DBFZ/Cell/Frame Data: Difference between revisions

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==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
 
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5L}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5L}}
{{#lst:{{BASEPAGENAME}}/Data|5L Extra}}
|-
{{AttackVersion|name=5LL|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5LL}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Extra}}
|-
{{Description|15|text=*Cell enters 20F recovery animation on hit/block
}}
|-
{{AttackVersion|name=5LLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Extra}}
|-
{{AttackVersion|name=5M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5M}}
{{#lst:{{BASEPAGENAME}}/Data|5M Extra}}
|-
{{Description|15|text=*Can cancel into 4MM from 21-25F, this can only be done once per string.
}}
|-
{{AttackVersion|name=5H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
{{Description|15|text=*Values in [] are for fully charged version
}}
|-
{{AttackVersion|name=5S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5S}}
{{#lst:{{BASEPAGENAME}}/Data|5S Extra}}
|-
{{Description|15|text=*Hold button for more shots (max 5)
*Shots appear in 9F intervals
*Cell enters 24F recovery after he stops shoooting
}}
}}
|-
{{AttackVersion|name=2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L Extra}}
|-
{{AttackVersion|name=2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M Extra}}
|-
{{AttackVersion|name=2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{AttackVersion|name=2S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
{{Description|15|text=*Cell becomes airborne on 9F, lands on 42F
*Shots appear in 10F intervals (3 total)
*15F recovery after landing
}}
|-
{{AttackVersion|name=6M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6M}}
{{#lst:{{BASEPAGENAME}}/Data|6M Extra}}
|-
{{Description|15|text=*On hit, frame adv +3
}}
|-
{{AttackVersion|name=6H}}
{{#lst:{{BASEPAGENAME}}/Data|6H}}
{{#lst:{{BASEPAGENAME}}/Data|6H Extra}}
|-
{{AttackVersion|name=j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Extra}}
|-
{{AttackVersion|name=j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Extra}}
|-
{{AttackVersion|name=5LLLLLLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL Extra}}
|-
{{AttackVersion|name=j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{AttackVersion|name=j.S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
{{Description|15|text=*Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3
}}
|-
{{AttackVersion|name=j.2H}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Extra}}
|}


==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Hell Strike|subtitle=j.2M|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|j.2M}}
{{#lst:{{BASEPAGENAME}}/Data|j.2M Extra}}
|-
{{Description|15|text=*Teleport+invuln on frames 8-15
*Frame advantage listed is when opponent standing blocks the attack
}}
}}
|-
{{AttackVersion|name=Rolling Crush|subtitle=236L/M/H|rowspan=3}}
{{#lst:{{BASEPAGENAME}}/Data|236L}}
{{#lst:{{BASEPAGENAME}}/Data|236L Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|236M}}
{{#lst:{{BASEPAGENAME}}/Data|236M Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}}
|-
{{AttackVersion|name=Rolling Crush (Air)|subtitle=j.236L/M/H|rowspan=4}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|j.236M}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|j.236H}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Extra}}
|-
{{Description|15|text=Roll active frames last until Cell lands
}}
|-
{{AttackVersion|name=Perfect Attack|subtitle=214L/M/H|rowspan=3}}
{{#lst:{{BASEPAGENAME}}/Data|214L}}
{{#lst:{{BASEPAGENAME}}/Data|214L Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|214M}}
{{#lst:{{BASEPAGENAME}}/Data|214M Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
|-
{{AttackVersion|name=Perfect Attack (Air)|subtitle=j.214L/M/H|rowspan=3}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|j.214M}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
|-
{{AttackVersion|name=Kamehameha|subtitle=236S}}
{{#lst:{{BASEPAGENAME}}/Data|236S}}
{{#lst:{{BASEPAGENAME}}/Data|236S Extra}}
|-
{{AttackVersion|name=Kamehameha (Air)|subtitle=j.236S}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Extra}}
|-
{{AttackVersion|name=Psycho Crash|subtitle=214S}}
{{#lst:{{BASEPAGENAME}}/Data|214S}}
{{#lst:{{BASEPAGENAME}}/Data|214S Extra}}
|}


==Z Assists==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Assist A}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|Assist A}}
}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Extra}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Extra}}
|-
{{AttackVersion|name=Assist C}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Extra}}
|-
|}


==Super Moves==
==Super Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FullFrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Energy Field|subtitle=236L+M or 236H+S|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236LM}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Extra}}
|-
{{Description|15|text=*Minimum Damage 30% (810)
}}
|-
{{AttackVersion|name=Energy Field (Air)|subtitle=j.236L+M or j.236H+S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Extra}}
|-
{{Description|15|text=*Minimum Damage 30% (810)
}}
|-
{{AttackVersion|name=Solar Kamehameha|subtitle=214L+M or 214H+S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214LM}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Extra}}
|-
{{Description|15|text=*Minimum Damage 33% (1486)
*Does 40 hits
}}
}}
|}


==Z Combo Table==
==Z Combo Table==

Revision as of 02:41, 26 September 2021

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 1 11
5LL 700 All 9 9 20 -5 2 15
5LLL 1000 U3+ Throw 9 1 18
5M 700 [550] All 9 3 18 -5 2 15
5H 850[1150] / 1000[1300] U1 All 14~30 3 21 -8 4 15
5S 300×5 All 10 P[(10)P*4] 24 -4 21
2L 400 Low 7 3 12 -3 1
2M 700 Low 12 8 18 -10 2 15
2H 850 / 1000 U1+ All 13 3 31 -18 4-15 Head 4 15
2S 400×3 All 18 P(10)P(10)P Total 56+15L +2 15+5
6M 850 High 24 6 4+6L ±0 3 15 18 23
6H 850 Low 13 3 18 -5 3 15
j.L 400 High 6 3 17 1
j.M 700 High 11 3 17 2
j.H 850 / 1000 D1+ [D3+] High 13 8 22 3
j.S 500, 500 All 17 [15] 2(1)P 45
j.2H 850 U1 All 15 3 19 3

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
j.2M Hell Strike 900 High 33 3 30 -3 8-15 All 2 15
236L L Rolling Crush 100×4, 900 D1 All×4, High 8 2,2,2,2(8)3 15 -2 2×4, 3 15×5
236M M Rolling Crush 100×4, 1000 D1 All×4, High 10 2,2,2,2(8)3 15 -2 2×4, 3 15×5
236H H Rolling Crush 100×4, 1200 D1 All×4, High 8 2,2,2,2(8)3 15 -2 2×4, 3 15×5
j.236L Air L Rolling Crush 100×N, 700 D1 All×N, High 19 2×N(??)3 15 -2 15×N, 15
j.236M Air M Rolling Crush 100×N, 700 D1 All×N, High 19 2×N(??)3 15 -2
j.236H Air H Rolling Crush 100×N, 1000 D1 All×N, High 8 2×N(??)3 15 -2
214L L Perfect Attack 400, 400, 400 All 12 3 30 -3 ~ -1 4-14 Head
214M M Perfect Attack 400, 400, 600 U1+ All 12 3 36 -3 ~ -2 3-14 Head
214H H Perfect Attack 400, 400, 1000 U2+ All 12 3 32 -1 1-3 Head, 4-14 All
j.214L Air L Perfect Attack 500, 500 All 12 3 26 4-15 Head
j.214M Air M Perfect Attack 500, 500 All 8 3 32 4-10 Head
j.214H Air H Perfect Attack 500, 500, 500 U1+ All 8 3 32 -1 4-10 All
236S Kamehameha 262×5 [280×5] All 18 25 [21] 21 [17] -16 [-10]
j.236S Air Kamehameha 262×5 All 18 25 24
214S Psycho Crash 150×8, 800 U2+ Throw 30 3 25

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Kamehameha 200×5 All 41 25 95 +30 30-32
Assist B Shoulder Tackle 800 All 20 9 +29 29
Assist C Perfect Attack 550, 400×2 All 28 [20] 6 +25 Head

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Energy Field 500×6 UDV All 10+3 3×6 50 -35 1-30 All
j.236L+M Air Energy Field 500×6 UDV All 10+3 3×6 52 1-30 All
214L+M Solar Kamehameha 220×19, 360 UDV All 9+3 85 51 -34 [+42] 1-19 All

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Sp
5M - 4MM[+], 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
4MM - 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 6H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
6H - - 5H, 2H 5S, 2S Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - - Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

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