DBFZ/Cooler/Frame Data

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< DBFZ‎ | Cooler
Revision as of 09:05, 14 December 2021 by Shtkn (talk | contribs)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 1
5LL 700 All 11 3 20 -7 2
5LLL 850 / 500×2 U3+ All 16 3 18 -5 3
5M 700 All 10 2 21 -7 2 14
5H 850 / 400,100,500 U1 All 17 6 22 -1 4
5S 500 All 11 Total 26 -5 2
2L 400 All 7 3 9 0 1
2M 700 Low 13 2 23 -9 2
2H 850 / 1000 U1+ All 14 3 28 -11 4-16 Head 4
6M 850 High 24 6 4+6L ±0 3
6H 750 Low 15 3 18 -5 3
3H 750 All 19~28 3 23 -10 4-21~30 Head, 7-21~30 Projectiles 4
j.L 400 High 7 3 1
j.M 700 High 12 3 2
j.H 850 / 1000 D1+ [D3+] High 14 3 3
j.S 500 All 15 Total 27 2
j.2H 850 U1 All 15 3 3

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Death Chaser 1280 High 24 5 21 -4 ~ -1 3
236M M Death Chaser 1490 D1 High 25 7 26 +1 ~ +5 3
236H H Death Chaser 1630 D1 High 24 5 37 +2 ~ +5 3
j.236L Air L Death Chaser 1120 High 20 Until L 28 -6 ~ -1 3
j.236M Air M Death Chaser 1330 D1 High 27 Until L 23 +1 ~ +5 3
j.236H Air H Death Chaser 1470 D1 High 20 Until L 22 ±0 ~ +5 3
214L L Death Breaker 900 All 10 8 47 -43 1-13 Head 3
214M M Death Breaker 950 All 18 10 46 -44 1-21 All 3
214H H Death Breaker 1000 All 10 10 46 -44 1-13 All 3
j.214L Air L Death Breaker 900 All 10 8 46 1-13 Head 3
j.214M Air M Death Breaker 950 All 14 10 46 1-17 All 3
j.214H Air H Death Breaker 1000 All 10 10 36 1-13 All 3
214X > L L Death Breaker Follow-up 500 D1 All 22 [24] 3
214X > M M Death Breaker Follow-up 500 D1 All 22 [24] 3
214X > H L/M &gt; H Death Breaker Follow-up 600, 900 D1 All 22 [24] 0
214H > H H &gt; H Death Breaker Follow-up 600, 900, 900 D1 All 22 [24] 0
236S Death Flash 270×5 All 23 25 21 -7 3
j.236S Air Death Flash 270×5 All 23 25 30 3
214S Death Shaker 1000 Low 18 5 31 -14 3

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Death Breaker 800 All 25 10 +26 starting frame 10 3
Assist B Genocidal Uppercut 800 All 35 6 +29 Head/Projectile starting frame 17 3
Assist C Death Crasher 200×5, 400 All 35 [22] 25 +30 3

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Death Crasher 2420 UDV All 5+4~9 8 37 -27 10=>17-22 All 4
j.236L+M Death Drop 800, 1200 UDV High 9+4 Until L -26 ~ -21 9-? All 4
214L+M Catch L+M Atomic Supernova (Counter) Total 71 1-42 Strike, Projectiles Guard
214L+M Attack L+M Atomic Supernova (Attack) 4020 UDV Throw 13 1 29 1-19 All
214H+S H+S Atomic Supernova 4770 UDV Throw 10+3 1-23 All
j.214L+M Air Atomic Supernova 4770 UDV Throw 10+3 Until L 1-23 All

Sources

Navigation

To edit frame data, edit values in DBFZ/Cooler/Data.

DBFZ/Navigation