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*Frame advantage listed is when opponent standing blocks the attack | *Frame advantage listed is when opponent standing blocks the attack | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Rolling Crush | ! colspan=16 style="background: white;"|Rolling Crush | ||
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{{Description|15|text=Roll active frames last until Cell lands | {{Description|15|text=Roll active frames last until Cell lands | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Perfect Attack | ! colspan=16 style="background: white;"|Perfect Attack | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.214H}} | {{#lst:{{BASEPAGENAME}}/Data|j.214H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}} | ||
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! colspan=16 style="background: white;"|Kamehameha | ! colspan=16 style="background: white;"|Kamehameha | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.236S}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S Extra}} | ||
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! colspan=16 style="background: white;"|Psycho Crash | ! colspan=16 style="background: white;"|Psycho Crash | ||
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{{Description|15|text=*Minimum Damage 30% (810) | {{Description|15|text=*Minimum Damage 30% (810) | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Solar Kamehameha | ! colspan=16 style="background: white;"|Solar Kamehameha | ||
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Revision as of 18:17, 6 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Z Combo Table
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- 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
Placeholder
To edit frame data, edit values in DBFZ/Cell/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.