DBFZ/Broly/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 500 All 7 3 15 -2 2 18
5LL 700 All 10 4 14 -2 2 18
5LLL 1000 U3+ Throw 15 1 17 Launch
5M 700 All 11 6 26 -11 9-16 Armor 3 18
5H 850[1150] / 1000[1300] U1 All 16~30 3 24 -11 9-18~32 Armor 4
5S 300×6 All 13 24 -3
2L 500 All 8 3 15 -2 2 18
2M 700 Low 13 2 19 -5 9-14 Armor 2
2H 850 / 1000 U1+ All 15 3 25 -8 4-17 Head, 9-17 Armor 4
6M 850 High 24 6 4+6L ±0 3 15 18 23
j.L 500 High 7 4 2 18
j.M 700 High 10 4 9-13 Armor 2 18
5LLLLLLL 850 / 1000 D1+ High 12 4 9-15 Armor 3 20
j.H 850 / 1000 D1+ High 12 4 9-15 Armor 3 20
j.S 400×4 All 17 Total 39+5L
j.2H 850 / 1000 D1 All 18 Until L 21 -11 ~ -7 9-20 Armor 3 20


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Lariat Express 1000 All 13 6 24 -9 4-18 Armor 3 15
236M M Lariat Express 1100 / 0,1125 [1400 / 0,1440] U1+ All 28~46 12 24 -9 4-39~57 Armor 3 15
236H H Lariat Express 1200 / 0,1350 [1500 / 0,1665] U1+ All 19~37 12 24 -9 4-30~48 Armor 3 15
214L L Gigantic Claw 1800 D2 Throw 17 1 23 4-17 Armor
214M M Gigantic Claw 1650 [1950] U1+ → D2 Throw 24~43 1 22 4-24~43 Armor
214H H Gigantic Claw 1700 [2000] U1+ → D2 Throw 24~42 1 22 4-24~42 Armor
j.214L L Gigantic Strike 1800 Throw 12 5 22 4-16 Armor
j.214M M Gigantic Strike 1900 [2200] D2 Throw 16~36 7 22 4-22~42 Armor
j.214H H Gigantic Strike 2000 [2300] D2 Throw 11~30 7 27 4-17~36 Armor
236S Eraser Blow 300,1200 / 0,1500 / 0,1350 U1+ All 20 1(2)X Total 50 -5 [+19] 4-28 Armor 45 [19]
214S Powered Shell 29 240 Total 40 29-268 Non-Super projectiles
j.214S Air Powered Shell 29 240 Total 43 29-268 Non-Super projectiles


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Eraser Blow 800 All 30 +30 Ki Blasts 30
Assist B Machine Gun Shot 210, 147×4 All 37 +53 53
Assist C Lariat Express 800, 400 All 35 [20] 9 +29 Armor


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Eraser Cannon 600, 2000 UDV All 9+4 4-24 Armor, 25-End Ki blasts
236HS Eraser Cannon 2000 UDV All 13+4 4-23 Armor, 24-End Ki blasts
214LM Gigantic Meteor 60*N, 4000 UDV All 9+3 1-18 All
j.214LM Air Gigantic Meteor 60*N, 4000 UDV All 7+3 1-16 All
214HS Gigantic Meteor 60*N, 4000 UDV All 9+15 Total 68 1-11 All
j.214HS Air Gigantic Meteor 60*N, 4000 UDV All 17+15 Total 76 1-19 All


Gigantic Meteor damage
Hit Count Raw Minimum (L+M) Minimum (H+S)
1 4000 1680 1400
2 - 12 60*1-11, 4000 12*1-11, 1680 12*1-11, 1400
13 - 22 60*10, 40*2-11, 3400 12*10, 8*2-11, 1530 12*10, 8*2-11, 1224
23 - 32 60*10, 40*10, 20*2-11, 3200 12*10, 8*10, 4*2-11, 1536 12*10, 8*10, 4*2-11, 1248
33+ 60*10, 40*10, 20*10, 10*2+, 3100 12*10, 8*10, 4*10, 2*2+, 1519 12*10, 8*10, 4*10, 2*2+, 1209
DBFZ Broly MeteorDamage.png


Sources

Navigation

Ambox notice.png To edit frame data, edit values in DBFZ/Broly/Data.