DBFZ/Captain Ginyu/Frame Data: Difference between revisions

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</div>
</div>
==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:DBFZ/Captain Ginyu/Data|System Data}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5L}}
{{AttackVersion|name=5L}}
{{#lst:DBFZ/Captain Ginyu/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/Captain Ginyu/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/Captain Ginyu/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=5M}}
{{AttackVersion|name=5M}}
{{#lst:DBFZ/Captain Ginyu/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=5H}}
{{AttackVersion|name=5H}}
{{#lst:DBFZ/Captain Ginyu/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2L}}
{{AttackVersion|name=2L}}
{{#lst:DBFZ/Captain Ginyu/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=2M}}
{{AttackVersion|name=2M}}
{{#lst:DBFZ/Captain Ginyu/Data|2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{AttackVersion|name=2H}}
{{AttackVersion|name=2H}}
{{#lst:DBFZ/Captain Ginyu/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=6M}}
{{AttackVersion|name=6M}}
{{#lst:DBFZ/Captain Ginyu/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/Captain Ginyu/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M}}
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/Captain Ginyu/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=5LLLLLLL}}
{{AttackVersion|name=5LLLLLLL}}
{{#lst:DBFZ/Captain Ginyu/Data|5LLLLLLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL Full}}
|-
|-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/Captain Ginyu/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.2H}}
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/Captain Ginyu/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|}
|}


Line 64: Line 64:
|-
|-
{{AttackVersion|name=5S|subtitle=Guldo}}
{{AttackVersion|name=5S|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|5S Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Guldo Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=Guldo}}
{{AttackVersion|name=j.S|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|j.S Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Guldo Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=Recoome}}
{{AttackVersion|name=5S|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|5S Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Recoome Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=Recoome}}
{{AttackVersion|name=j.S|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|j.S Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Recoome Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=Burter}}
{{AttackVersion|name=5S|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|5S Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Burter Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=Burter}}
{{AttackVersion|name=j.S|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|j.S Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Burter Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=Jeice}}
{{AttackVersion|name=5S|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|5S Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Jeice Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=Jeice}}
{{AttackVersion|name=j.S|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|j.S Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Jeice Full}}
! colspan=16 style="background: white;"|Strong Jersey
! colspan=16 style="background: white;"|Strong Jersey
|-
|-
{{AttackVersion|name=236L}}
{{AttackVersion|name=236L}}
{{#lst:DBFZ/Captain Ginyu/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M}}
{{AttackVersion|name=236M}}
{{#lst:DBFZ/Captain Ginyu/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H}}
{{AttackVersion|name=236H}}
{{#lst:DBFZ/Captain Ginyu/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L}}
{{AttackVersion|name=j.236L}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M}}
{{AttackVersion|name=j.236M}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H}}
{{AttackVersion|name=j.236H}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
! colspan=16 style="background: white;"|Together We Are...the Ginyu Force!
! colspan=16 style="background: white;"|Together We Are...the Ginyu Force!
|-
|-
{{AttackVersion|name=236S|subtitle=Guldo}}
{{AttackVersion|name=236S|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|236S Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Guldo Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=Guldo}}
{{AttackVersion|name=j.236S|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236S Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Guldo Full}}
|-
|-
{{AttackVersion|name=236S|subtitle=Recoome}}
{{AttackVersion|name=236S|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|236S Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Recoome Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=Recoome}}
{{AttackVersion|name=j.236S|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236S Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Recoome Full}}
|-
|-
{{AttackVersion|name=236S|subtitle=Burter}}
{{AttackVersion|name=236S|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|236S Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Burter Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=Burter}}
{{AttackVersion|name=j.236S|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236S Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Burter Full}}
|-
|-
{{AttackVersion|name=236S|subtitle=Jeice}}
{{AttackVersion|name=236S|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|236S Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Jeice Full}}
|-
|-
{{AttackVersion|name=j.236S|subtitle=Jeice}}
{{AttackVersion|name=j.236S|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|j.236S Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Jeice Full}}
! colspan=16 style="background: white;"|Together We Are...the Ginyu Force!
! colspan=16 style="background: white;"|Together We Are...the Ginyu Force!
|-
|-
{{AttackVersion|name=214S|subtitle=Guldo}}
{{AttackVersion|name=214S|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|214S Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Guldo Full}}
|-
|-
{{AttackVersion|name=j.214S|subtitle=Guldo}}
{{AttackVersion|name=j.214S|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|j.214S Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Guldo Full}}
|-
|-
{{AttackVersion|name=214S|subtitle=Recoome}}
{{AttackVersion|name=214S|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|214S Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Recoome Full}}
|-
|-
{{AttackVersion|name=j.214S|subtitle=Recoome}}
{{AttackVersion|name=j.214S|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|j.214S Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Recoome Full}}
|-
|-
{{AttackVersion|name=214S|subtitle=Burter}}
{{AttackVersion|name=214S|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|214S Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Burter Full}}
|-
|-
{{AttackVersion|name=j.214S|subtitle=Burter}}
{{AttackVersion|name=j.214S|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|j.214S Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Burter Full}}
|-
|-
{{AttackVersion|name=214S|subtitle=Jeice}}
{{AttackVersion|name=214S|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|214S Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Jeice Full}}
|-
|-
{{AttackVersion|name=j.214S|subtitle=Jeice}}
{{AttackVersion|name=j.214S|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|j.214S Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Jeice Full}}
|}
|}


Line 163: Line 163:
|-
|-
{{AttackVersion|name=Assist A}}
{{AttackVersion|name=Assist A}}
{{#lst:DBFZ/Captain Ginyu/Data|Assist A Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=Guldo}}
{{AttackVersion|name=Assist B|subtitle=Guldo}}
{{#lst:DBFZ/Captain Ginyu/Data|Assist B Guldo Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Guldo Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=Recoome}}
{{AttackVersion|name=Assist B|subtitle=Recoome}}
{{#lst:DBFZ/Captain Ginyu/Data|Assist B Recoome Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Recoome Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=Burter}}
{{AttackVersion|name=Assist B|subtitle=Burter}}
{{#lst:DBFZ/Captain Ginyu/Data|Assist B Burter Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Burter Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=Jeice}}
{{AttackVersion|name=Assist B|subtitle=Jeice}}
{{#lst:DBFZ/Captain Ginyu/Data|Assist B Jeice Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Jeice Full}}
|-
|-
{{AttackVersion|name=Assist C}}
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/Captain Ginyu/Data|Assist C Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
|}
|}
Line 190: Line 190:
|-
|-
{{AttackVersion|name=236LM or HS|subtitle=Level 1}}
{{AttackVersion|name=236LM or HS|subtitle=Level 1}}
{{#lst:DBFZ/Captain Ginyu/Data|236LM Level 1 Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Level 1 Full}}
|-
|-
{{AttackVersion|name=236LM or HS|subtitle=Level 2}}
{{AttackVersion|name=236LM or HS|subtitle=Level 2}}
{{#lst:DBFZ/Captain Ginyu/Data|236LM Level 2 Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Level 2 Full}}
|-
|-
{{AttackVersion|name=236LM or HS|subtitle=Level 3}}
{{AttackVersion|name=236LM or HS|subtitle=Level 3}}
{{#lst:DBFZ/Captain Ginyu/Data|236LM Level 3 Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Level 3 Full}}
|-
|-
! colspan=16 style="background: white;"|Body Change
! colspan=16 style="background: white;"|Body Change
|-
|-
{{AttackVersion|name=214LM}}
{{AttackVersion|name=214LM}}
{{#lst:DBFZ/Captain Ginyu/Data|214LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|-
|-
{{AttackVersion|name=j.214LM|rowspan=2}}
{{AttackVersion|name=j.214LM|rowspan=2}}
{{#lst:DBFZ/Captain Ginyu/Data|j.214LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214LM Full}}
|-
|-
{{Description|15|text={{ColumnList|text=*Pierces through lvl 3 projectiles
{{Description|15|text={{ColumnList|text=*Pierces through lvl 3 projectiles
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|-
|-
{{AttackVersion|name=214HS}}
{{AttackVersion|name=214HS}}
{{#lst:DBFZ/Captain Ginyu/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|-
|-
|}
|}
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==Navigation==
==Navigation==
{{#lst:DBFZ/Captain Ginyu/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}

Revision as of 08:14, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
2L
2M
2H
6M
j.L
j.M
5LLLLLLL
j.H
j.2H

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5S, j.S
5S
Guldo
j.S
Guldo
5S
Recoome
j.S
Recoome
5S
Burter
j.S
Burter
5S
Jeice
j.S
Jeice
Strong Jersey
236L
236M
236H
j.236L
j.236M
j.236H Together We Are...the Ginyu Force!
236S
Guldo
j.236S
Guldo
236S
Recoome
j.236S
Recoome
236S
Burter
j.236S
Burter
236S
Jeice
j.236S
Jeice
Together We Are...the Ginyu Force!
214S
Guldo
j.214S
Guldo
214S
Recoome
j.214S
Recoome
214S
Burter
j.214S
Burter
214S
Jeice
j.214S
Jeice

Z Assists

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Assist B
Guldo
Assist B
Recoome
Assist B
Burter
Assist B
Jeice
Assist C

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Powerful Energy Wave
236LM or HS
Level 1
236LM or HS
Level 2
236LM or HS
Level 3
Body Change
214LM
j.214LM
  • Pierces through lvl 3 projectiles
  • Hold button to do 3000 damage to Ginyu
Together we are... the Ginyu Force!
214HS

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - 5S Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - 5S Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5LL is cancellable on each hit, except when cancelling into 5LLL.
  • j.L and j.4LL are cancellable on each hit.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

https://twitter.com/GFAnBi/status/957668648449138688 (frame adv)

http://www.mediafire.com/file/pxkixfucdbq6is7/Captain%20Ginyu%20Hitboxes.mkv (rec. May 19, 2018)

Navigation

To edit frame data, edit values in DBFZ/Captain Ginyu/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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