~ 2L ~ 2M ~ 5S ~ 2L ~ 2S ~ L+M... | x20 (7 Hits) | +1263 | #1. |
...▷ 236L+M ~ 5S ~ 2L ~ 5M ~ 2M ~ 5S ~ 2L ~ 2S ~ L+M... | x20 (7 Hits) | +1263 | #2. Side-switch version. |
Notes
- Kaioken x20 combos damage values are based off of limit break combos. Kaioken 5S is easier to combo into than 5L, use 5S after 2SSS ▷ 236L or any combo that doesn't end with a sliding knockdown.
- With Kaioken x20, in the corner, you can swap the final 2S for a 5H for additional damage
Corner
Meterless
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5L > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL ▷ 2M > 214L > microdash> 5L > 5LL > 5LLL > SD > j.LL > dj.c > j.LLS > 236S [9] | 5000 | ? | All | Easy | Simple corner combo, though it doesn't get SKD. Damage values from 5L (whiff) > 5LL. |
5L > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL ▷ 2M > 214L > dash 2M > 5H > SD > airdash j.LS ▷ > 5L > 5LL > 5LLL > SD > j.LL2H > djc > j.LLL | 5419 | 1.8 | All | Medium | High damage corner combo. Damage values from 5L (whiff) > 5LL |
5H > [delay SD > airdash j.LS > 2M > 5H]*2 > 2SSS | ? | ? | All | Hard | Corner 5H loops. |
2M > SD > dlj.M > dlj.S > land > 5L > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL > land > 2M > 214L > microdash > 5L > 5LL > 5LLL > 236S > 236L+M | ? | ? | All | Medium | Does about 5500-6000 dmg depending on the starter. Optimal corner combo with super ender. Use this if they are close to dying. |
Metered
Notes
Goku Base's corner combos are limited as most of them don't end in sliding knockdown without spending meter or are extremely difficult.
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... Held Vanish > j.S > airdash j.M > j.S ▷ 5L ... | Anywhere | ? | ? | All | Works on opponents who are close to the ground. | |
... 214S > 2SSS > delay airdash j.MS ▷ ... | Anywhere | ? | ? | All | Spirit bomb conversion thanks to new airdash cancels. | |
... [5L > 5LL > 5LLL > IAD j.MS]*n ... | Corner | ? | ? | All | Autocombo loops. Man does this guy love loops. |
Notes
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... jc.LLL > Assist > j.DR | Anywhere | ? | ? | All | Use this anywhere you can't get a sliding knockdown. |
Notes
Combo Theory
Kaioken
The Kaioken super changes with the amount of characters you have left. For instance:
- with all three characters alive, you can use 3 Kaioken followups and the L+M ender.
- with two characters alive, you can use 5 Kaioken followups and the L+M ender, plus the H+S ender for a bar. The first hit of the L+M ender cancels into the H+S ender.
- with only Goku alive, you can use 7 Kaioken followups and the L+M ender, plus the H+S ender for a bar. The first hit of the L+M ender cancels into the H+S ender, and the H+S ender does more damage and knocks down.
Kaioken followups scale if they're used more than once, so the ideal series for each level is as follows:
- 3 Chars - 236L+M > 5S > 5L > 5LL/2L > L+M
- 2 Chars - 236L+M > 5L > 5S > 5H > 5M > 2S > L+M (1) > H+S (if you want to spend the bar, otherwise L+M)
- 1 Char - 236L+M > 5L > 5S > 5H > 5M > 2L > 2M > 2S > L+M (1) > H+S (if you want to spend the bar, otherwise L+M)
For other routes (corner only, side switch, etc.) this is the doc containing all of them:
https://docs.google.com/spreadsheets/d/1C3pGlyssa7aBELj53BqXXR6xpwvindBhuUBhqNKGtjo/edit?usp=sharing
Super Spirit Bomb
Outside of fully charged 214S and a very specific combo, there aren't any options for Goku to combo into Super Spirit Bomb. However, there are supers that you can DHC into Super Spirit Bomb for it to connect or combos to set it up. A few examples of this are:
- Android 16 - https://twitter.com/n8strength/status/1028121242128318464
- Bardock - https://twitter.com/magistrix93/status/1028048352372510720
- Beerus - https://gfycat.com/MintyBountifulAfricanclawedfrog
- Broly - https://gfycat.com/VengefulWatchfulHumpbackwhale
- Cell - https://twitter.com/n8strength/status/1029346884253609985
- Frieza - https://gfycat.com/EvenBeneficialDevilfish
- Adult Gohan - https://twitter.com/OldBlockString/status/1027742293808373762
- Teen Gohan - https://gfycat.com/FlickeringScrawnyElectriceel
- SSJ Goku - https://gfycat.com/SentimentalMessyFlatfish
- Kid Buu - https://gfycat.com/VainSneakyIndianrockpython
- Majin Buu - https://gfycat.com/KindheartedDistinctFoal
- Nappa - https://www.youtube.com/watch?v=A6qWhY9HjYw
- SSJ Vegeta - https://gfycat.com/BoldTartDunlin
- SSGSS Vegeta - https://gfycat.com/HandyGoodGull
- SSGSS Vegeto - https://gfycat.com/SecondhandMetallicKronosaurus
- Yamcha - https://gfycat.com/AppropriateEcstaticAngora
- Fused Zamasu - https://twitter.com/KeinSchlagerFan/status/1027096943149887489
- Jiren (236H+S)
- Videl (Smash 236L+M)
See also: