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{{#lst:DBFZ/Cell/Data|5LL Full}} | {{#lst:DBFZ/Cell/Data|5LL Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Cell enters 20F recovery animation on hit/block | ||
}} | }} | ||
|- | |- | ||
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{{#lst:DBFZ/Cell/Data|5M Full}} | {{#lst:DBFZ/Cell/Data|5M Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Can cancel into 4MM from 21-25F, this can only be done once per string. | ||
}} | }} | ||
|- | |- | ||
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{{#lst:DBFZ/Cell/Data|5H Full}} | {{#lst:DBFZ/Cell/Data|5H Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Values in [] are for fully charged version | ||
}} | }} | ||
|- | |- | ||
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{{#lst:DBFZ/Cell/Data|5S Full}} | {{#lst:DBFZ/Cell/Data|5S Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Hold button for more shots (max 5) | ||
*Shots appear in 9F intervals | *Shots appear in 9F intervals | ||
*Cell enters 24F recovery after he stops shoooting | *Cell enters 24F recovery after he stops shoooting | ||
Line 57: | Line 57: | ||
{{#lst:DBFZ/Cell/Data|2S Full}} | {{#lst:DBFZ/Cell/Data|2S Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Cell becomes airborne on 9F, lands on 42F | ||
*Shots appear in 10F intervals (3 total) | *Shots appear in 10F intervals (3 total) | ||
*15F recovery after landing | *15F recovery after landing | ||
Line 65: | Line 65: | ||
{{#lst:DBFZ/Cell/Data|6M Full}} | {{#lst:DBFZ/Cell/Data|6M Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*On hit, frame adv +3 | ||
}} | }} | ||
|- | |- | ||
Line 86: | Line 86: | ||
{{#lst:DBFZ/Cell/Data|j.S Full}} | {{#lst:DBFZ/Cell/Data|j.S Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3 | ||
}} | }} | ||
|- | |- | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Hell Strike | ||
|- | |- | ||
{{AttackVersion|name=j.2M|rowspan=2}} | {{AttackVersion|name=j.2M|rowspan=2}} | ||
{{#lst:DBFZ/Cell/Data|j.2M Full}} | {{#lst:DBFZ/Cell/Data|j.2M Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Teleport+invuln on frames 8-15 | ||
*Frame advantage listed is when opponent standing blocks the attack | *Frame advantage listed is when opponent standing blocks the attack | ||
}} | }} | ||
! colspan= | ! colspan=16 style="background: white;"|Rolling Crush | ||
|- | |- | ||
{{AttackVersion|name=236L}} | {{AttackVersion|name=236L}} | ||
Line 120: | Line 120: | ||
{{#lst:DBFZ/Cell/Data|j.236L Full}} | {{#lst:DBFZ/Cell/Data|j.236L Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=Roll active frames last until Cell lands | ||
}} | }} | ||
|- | |- | ||
Line 126: | Line 126: | ||
{{#lst:DBFZ/Cell/Data|j.236M Full}} | {{#lst:DBFZ/Cell/Data|j.236M Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=Roll active frames last until Cell lands | ||
}} | }} | ||
|- | |- | ||
Line 132: | Line 132: | ||
{{#lst:DBFZ/Cell/Data|j.236H Full}} | {{#lst:DBFZ/Cell/Data|j.236H Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=Roll active frames last until Cell lands | ||
}} | }} | ||
! colspan= | ! colspan=16 style="background: white;"|Perfect Attack | ||
|- | |- | ||
{{AttackVersion|name=214L}} | {{AttackVersion|name=214L}} | ||
Line 153: | Line 153: | ||
{{AttackVersion|name=j.214H}} | {{AttackVersion|name=j.214H}} | ||
{{#lst:DBFZ/Cell/Data|j.214H Full}} | {{#lst:DBFZ/Cell/Data|j.214H Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Kamehameha | ||
|- | |- | ||
{{AttackVersion|name=236S}} | {{AttackVersion|name=236S}} | ||
Line 160: | Line 160: | ||
{{AttackVersion|name=j.236S}} | {{AttackVersion|name=j.236S}} | ||
{{#lst:DBFZ/Cell/Data|j.236S Full}} | {{#lst:DBFZ/Cell/Data|j.236S Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Psycho Crash | ||
|- | |- | ||
{{AttackVersion|name=214S}} | {{AttackVersion|name=214S}} | ||
Line 187: | Line 187: | ||
{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Energy Field | ||
|- | |- | ||
{{AttackVersion|name=236L+M|subtitle=or 236H+S|rowspan=2}} | {{AttackVersion|name=236L+M|subtitle=or 236H+S|rowspan=2}} | ||
{{#lst:DBFZ/Cell/Data|236LM Full}} | {{#lst:DBFZ/Cell/Data|236LM Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Minimum Damage 30% (810) | ||
}} | }} | ||
|- | |- | ||
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{{#lst:DBFZ/Cell/Data|j.236LM Full}} | {{#lst:DBFZ/Cell/Data|j.236LM Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Minimum Damage 30% (810) | ||
}} | }} | ||
! colspan= | ! colspan=16 style="background: white;"|Solar Kamehameha | ||
|- | |- | ||
{{AttackVersion|name=214L+M|subtitle=or 214H+S|rowspan=2}} | {{AttackVersion|name=214L+M|subtitle=or 214H+S|rowspan=2}} | ||
{{#lst:DBFZ/Cell/Data|214LM Full}} | {{#lst:DBFZ/Cell/Data|214LM Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=*Minimum Damage 33% (1486) | ||
*Does 40 hits | *Does 40 hits | ||
}} | }} |
Revision as of 14:32, 16 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Z Combo Table
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- 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
Placeholder
To edit frame data, edit values in DBFZ/Cell/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.