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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
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! colspan= | ! colspan=16 style="background: white;"| Death Chaser | ||
|- | |- | ||
{{AttackVersion|name=236L|subtitle=}} | {{AttackVersion|name=236L|subtitle=}} | ||
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{{#lsth:DBFZ/Cooler/Data|j.236H Full}} | {{#lsth:DBFZ/Cooler/Data|j.236H Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Breaker | ||
|- | |- | ||
{{AttackVersion|name=214L|subtitle=}} | {{AttackVersion|name=214L|subtitle=}} | ||
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{{#lsth:DBFZ/Cooler/Data|j.214H Full}} | {{#lsth:DBFZ/Cooler/Data|j.214H Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Breaker Followup | ||
|- | |- | ||
{{AttackVersion|name=214X > L|subtitle=}} | {{AttackVersion|name=214X > L|subtitle=}} | ||
Line 122: | Line 122: | ||
{{#lsth:DBFZ/Cooler/Data|214H > H Full}} | {{#lsth:DBFZ/Cooler/Data|214H > H Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Flash | ||
|- | |- | ||
{{AttackVersion|name=236S|subtitle=}} | {{AttackVersion|name=236S|subtitle=}} | ||
Line 130: | Line 130: | ||
{{#lsth:DBFZ/Cooler/Data|j.236S Full}} | {{#lsth:DBFZ/Cooler/Data|j.236S Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Shaker | ||
|- | |- | ||
{{AttackVersion|name=214S|subtitle=}} | {{AttackVersion|name=214S|subtitle=}} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Breaker | ||
|- | |- | ||
{{AttackVersion|name=A1/A2|subtitle=}} | {{AttackVersion|name=A1/A2|subtitle=}} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Crasher | ||
|- | |- | ||
{{AttackVersion|name=236LM or 236HS|subtitle=}} | {{AttackVersion|name=236LM or 236HS|subtitle=}} | ||
{{#lsth:DBFZ/Cooler/Data|236HS Full}} | {{#lsth:DBFZ/Cooler/Data|236HS Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Death Drop | ||
|- | |- | ||
{{AttackVersion|name=j.236LM or j.236HS|subtitle=}} | {{AttackVersion|name=j.236LM or j.236HS|subtitle=}} | ||
{{#lsth:DBFZ/Cooler/Data|j.236HS Full}} | {{#lsth:DBFZ/Cooler/Data|j.236HS Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"| Atomic Supernova | ||
|- | |- | ||
{{AttackVersion|name=214LM or 214HS|subtitle=Catch}} | {{AttackVersion|name=214LM or 214HS|subtitle=Catch}} |
Revision as of 15:19, 7 April 2019
System Data
Normal Moves
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Death Chaser | |||||||||||||||
236L | |||||||||||||||
236M | |||||||||||||||
236H | |||||||||||||||
j.236L | |||||||||||||||
j.236M | |||||||||||||||
j.236H | |||||||||||||||
Death Breaker | |||||||||||||||
214L | |||||||||||||||
214M | |||||||||||||||
214H | |||||||||||||||
j.214L | |||||||||||||||
j.214M | |||||||||||||||
j.214H | |||||||||||||||
Death Breaker Followup | |||||||||||||||
214X > L | |||||||||||||||
214X > M | |||||||||||||||
214X > H | |||||||||||||||
214H > H | |||||||||||||||
Death Flash | |||||||||||||||
236S | |||||||||||||||
j.236S | |||||||||||||||
Death Shaker | |||||||||||||||
214S |
Assist Moves
Super Moves
Sources
To edit frame data, edit values in DBFZ/Cooler/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.