DBFZ/Android 18/Frame Data: Difference between revisions

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{{#lsth:DBFZ/Android 18/Data|Nav}}
{{#lst:DBFZ/Android 18/Data|Nav}}
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<div style="float:left; margin-right:25px;">
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==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/Android 18/Data|SystemData}}
{{#lst:DBFZ/Android 18/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|5L Full}}
{{#lst:DBFZ/Android 18/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|5LL Full}}
{{#lst:DBFZ/Android 18/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|5LLL Full}}
{{#lst:DBFZ/Android 18/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=5M|subtitle=}}
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|5M Full}}
{{#lst:DBFZ/Android 18/Data|5M Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|5H Full}}
{{#lst:DBFZ/Android 18/Data|5H Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|5S Full}}
{{#lst:DBFZ/Android 18/Data|5S Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|2L Full}}
{{#lst:DBFZ/Android 18/Data|2L Full}}
|-
|-
{{AttackVersion|name=2M|subtitle=}}
{{AttackVersion|name=2M|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|2M Full}}
{{#lst:DBFZ/Android 18/Data|2M Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|2H Full}}
{{#lst:DBFZ/Android 18/Data|2H Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|2S Full}}
{{#lst:DBFZ/Android 18/Data|2S Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|6M Full}}
{{#lst:DBFZ/Android 18/Data|6M Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.L Full}}
{{#lst:DBFZ/Android 18/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.M|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.M Full}}
{{#lst:DBFZ/Android 18/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.H Full}}
{{#lst:DBFZ/Android 18/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.S Full}}
{{#lst:DBFZ/Android 18/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.2H Full}}
{{#lst:DBFZ/Android 18/Data|j.2H Full}}
|}
|}


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|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|236L Full}}
{{#lst:DBFZ/Android 18/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236M|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|236M Full}}
{{#lst:DBFZ/Android 18/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|236H Full}}
{{#lst:DBFZ/Android 18/Data|236H Full}}
|-
|-
! colspan=16 style="background: white;"|Support Attack
! colspan=16 style="background: white;"|Support Attack
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|214L Full}}
{{#lst:DBFZ/Android 18/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=|rowspan=2}}
{{AttackVersion|name=214M|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Android 18/Data|214M Full}}
{{#lst:DBFZ/Android 18/Data|214M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|214H Full}}
{{#lst:DBFZ/Android 18/Data|214H Full}}
|-
|-
{{AttackVersion|name=214S|subtitle=}}
{{AttackVersion|name=214S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|214S Full}}
{{#lst:DBFZ/Android 18/Data|214S Full}}
|-
|-
{{AttackVersion|name=j.214L|subtitle=}}
{{AttackVersion|name=j.214L|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.214L Full}}
{{#lst:DBFZ/Android 18/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}}
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Android 18/Data|j.214M Full}}
{{#lst:DBFZ/Android 18/Data|j.214M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=j.214H|subtitle=}}
{{AttackVersion|name=j.214H|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.214H Full}}
{{#lst:DBFZ/Android 18/Data|j.214H Full}}
|-
|-
{{AttackVersion|name=j.214S|subtitle=}}
{{AttackVersion|name=j.214S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|j.214S Full}}
{{#lst:DBFZ/Android 18/Data|j.214S Full}}
|-
|-
! colspan=16 style="background: white;"|Destructo-Disc
! colspan=16 style="background: white;"|Destructo-Disc
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=236S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|236S Full}}
{{#lst:DBFZ/Android 18/Data|236S Full}}
|-
|-
! colspan=16 style="background: white;"|Barrier
! colspan=16 style="background: white;"|Barrier
|-
|-
{{AttackVersion|name=22S|subtitle=}}
{{AttackVersion|name=22S|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|22S Full}}
{{#lst:DBFZ/Android 18/Data|22S Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Assist A|subtitle=Barrier}}
{{AttackVersion|name=Assist A|subtitle=Barrier}}
{{#lsth:DBFZ/Android 18/Data|Assist A Full}}
{{#lst:DBFZ/Android 18/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B|subtitle=}}
{{AttackVersion|name=Assist B|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|Assist B Full}}
{{#lst:DBFZ/Android 18/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C|subtitle=}}
{{AttackVersion|name=Assist C|subtitle=}}
{{#lsth:DBFZ/Android 18/Data|Assist C Full}}
{{#lst:DBFZ/Android 18/Data|Assist C Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
{{#lsth:DBFZ/Android 18/Data|236LM Full}}
{{#lst:DBFZ/Android 18/Data|236LM Full}}
|-
|-
{{AttackVersion|name=j.236L+M|subtitle=or j.236H+S|rowspan=2}}
{{AttackVersion|name=j.236L+M|subtitle=or j.236H+S|rowspan=2}}
{{#lsth:DBFZ/Android 18/Data|j.236LM Full}}
{{#lst:DBFZ/Android 18/Data|j.236LM Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
{{#lsth:DBFZ/Android 18/Data|214LM Full}}
{{#lst:DBFZ/Android 18/Data|214LM Full}}
|-
|-
{{AttackVersion|name=j.214L+M|subtitle=or j.214H+S|rowspan=2}}
{{AttackVersion|name=j.214L+M|subtitle=or j.214H+S|rowspan=2}}
{{#lsth:DBFZ/Android 18/Data|j.214LM Full}}
{{#lst:DBFZ/Android 18/Data|j.214LM Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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==Navigation==
==Navigation==
{{#lsth:DBFZ/Android 18/Data|Links}}
{{#lst:DBFZ/Android 18/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/Android 18/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[DBFZ/Android 18/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category:Android 18]]
[[Category:Android 18]]

Revision as of 04:30, 6 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Back Grapple
236L
236M
236H
Support Attack
214L
214M
  • [] = if 1st hit lands, * = Includes hitstop frames
214H
214S
j.214L
j.214M
  • Startup frames based on altitude
j.214H
j.214S
Destructo-Disc
236S
Barrier
22S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Barrier
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Energy Wave
236L+M
or 236H+S
j.236L+M
or j.236H+S
  • Startup decreases if cancelled from Barrier
Accel Dance
214L+M
or 214H+S
j.214L+M
or j.214H+S
  • Startup decreases if cancelled from Barrier

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)

https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)

Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0

Navigation

To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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