< DBFZ | Captain Ginyu
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==Navigation== | ==Navigation== | ||
{{#lst:DBFZ/Captain Ginyu/Data|Links}} | {{#lst:DBFZ/Captain Ginyu/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 07:53, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Z Combo Table
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- 5LL is cancellable on each hit, except when cancelling into 5LLL.
- j.L and j.4LL are cancellable on each hit.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
https://twitter.com/GFAnBi/status/957668648449138688 (frame adv)
http://www.mediafire.com/file/pxkixfucdbq6is7/Captain%20Ginyu%20Hitboxes.mkv (rec. May 19, 2018)
To edit frame data, edit values in DBFZ/Captain Ginyu/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.