DBFZ/Cell/Data

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Infobox Data

Name Portrait Icon
Cell DBFZ Cell Portrait.png DBFZ Cell Icon.png


Normal Moves

5L

5L Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 400 All 6 3 12 -3 B - - - 5% 1 11 - -
DBFZ Cell 5L.png


5LL

5LL Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 700 All 9 9 20 -5 B - - - 7% 2 15 - -
Cell enters 20F recovery animation on hit/block
DBFZ Cell 5LL.png


5LLL

5LLL Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 1000 Throw 9 1 18 - T - U3+ - 12%*2 - - - -
DBFZ Cell 5LLL.png


5M

5M Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 700 [550] All 9 3 18 -5 B - - - 7% 2 15 - -
Can cancel into 4MM from 21-25F, this can only be done once per string
DBFZ Cell 5M.png


5H

5H Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 850[1150] / 1000[1300] All 14~30 3 21 -8 B - U1 - 12% 4 15 - -
Values in [] are for fully charged version
DBFZ Cell 5H.png


5S

5S Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 300×5 All 10 X[(10)X*4] 24 -4 P1 - - - 6%*5 - 21 - -
Hold button for more shots (max 5)
Shots appear in 9F intervals
Cell enters 24F recovery after he stops shoooting
DBFZ Cell 5S.png


2L

2L Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 400 Low 7 3 12 -3 F - - - 5% 1 - - -
DBFZ Cell 2L.png


2M

2M Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 700 Low 12 8 18 -10 F - - - 7% 2 15 - -
DBFZ Cell 2M.png


2H

2H Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 850 / 1000 All 13 3 31 -18 B 4-15 Head U1+ - 12% 4 15 - -
DBFZ Cell 2H.png


2S

2S Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 400×3 All 18 - Total 56+15L +2 P1 - - - 6%*3 - 15+5 - -
Cell becomes airborne on 9F, lands on 42F
Shots appear in 10F intervals (3 total)
DBFZ Cell 2S.png


6M

6M Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
On hit, frame adv +3
DBFZ Cell 6M.png


6H

6H Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 850 Low 13 3 18 -5 F - - - 12% 3 15 - -
DBFZ Cell 6H.png


j.L

j.L Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 400 High 6 3 17 - H - - - 5% 1 - - -
DBFZ Cell jL.png


j.M

j.M Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 700 High 11 3 17 - H - - - 7% 2 - - -
DBFZ Cell jM.png


j.H

j.H Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 850 / 1000 High 13 8 22 - H - D1+ [D3+] - 12% 3 - - -
DBFZ Cell jH.png


j.S

j.S Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 500, 500 All 17 [15] 2 45 - H, P1 - - - 12%, 6% - - - -
Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3
DBFZ Cell jS.png


j.2H

j.2H Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
normal 850 All 15 3 19 - H - U1 - 12% 3 - - -
DBFZ Cell j2H.png


Special Moves

j.2M

j.2M
Hell Strike
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 900 High 33 3 30 -3 H 8-15 All - - 7% 2 15 - -
DBFZ Cell HellStrike.pngDBFZ Cell HellStrike-2.png


236L

236L
L Rolling Crush
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 100×4, 900 All*4, High 8 2,2,2,2(8)3 15 -2 B - D1 - - 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png


236M

236M
M Rolling Crush
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 100×4, 1000 All*4, High 10 2,2,2,2(8)3 15 -2 B - D1 - - 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png


236H

236H
H Rolling Crush
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 100×4, 1200 All*4, High 8 2,2,2,2(8)3 15 -2 B - D1 - -50% 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png


j.236L

j.236L
Air L Rolling Crush
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 100*N, 700 All*N, High 19 2*N(??)3 15 -2 H - D1 - - - 15*N, 15 - -
DBFZ Cell RollingCrush.png


j.236M

j.236M
Air M Rolling Crush
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 100*N, 700 All*N, High 19 2*N(??)3 15 -2 H - D1 - - - - - -
DBFZ Cell RollingCrush.png


j.236H

j.236H
Air H Rolling Crush
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 100*N, 1000 All*N, High 8 2*N(??)3 15 -2 H - D1 - -50% - - - -
DBFZ Cell RollingCrush.png


214L

214L
L Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 400, 400, 400 All 12 3 30 -3 ~ -1 B 4-14 Head - - - - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png


214M

214M
M Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 400, 400, 600 All 12 3 36 -3 ~ -2 B 3-14 Head U1+ - - - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png


214H

214H
H Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 400, 400, 1000 All 12 3 32 -1 B 1-14 Head U2+ - -50% - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png


j.214L

j.214L
Air L Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 500, 500 All 12 3 26 - H 4-15 Head - - - - - - -
DBFZ Cell PerfectAttack.png


j.214M

j.214M
Air M Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 500, 500 All 8 3 32 - H 4-10 Head - - - - - - -
DBFZ Cell PerfectAttack.png


j.214H

j.214H
Air H Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 500, 500, 500 All 8 3 32 -1 H 4-10 Head U1+ - -50% - - - -
DBFZ Cell PerfectAttack.png


236S

236S
Kamehameha
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 262×5 [280×5] All 18 25 [21] 21 [17] -16 [-10] P2 - - - - - - - -
DBFZ Cell Kamehameha.pngDBFZ Cell Kamehameha-2.png


j.236S

j.236S Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 262×5 All 18 25 24 - P2 - - - - - - - -
DBFZ Cell Kamehameha-3.png


214S

214S
Psycho Crash
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
special 150×8, 800 Throw 30 3 25 - T - U2+ - - - - - -
DBFZ Cell PsychoCrash.pngDBFZ Cell PsychoCrash2.png


Z Assists

Assist A

Assist A
Kamehameha
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
assist 200×5 All 42 25 95 +30 P2 - - - 0% - 30-32 - -
DBFZ Cell AirKamehameha.png


Assist B

Assist B
Shoulder Tackle
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
assist 800 All 20-25 9 - +29 - - - - 0% - 29 - -
DBFZ Cell 5LL.png


Assist C

Assist C
Perfect Attack
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
assist 550, 400×2 All 28 [20] 6 - +25 - Head - - 0% - - - -
DBFZ Cell PerfectAttack.png


Super Moves

236L+M

236L+M
Energy Field
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
super 500×6 All 10+3 3×6 50 -35 P3 1-30 All UDV - -100% - - - -
Minimum Damage 30% (810)
DBFZ Cell EnergyField.png


j.236L+M

j.236L+M
Air Energy Field
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
super 500×6 All 10+3 3×6 52 - P3 1-30 All UDV - -100% - - - -
Minimum Damage 30% (810)
DBFZ Cell EnergyField.png


214L+M

214L+M
Solar Kamehameha
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
super 220×19, 360 All 9+3 85 51 -34 [+42] P3 1-19 All UDV - -300% - - - -
Minimum Damage 33% (1486)
Does 40 hits
DBFZ Cell SolarKamehameha.pngDBFZ Cell SolarKamehameha-2.png


Category