DBFZ/GT Goku/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 180×4 All 10 2(2)2(2)2(2)2 18 -4 15
5LLL 1000 U3+ Throw 11 1 20 (whiff) Launch 39
5M 700 All 10 4 22 -7 18
5H 850 / 1000 U1 All 13 5 19 -8 15 Launch 22 /
5S 750 U1+ All 20 5 20 -5 19 Launch / 39
2L 400 Low 7 3 13 -4 11 16
2M 700 Low 10 4 18 -6 15 Launch 22
2H 850 / 1000 U1+ All 13 3 27 -15 15 Launch 22 / 39
2S 400 Low 14 2 15+5L [9 if cancelled into air action] -5 [+1] 16 Launch
6M 850 High 24 6 10 0
j.L 400 High 6 4 10
j.M 700 High 9 4 14
5LLLLLLL 750 / 1000 D3+ High 11 6
j.H 750 High 11 6 18
j.S 750 U1+ All 18 3 19
j.2H 850 / 1000 D1 High 18 4 14+5L
j.2S 400 All 14, Until Landing 2 14 (air), 28 (landing) -2


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Dragon Flurry Fist 300 / 300,850 All 9 6 18 -3 (forced) 20 Launch
236M M Dragon Flurry Fist 300 / 300,100×2,950 U1+ All 16 10 18 -3 (forced) Launch
236H H Dragon Flurry Fist 300 / 300,150×4,1000 U1+ All 9 10 18 -3 (forced) Launch
j.236L Air L Dragon Flurry Fist 300 / 300,800 All 9 6 19
j.236M Air M Dragon Flurry Fist 300 / 300,100×2,900 U1+ All 16 10 20
j.236H Air H Dragon Flurry Fist 300 / 300,100×4,900 U1+ All 9 10 20
214L L Dragon Flash Fist 450, 100×5 All 15 19 20 (air), 26 (ground) -5
214M M Dragon Flash Fist 500, 100×5 D1 All 17 19 20 (air), 29 (ground) -5
214H H Dragon Flash Fist 900, 100×5 D1 All 15-23 20 (air), 26 (ground) -5
j.214L Air L Dragon Flash Fist 450, 100×5 All 13 19 19
j.214M Air M Dragon Flash Fist 500, 100×5 D1 All 15 19 19
j.214H Air H Dragon Flash Fist 900, 100×5 D1 All 13-27 19 18
236S Kamehameha 262×5 All 20 [39] 25 21 -16 (point blank)
j.236S Air Kamehameha 262×5 All 18 25
214S Reverse Kamehameha 700, 500 All 11, 25 3 (blast), 9 (headbutt) 30+15L -4
j.214S Air Reverse Kamehameha 700, 500 All 11, 25 3 (blast), 9 (headbutt) 30+15L -4


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Kamehameha 200×5 All 40 25 +22
Assist B Dragon Flash Fist 200, 4×140 All 21 +40 40
Assist C Power Pole 60 +29 29


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Super Kamehameha 250×10 [300×10] UDV All 10+4
214LM Dragon Fist Explosion 4059 [4859] UDV All 9+3
j.214LM Air Dragon Fist Explosion 4059 [4859] UDV All 9+3
214HS Super Ultra Spirit Bomb 4728 UDV All 12+1
j.214HS Super Ultra Spirit Bomb 4728 UDV All 25


Sources

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