DBFZ/DBS Broly/Frame Data

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Revision as of 01:38, 26 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 500 All 10 4 19 -7 2
5LL 700 / 0,700 All 15 1 26 -11 2
5LLL 400, 100, 500 U3+ 1
5M 700 All 15 4 23 -11 2
5H 850[1150] / 1000[1300] U1 All 15~38 7 31 -16 10-21~44 Armor 4
5S 300×5 All 12 P{(10)P}×4 27 -7
2L 500 All 6 4 20 -8 2
2M 700×1~4 Low 14 [21] 4 19 -7 2
2H 850 / 1000 U1+ All 15 3 27 -14 4-19 Head 4
2S 900 All 24 Total 71 -18
6M 850 High 24 6 4+6L ±0 3 15 18 23
6H 1300 U2 Throw 28 1 33
j.L 500 High 8 6 11 2
j.M 700 High 11 4 14 2
j.H 850 / 1000 D1+ [D3+] High 15 5 19 3
j.S 100×2, 300, 700 All 13 12,2,Until ground, Total 65+10L
j.2H 850 U2 Throw 13 3 32+7L

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Raging Quake 100,100,800 / 100,100,300 / 0,600,400 U1+ All 12 3,2 Total 45 -5 3
236M M Raging Quake 100,100,800 / 100,100,300 / 0,700,400 U1+ All 17 4,2 Total 51 -5 3
236H H Raging Quake 100,800,1200 / 100,800,1200 / 0,800,1200 U1+ All 12 3,2 -5 3
j.236L Air L Raging Quake 100,100,800 / 100,100,300 / 0,600,400 U1+ All 13 -5 3
j.236M Air M Raging Quake 100,100,800 / 100,100,300 / 0,700,400 U1+ All 17 -5 3
j.236H Air H Raging Quake 100,800,1200 / 100,800,1200 / 0,800,1200 U1+ All 13 -5 3
214L L Gigantic Fury 0,200×3 / 0,400,300×3,500 U1+ → D2 Throw 24 3 21
214M M Gigantic Fury 0,200×3 / 0,400,300×3,500 U1+ → D2 Throw 12 3 23 4-14 Head
214H H Gigantic Fury 0,500×3 / 0,400×3,200×2,500 U1+ → D2 Throw 22 [12] 1 [3] 21 [23] 1-24 [1-14] Head
236S Eraser Blow 300,1100 / 0,1100 / 0,700,900 D1 All 17 1(2)P Total 46 -5 4-21 Armor 3
214S Gigantic Heave 300×2, 50×7, 300 U1+ Throw 16 5 16

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Raging Quake 800 All 35 3, 3, 3, 3 +36 Launch
Assist B Eraser Blow 800 All 25 +30
Assist C Blaster Cannon 800, 400 All 35 [20] +32

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Gigantic Charge 800, 2000 UDV All 9+4 4~15 62 -50 9-16~26 All
j.236L+M Gigantic Impact 1000×1~3 All 9+4 16 37L; 44+7L 9 All 10-? Guard All
j.236L+M > L+M Omega Blaster 550×6 UDV All 5+3 1-19 All
236H+S Meteor Shower 1800, 100×31, 300×19 UDV All 9+2 38,P Total 94+25L -50 1-12, 92-95 All
j.236H+S Air Meteor Shower 1800, 100×31, 300×19 UDV All 9+2 38,P Total 94+25L -50 1-12, 92-95 All
214L+M Gigantic Roar 801, 258×15 UDV All 10+3 10 31 -25 1-22 All

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LL 5LLL[-] 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5M - 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
2M[4] - 5M, 2M[+], 6M 5H, 2H, 6H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
6H - - 5H, 2H 5S, 2S Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
  • 2M can only be done 2 times when cancelling from or to 5M
For example, 5M > 2MM and 2MM > 5M work, but 2MMMM > 5M will not
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

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To edit frame data, edit values in DBFZ/DBS Broly/Data.

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