< DBFZ | Captain Ginyu
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Revision as of 09:05, 14 December 2021
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 4 | 11 | -3 | ||||||||
5LL | 500×2 | All | 11 | 4(11)4 | 17 | -5 | ||||||||
5LLL | 1000 | U3+ | All | 14 | 5 | 16 | -5 | |||||||
5M | 700 | All | 10 | 4 | 18 | -2 | ||||||||
5H | 850[1150] / 1000[1300] | U1 | Low | 17~41 | 5 | 21 | -10 | 4-? Low, 9-17~41 Ki Blasts | ||||||
2L | 400 | All | 6 | 3 | 9 | 0 | 11 | |||||||
2M | 700 | Low | 10 | 4 | 19 | -7 | ||||||||
2H | 850 / 1000 | U1+ | All | 15 | 3 | 26 | -13 | 4-17 Head | ||||||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 3 | 15 | 18 | 23 | ||||
j.L | 300×2 | High [All] | 6 | 2(7)2 | 13 | |||||||||
j.M | 700 | High | 10 | 4 | 16 | |||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 4 | 24 | ||||||||
j.2H | 850 | U1+ | All | 13 | 4 | 24 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Strong Jersey | 1000 | All | 13 | 10 | 20 | -5 | ||||||||
236M | M Strong Jersey | 1200 | U1+ | All | 16 | 10 | 20 | -5 | |||||||
236H | H Strong Jersey | 1300 | U1+ | All | 11 | 10 | 18 | -5 | |||||||
j.236L | Air L Strong Jersey | 1000 | All | 13 | 8 | 20 | |||||||||
j.236M | Air M Strong Jersey | 1200 | U1+ | All | 16 | 8 | 20 | ||||||||
j.236H | Air H Strong Jersey | 1300 | U1+ | All | 11 | 8 | 20 | ||||||||
5S | 24 | Total 34 | Frame 4-? Kiblasts | ||||||||||||
j.S | 24 | Total 45(+9L) | Frame 4-? Kiblasts | ||||||||||||
5S Guldo | 700 | All | 20 | Total 97 | +20 | ||||||||||
5S Recoome | 900 | All | 37~50 | 6 | 65 | +35 | 33-Recovery Ki Blasts | ||||||||
5S Burter | 250×4 | All | 9 | 3{(3)3}×3 | 68 | +42 | |||||||||
5S Jeice | 700 | All | 20 | Total 86 | +25 | 24 | |||||||||
236S | Together We Are...the Ginyu Force! | 28 | Total 34 | ||||||||||||
j.236S | Air Together We Are...the Ginyu Force! | 35 | Total 45(+9L) | ||||||||||||
236S Guldo | Together We Are...the Ginyu Force! (Guldo) | 0 | All | 27 | 31 | 67 | +20 | 19 | |||||||
236S Recoome | Together We Are...the Ginyu Force! (Recoome) | 150×9 | All | 52 | 45 | 72 | +46 | 48 | |||||||
236S Burter | Together We Are...the Ginyu Force! (Burter) | 850×4 | All | 26 | 30(23)30(23)30(23)45 | 44 | +20 per hit | 19 | |||||||
236S Jeice | Together We Are...the Ginyu Force! (Jeice) | 400×N | All | 137 | P{(2)P}×N | 95-End All | 20 | ||||||||
214S Recoome | Together We Are...the Ginyu Force! (Recoome) | 2000 | All | 350 | 13 | 99 | +45 | Projectiles | 44 | ||||||
214S Burter | Together We Are...the Ginyu Force! (Burter) | 850×2 | All | 35 | 30(23)45 | 44 | +20 per hit | 19 | |||||||
5S Fail | Total 36 | ||||||||||||||
j.S Fail | Total 44 |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Strong Jersey | 800 | All | 25 | 10 | +33 | |||||||||
Assist B | We are the Ginyu Force! | ||||||||||||||
Assist C | Strong Mixer | 450×2, 400 | All | 35 [20] | +55 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M Level 1 | Powerful Energy Wave (Level 1) | 2000 | UDV | All | 9+4 | Total 68 | -27 | 9-20 All | |||||||
236L+M Level 2 | Powerful Energy Wave (Level 2) | 2000 | UDV | All | 9+4 | Total 68 | -27 | 9-20 All | |||||||
236L+M Level 3 | Powerful Energy Wave (Level 3) | 3000 | UDV | All | 9+3 | Total 67 | -32 | 9-19 All | |||||||
214L+M | Body Change | 0 | UDV | All | 45+12 | 25 | 39 | -24 | 1-76 All | ||||||
j.214L+M | Air Body Change | 0 | UDV | All | 45+12 | 25 | 39 | -24 | 1-76 All | ||||||
214H+S | Together we are... the Ginyu Force! | 4245 | UDV | All | 9+3 | 10 | 31 | -16 | 1-21 All |
Z Combo Table
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- 5LL is cancellable on each hit, except when cancelling into 5LLL.
- j.L and j.4LL are cancellable on each hit.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
https://twitter.com/GFAnBi/status/957668648449138688 (frame adv)
http://www.mediafire.com/file/pxkixfucdbq6is7/Captain%20Ginyu%20Hitboxes.mkv (rec. May 19, 2018)
To edit frame data, edit values in DBFZ/Captain Ginyu/Data.