DBFZ/Android 18/Frame Data: Difference between revisions

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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=5L|subtitle=}}
|version=5L
{{#lsth:DBFZ/Android 18/Data|5L Full}}
|damage=400 |level= |attribute=Strike |guard=L
|-
|startup=7 |active=4 |recovery=13 |frameAdv=-5
{{AttackVersion|name=5LL|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Android 18/Data|5LL Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5LLL|subtitle=}}
 
{{#lsth:DBFZ/Android 18/Data|5LLL Full}}
{{FrameData-DBFZ
|-
|version=5LL
{{AttackVersion|name=2L|subtitle=}}
|damage=700 |level= |attribute=Strike |guard=All
{{#lsth:DBFZ/Android 18/Data|2L Full}}
|startup=9 |active=4 |recovery=20 |frameAdv=-5
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5M|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/Android 18/Data|5M Full}}
}}
|-
 
{{AttackVersion|name= 2M|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/Android 18/Data| 2M Full}}
|version=5LLL
|-
|damage=1000 |level= |attribute=Strike |guard=All
{{AttackVersion|name=6M|subtitle=}}
|startup=12 |active=5 |recovery=17 |frameAdv=-6
{{#lsth:DBFZ/Android 18/Data|6M Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5H|subtitle=}}
}}
{{#lsth:DBFZ/Android 18/Data|5H Full}}
{{FrameData-DBFZ
|-
|version=2L
{{AttackVersion|name=2H|subtitle=}}
|damage=400 |level= |attribute=Strike |guard=L
{{#lsth:DBFZ/Android 18/Data|2H Full}}
|startup=7 |active=2 |recovery=15 |frameAdv=-5
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=5S|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/Android 18/Data|5S Full}}
|description=
|-
}}
{{AttackVersion|name=2S|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/Android 18/Data|2S Full}}
|version=5M
|-
|damage=700 |level= |attribute=Strike |guard=All
{{AttackVersion|name=j.L|subtitle=}}
|startup=10 |active=4 |recovery=19 |frameAdv=-7
{{#lsth:DBFZ/Android 18/Data|j.L Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.M|subtitle=}}
|description=
{{#lsth:DBFZ/Android 18/Data|j.M Full}}
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.H|subtitle=}}
|version= 2M
{{#lsth:DBFZ/Android 18/Data|j.H Full}}
|damage=700 |level= |attribute=Strike |guard=L
|-
|startup=10 |active=5 |recovery=19 |frameAdv=-9
{{AttackVersion|name=j.2H|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Android 18/Data|j.2H Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.S|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/Android 18/Data|j.S Full}}
|version=6M
|damage=850 |level= |attribute=Strike |guard=H
|startup=24 |active=6 |recovery= |frameAdv=0
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-DBFZ
|version=5H
|damage=850 |level= |attribute=Strike |guard=All
|startup=15 |active=4 |recovery=22 |frameAdv=-6
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage=850 |level= |attribute=Strike |guard=All
|startup=13 |active=3 |recovery=35 |frameAdv=-18
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage=300 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=13 |active= |recovery= |frameAdv=-4,-2(5[S])
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2S
|damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=29 |active= |recovery=L+8 |frameAdv=+11
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage=400 |level= |attribute=Strike |guard=H
|startup=7 |active=3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage=700 |level= |attribute=Strike |guard=H
|startup=10 |active=3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage=850 |level= |attribute=Strike |guard=H
|startup=13 |active=4 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage=850 |level= |attribute=Strike |guard=All
|startup=14 |active=8 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=15 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 150: Line 70:
! colspan=16 style="background: white;"|Back Grab
! colspan=16 style="background: white;"|Back Grab
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L|subtitle=}}
|version=236L
{{#lsth:DBFZ/Android 18/Data|236L Full}}
|damage=1200 |level= |attribute=Throw |guard=Throw
|-
|startup=21 |active=1 |recovery= |frameAdv=
{{AttackVersion|name=236M|subtitle=}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Android 18/Data|236M Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=236H|subtitle=}}
}}
{{#lsth:DBFZ/Android 18/Data|236H Full}}
{{FrameData-DBFZ
|-
|version=236M
|damage=1395 |level= |attribute=Throw |guard=Throw
|startup=26 |active=1 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=236H
|damage=1595 |level= |attribute=Throw |guard=Throw
|startup=26 |active=1 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Support Attack
! colspan=16 style="background: white;"|Support Attack
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L|subtitle=}}
|version=214L
{{#lsth:DBFZ/Android 18/Data|214L Full}}
|damage=700 |level= |attribute=Strike |guard=All
|-
|startup=14 |active=8 |recovery=40 |frameAdv=
{{AttackVersion|name=214M|subtitle=|rowspan=2}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Android 18/Data|214M Full}}
|invul= |hitbox=
|-
|description=
{{Description|14|text=
}}
{{FrameData-DBFZ
|version=214M
|damage=1000 |level= |attribute=Strike |guard=All
|startup=33 |active=4(13[8])4(18)9* |recovery=40 |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
* [] = if 1st hit lands, * = Includes hitstop frames
* [] = if 1st hit lands, * = Includes hitstop frames
  }}
  }}
{{FrameData-DBFZ
|-
|version=214H
{{AttackVersion|name=214H|subtitle=}}
|damage=1717 |level= |attribute=Projectile Lvl 2 |guard=All
{{#lsth:DBFZ/Android 18/Data|214H Full}}
|startup=14 |active=300 |recovery=33 |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=214S|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/Android 18/Data|214S Full}}
|description=
|-
}}
{{AttackVersion|name=j.214L|subtitle=}}
{{FrameData-DBFZ
{{#lsth:DBFZ/Android 18/Data|j.214L Full}}
|version=214S
|-
|damage=750 |level= |attribute=Projectile Lvl 1 |guard=All
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}}
|startup=43 |active= |recovery=40 |frameAdv=
{{#lsth:DBFZ/Android 18/Data|j.214M Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{Description|14|text=
|description=
}}
{{FrameData-DBFZ
|version=j.214L
|damage=700 |level= |attribute=Strike |guard=All
|startup=20 |active=3 |recovery=40 |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214M
|damage=810 |level= |attribute=Strike |guard=All
|startup=23+ |active=4(13)4 |recovery=33 |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
* Startup frames based on altitude
* Startup frames based on altitude
  }}
  }}
{{FrameData-DBFZ
|-
|version=j.214H
{{AttackVersion|name=j.214H|subtitle=}}
|damage=1717 |level= |attribute=Projectile Lvl 2 |guard=All
{{#lsth:DBFZ/Android 18/Data|j.214H Full}}
|startup=14 |active=~314(46)34 |recovery=33 |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=j.214S|subtitle=}}
|invul= |hitbox=
{{#lsth:DBFZ/Android 18/Data|j.214S Full}}
|description=
|-
}}
{{FrameData-DBFZ
|version=j.214S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery=33 |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul=32-65 |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Destructo Disc
! colspan=16 style="background: white;"|Destructo Disc
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236S|subtitle=}}
|version=236S
{{#lsth:DBFZ/Android 18/Data|236S Full}}
|damage=1000 |level= |attribute=Projectile Lvl 2 |guard=All
|-
|startup=20 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Barrier
! colspan=16 style="background: white;"|Barrier
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=22S|subtitle=}}
|version=22S
{{#lsth:DBFZ/Android 18/Data|22S Full}}
|damage= |level= |attribute= |guard=
|startup=6 |active=35,47(hit) |recovery=9,0(hit) |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul=6-39 |hitbox=
|description=
}}
|}
|}


Line 272: Line 132:
! colspan=16 style="background: white;"|Barrier
! colspan=16 style="background: white;"|Barrier
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=A1/A2|subtitle=}}
|version=A1/A2
{{#lsth:DBFZ/Android 18/Data|A1/A2 Full}}
|damage= |level= |attribute= |guard=
|startup=20? |active=~30 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul=20-53 |hitbox=
|description=
}}
|}
|}


Line 290: Line 144:
! colspan=16 style="background: white;"|Energy Wave
! colspan=16 style="background: white;"|Energy Wave
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L+M|subtitle=or 236H+S}}
|version=236L+M |subtitle=or 236M+H
{{#lsth:DBFZ/Android 18/Data|236HS Full}}
|damage=2018 |level= |attribute=Projectile Lvl 3 |guard=All
|-
|startup=33+4 |active=40 |recovery= |frameAdv=
{{AttackVersion|name=j.236L+M|subtitle=or j.236H+S}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Android 18/Data|j.236HS Full}}
|invul= |hitbox=
|-
|description=
}}
{{FrameData-DBFZ
|version=j.236L+M |subtitle=or j.236M+H
|damage=2018 |level= |attribute=Projectile Lvl 3 |guard=All
|startup=33+4 |active=44 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Accel Dance
! colspan=16 style="background: white;"|Accel Dance
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214L+M|subtitle=or 214H+S}}
|version=214L+M |subtitle=or 214H+S
{{#lsth:DBFZ/Android 18/Data|214HS Full}}
|damage=4218 |level= |attribute=Strike |guard=All
|-
|startup=9+0 |active=14 |recovery= |frameAdv=
{{AttackVersion|name=j.214L+M|subtitle=or j.214H+S}}
|blockstun= |groundHit= |aiHit=
{{#lsth:DBFZ/Android 18/Data|j.214HS Full}}
|invul=1-23 |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214L+M |subtitle=or j.214H+S
|damage=4218 |level= |attribute=Strike |guard=All
|startup=9+0 |active=14 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul=1-23 |hitbox=
|description=
}}
|}
|}



Revision as of 07:42, 26 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Back Grab
236L
236M
236H
Support Attack
214L
214M
  • [] = if 1st hit lands, * = Includes hitstop frames
214H
214S
j.214L
j.214M
  • Startup frames based on altitude
j.214H
j.214S
Destructo Disc
236S
Barrier
22S

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Barrier
A1/A2

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Energy Wave
236L+M
or 236H+S
j.236L+M
or j.236H+S
Accel Dance
214L+M
or 214H+S
j.214L+M
or j.214H+S

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)

https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)

Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0

Navigation

To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.


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