< DBFZ | Captain Ginyu
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{{FrameDataHeader-DBFZ|version=yes}} | {{FrameDataHeader-DBFZ|version=yes}} | ||
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! colspan= | ! colspan=16 style="background: white;"|5S, j.S | ||
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{{AttackVersion|name=5S|subtitle=Guldo}} | {{AttackVersion|name=5S|subtitle=Guldo}} | ||
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{{AttackVersion|name=j.S|subtitle=Jeice}} | {{AttackVersion|name=j.S|subtitle=Jeice}} | ||
{{#lst:DBFZ/Captain Ginyu/Data|j.S Jeice Full}} | {{#lst:DBFZ/Captain Ginyu/Data|j.S Jeice Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Strong Jersey | ||
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{{AttackVersion|name=236L}} | {{AttackVersion|name=236L}} | ||
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{{AttackVersion|name=j.236H}} | {{AttackVersion|name=j.236H}} | ||
{{#lst:DBFZ/Captain Ginyu/Data|j.236H Full}} | {{#lst:DBFZ/Captain Ginyu/Data|j.236H Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Together We Are...the Ginyu Force! | ||
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{{AttackVersion|name=236S|subtitle=Guldo}} | {{AttackVersion|name=236S|subtitle=Guldo}} | ||
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{{AttackVersion|name=j.236S|subtitle=Jeice}} | {{AttackVersion|name=j.236S|subtitle=Jeice}} | ||
{{#lst:DBFZ/Captain Ginyu/Data|j.236S Jeice Full}} | {{#lst:DBFZ/Captain Ginyu/Data|j.236S Jeice Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Together We Are...the Ginyu Force! | ||
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{{AttackVersion|name=214S|subtitle=Guldo}} | {{AttackVersion|name=214S|subtitle=Guldo}} | ||
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{{FrameDataHeader-DBFZ|version=yes}} | {{FrameDataHeader-DBFZ|version=yes}} | ||
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! colspan= | ! colspan=16 style="background: white;"|Powerful Energy Wave | ||
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{{AttackVersion|name=236LM or HS|subtitle=Level 1}} | {{AttackVersion|name=236LM or HS|subtitle=Level 1}} | ||
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{{#lst:DBFZ/Captain Ginyu/Data|236LM Level 3 Full}} | {{#lst:DBFZ/Captain Ginyu/Data|236LM Level 3 Full}} | ||
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! colspan= | ! colspan=16 style="background: white;"|Body Change | ||
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{{AttackVersion|name=214LM}} | {{AttackVersion|name=214LM}} | ||
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{{#lst:DBFZ/Captain Ginyu/Data|j.214LM Full}} | {{#lst:DBFZ/Captain Ginyu/Data|j.214LM Full}} | ||
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{{Description| | {{Description|15|text={{ColumnList|text=*Pierces through lvl 3 projectiles | ||
*Hold button to do 3000 damage to Ginyu | *Hold button to do 3000 damage to Ginyu | ||
}} | }} | ||
}} | }} | ||
! colspan= | ! colspan=16 style="background: white;"|Together we are... the Ginyu Force! | ||
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{{AttackVersion|name=214HS}} | {{AttackVersion|name=214HS}} |
Revision as of 14:32, 16 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Z Combo Table
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- 5LL is cancellable on each hit, except when cancelling into 5LLL.
- j.L and j.4LL are cancellable on each hit.
- j.LL is a special tracking j.M that's only available on air-to-air hit.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
https://twitter.com/GFAnBi/status/957668648449138688 (frame adv)
http://www.mediafire.com/file/pxkixfucdbq6is7/Captain%20Ginyu%20Hitboxes.mkv (rec. May 19, 2018)
To edit frame data, edit values in DBFZ/Captain Ginyu/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.