DBFZ/Bardock/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 16 -3 1 15
5LL 700 All 11 3 18 -5 2 15 GBounce GBounce
5LLL 1000 U3+ All 13 3 17 -4 4 15 Launch
5M 700 All 12 4 16 -4 2 15
5H 850 / 1000 U1 All 15 3 21 -8 4 15 Launch 22
5S 500 All 13 Total 37 -4 20 Launch 25
2L 400 Low 7 3 13 -4 1 11
2M 700 Low 10 3 18 -5 2 15 Launch 22
2H 850 / 1000 U1+ All 13 3 28 -15 4-15 Head 4 15 Launch 22 / 39
6M 850 High 24 6 4+6L ±0 3 15 18 23
j.L 400 High 6 3 13 1
j.M 500×2 High 8 2(8)2 13 2
5LLLLLLL 850 / 1000 D3+ High 13 4 19 3
j.H 850 / 1000 D1+ High 13 4 19 3
j.S 500 All 13 Total 34+5L
j.2H 850 U1+ All 12 4 22 3 / 39


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Rebellion Spear 900 All 10 7 20 -5 3
236M M Rebellion Spear 300,600
→1100
U1+ All 8 6(3)5 21+7L -16 4-21 Head 3 15 Launch
236H H Rebellion Spear 300,600
→300,1100
→1100
All 8 3~7,3,5 24 -5 3 Launch
j.236L Air L Rebellion Spear 900 All 10 7 17 3 Launch
j.236M Air M Rebellion Spear 300,600
→1100
U1+ All 12 Until L(2)3 28 -5 3 25 Launch
j.236H Air H Rebellion Spear 300,600
→300,1100
→1100
All 8 3~7,3,5 24 -5 3 Launch
214L L Raging Meteor 50×4, 1000 D1 All*4, High 10 10(4)5 16 -5 15 Launch
214M M Raging Meteor 50×6, 1100 D1 All*6, High 8 15(4)5 16 -5 15 Launch
214H H Raging Meteor 50×6, 1300 D1 All*6, High 7 14(1)5 16 -5 15 Launch
j.214L Air L Raging Meteor 50×4, 900 D1 All*4, High 11 8(4)5 15
j.214M Air M Raging Meteor 50×6, 1000 D1 All*6, High 19 13 21
j.214H Air H Raging Meteor 50×6, 1200 D1 All*6, High 8 13 15
236S Tyrant Lancer 1000 / 600×2 U1+ All 26~34 2 21 +4 26 Launch
236[S] Charged Tyrant Lancer 1500 / 800×2 U1+ All 35~48 2 21 +4 26 Launch


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Rebellion Spear 800 All 21 +27
Assist B Tyrant Lancer 1000 All 36 +46
Assist C Rebellion Combination 300, 600, 400 All 61 [21] +35


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Riot Javelin 2200 [1100] UDV All 10+4 Total 72 -21 10-21 All
j.236LM Air Riot Javelin 2200 [1100] UDV All 10+4 Total 72 10-21 All
236HS Saiyan Spirit 1318, 1590 UDV All 4+6 1(2)2 33 [41] -19 [-26] 1-14 All
j.236HS Air Saiyan Spirit 1318, 1590 UDV All 4+6 1(2)2 Until L 1-14 All
214LM Revenge Assault 4248 UDV All 9+3 12 27 -14 1-23 All
j.214LM Air Revenge Assault 4248 UDV All 9+3 12 Until L 1-23 All


Sources

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