DBFZ/Adult Gohan/Frame Data: Difference between revisions

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{{#lst:DBFZ/Adult Gohan/Data|Nav}}
<center>{{Character Label|DBFZ|Adult Gohan|32px|label=Gohan (Adult)}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-DBFZ}}
<br style="clear:both;"/>
==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:DBFZ/Adult Gohan/Data|SystemData}}
<br style="clear:both;"/>


==Normal Attacks==
==Normal Attacks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5L|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:DBFZ/Adult Gohan/Data|5L Full}}
}}
|-
{{AttackVersion|name=5LL|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|5LL Level 0 Full}}
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|5LLL Level 0 Full}}
|-
{{AttackVersion|name=5LL|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|5LL Level 1 Full}}
|-
{{AttackVersion|name=5LLL|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|5LLL Level 1 Full}}
|-
{{AttackVersion|name=5LLLL|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|5LLLL Level 1 Full}}
|-
{{AttackVersion|name=5LLLLL|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|5LLLLL Level 1 Full}}
|-
{{AttackVersion|name=5M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|5M Full}}
|-
{{AttackVersion|name=5H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|5H Full}}
|-
{{AttackVersion|name=5S|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|5S Full}}
|-
{{AttackVersion|name=2L|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|2L Full}}
|-
{{AttackVersion|name=2M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|2M Full}}
|-
{{AttackVersion|name=2H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|2H Full}}
|-
{{AttackVersion|name=2S|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|2S Full}}
|-
{{AttackVersion|name=6M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|6M Full}}
|-
{{AttackVersion|name=3L|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|3L Full}}
|-
{{AttackVersion|name=3[L]|subtitle=Potential Unleased}}
{{#lst:DBFZ/Adult Gohan/Data|3[L] Full}}
|-
{{AttackVersion|name=3H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|3H Full}}
|-
{{AttackVersion|name=j.L|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.L Full}}
|-
{{AttackVersion|name=j.M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.M Full}}
|-
{{AttackVersion|name=5LLLLLLL|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|5LLLLLLL Full}}
|-
{{AttackVersion|name=j.H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.H Full}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.S Full}}
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.2H Full}}
|-
{{AttackVersion|name=j.2S|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.2S Full}}
|}


==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=16 style="background: white;"|Jet Uppercut
|details fields=notes,images,hitboxes
|-
}}
{{AttackVersion|name=236L|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236L Full}}
|-
{{AttackVersion|name=236M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236M Level 0 Full}}
|-
{{AttackVersion|name=236M|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|236M Level 1 Full}}
|-
{{AttackVersion|name=236H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236H Level 0 Full}}
|-
{{AttackVersion|name=236H|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|236H Level 1 Full}}
|-
! colspan=16 style="background: white;"|Machine Gun Kick
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.236L Level 0 Full}}
|-
{{AttackVersion|name=j.236L|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|j.236L Level 1 Full}}
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.236M Level 0 Full}}
|-
{{AttackVersion|name=j.236M|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|j.236M Level 1 Full}}
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.236H Level 0 Full}}
|-
{{AttackVersion|name=j.236H|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|j.236H Level 1 Full}}
|-
! colspan=16 style="background: white;"|Ultimate Back Attack
|-
{{AttackVersion|name=214L|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|214L Level 0 Full}}
|-
{{AttackVersion|name=214L|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|214L Level 1 Full}}
|-
{{AttackVersion|name=214M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|214M Level 0 Full}}
|-
{{AttackVersion|name=214M|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|214M Level 1 Full}}
|-
{{AttackVersion|name=214H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|214H Level 0 Full}}
|-
{{AttackVersion|name=214H|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|214H Level 1 Full}}
|-
{{AttackVersion|name=j.214L|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.214L Level 0 Full}}
|-
{{AttackVersion|name=j.214L|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|j.214L Level 1 Full}}
|-
{{AttackVersion|name=j.214M|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.214M Level 0 Full}}
|-
{{AttackVersion|name=j.214M|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|j.214M Level 1 Full}}
|-
{{AttackVersion|name=j.214H|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|j.214H Level 0 Full}}
|-
{{AttackVersion|name=j.214H|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|j.214H Level 1 Full}}
|-
! colspan=16 style="background: white;"|Masenko
|-
{{AttackVersion|name=236S|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236S Level 0 Full}}
|-
{{AttackVersion|name=236S|subtitle=Potential Unleashed}}
{{#lst:DBFZ/Adult Gohan/Data|236S Level 1 Full}}
|}


==Z Assists==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Assist A|subtitle=Jet Uppercut}}
|details fields=notes,images,hitboxes
{{#lst:DBFZ/Adult Gohan/Data|Assist A Full}}
}}
|-
{{AttackVersion|name=Assist B|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|Assist C Full}}
|-
|}


==Super Moves==
==Super Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=16 style="background: white;"|Potential Unleashed
|details fields=notes,images,hitboxes
|-
}}
{{AttackVersion|name=236LM|subtitle=or 236HS (Level 1)}}
{{#lst:DBFZ/Adult Gohan/Data|236LM Full}}
|-
{{AttackVersion|name=236HS (Level 2)|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236HS Level 2 Full}}
|-
{{AttackVersion|name=236HS (Level 3)|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236HS Level 3 Full}}
|-
{{AttackVersion|name=236HS (Level 4)|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236HS Level 4 Full}}
|-
{{AttackVersion|name=236HS (Level 5)|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236HS Level 5 Full}}
|-
{{AttackVersion|name=236HS (Level 6)|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236HS Level 6 Full}}
|-
{{AttackVersion|name=236HS (Level 7)|subtitle=}}
{{#lst:DBFZ/Adult Gohan/Data|236HS Level 7 Full}}
|-
! colspan=16 style="background: white;"|Bros. Kamehameha
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lst:DBFZ/Adult Gohan/Data|214LM Full}}
|}


==Z Combo Table==
==Z Combo Table==
<center>'''Level 0'''</center>
<div style="text-align: center; height: 2em">'''Level 0'''</div>
{| style="margin: 1em auto 1em auto;"
<div style="display: flex; flex-wrap: wrap; align-items: flex-start; justify-content: center; column-gap: 1em;">
|+
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;"
|- style="vertical-align: top;"
|+ Ground Z Combo
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
|-
!  
!  
Line 240: Line 54:
|-
|-
! 5L
! 5L
| <span style="color:green">5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LL<sup>[+]</sup>,}} 2L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || DR, {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5LL
! 5LL
| <span style="color:green">5LLL<sup>[+]</sup></span> || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLL<sup>[+]</sup>}} || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5LLL
! 5LLL
Line 252: Line 66:
|-
|-
! 5M
! 5M
| - || 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| - || 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 2M
! 2M
Line 267: Line 81:
|-
|-
! 3H
! 3H
| - || - || - || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| - || - || - || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5S
! 5S
Line 275: Line 89:
| - || - || - || j.2S || Sp
| - || - || - || j.2S || Sp
|}
|}
|
 
{| class="wikitable" style="text-align: center; margin-left: 10px;"
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;"
|+Air Z Combo
|+ Air Z Combo
|-
|-
!  
!  
! L !! M !! H !! S !! Cancel
! L !! M !! H !! S !! Cancel
|-
|-
! <span style="color:blue">j.L<sup>[2]</sup></span>
! {{color|cornflowerblue|j.L<sup>[2]</sup>}}
| j.L, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L, {{color|red|j.LL<sup>[-]</sup>}} || j.M || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
! <span style="color:blue">j.LL<sup>[j.M]</sup></span>
! {{color|purple|j.LL<sup>[j.M]</sup>}}
| - || - || j.H, j.2H || j.S, j.2S || Jump, Sp
| - || - || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
! {{color|purple|j.M<sup>[j.LL]</sup>}}
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
Line 303: Line 117:
| - || - || - || 2S || -
| - || - || - || 2S || -
|}
|}
|}
</div>
 


<center>'''Level 1~6'''</center>
<div style="text-align: center; height: 2em">'''Level 1~4'''</div>
{| class="mw-collapsible mw-collapsed" style="text-align: center; margin: 1em auto 1em auto;"
<div style="display: flex; flex-wrap: wrap; align-items: flex-start; justify-content: center; column-gap: 1em;">
|+
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;"
|- style="vertical-align: top;"
|+ Ground Z Combo
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
|-
!  
!  
Line 317: Line 129:
|-
|-
! 5L
! 5L
| <span style="color:green">5LL<sup>[+]</sup>,</span> 2L, 3L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LL<sup>[+]</sup>,}} 2L, 3L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || DR, {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! <span style="color:blue">5LL<sup>[5M]</sup>
! {{color|purple|5LL<sup>[5M]</sup>}}
| <span style="color:green">5LLL<sup>[+]</sup>,</span> 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLL<sup>[+]</sup>,}} 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! <span style="color:blue">5LLL<sup>[3H]</sup>
! {{color|purple|5LLL<sup>[3H]</sup>}}
| <span style="color:green">5LLLL<sup>[+]</sup>,</span> 3L || 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLLL<sup>[+]</sup>,}} 3L || 2M, 6M || 5H, 2H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5LLLL
! 5LLLL
| <span style="color:green">5LLLLL<sup>[+]</sup>,</span> 3L || 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLLLL<sup>[+]</sup>,}} 3L || 2M, 6M || 5H, 2H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5LLLLL
! 5LLLLL
Line 335: Line 147:
|-
|-
! 3L
! 3L
| - || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| - || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! <span style="color:blue">5M<sup>[5LL]</sup>
! {{color|purple|5M<sup>[5LL]</sup>}}
| 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 2M
! 2M
Line 352: Line 164:
| - || - || - || - || Sp
| - || - || - || - || Sp
|-
|-
! <span style="color:blue">3H<sup>[5LLL]</sup>
! {{color|purple|3H<sup>[5LLL]</sup>}}
| - || - || - || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| - || - || - || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5S
! 5S
Line 361: Line 173:
| - || - || - || j.2S || Sp
| - || - || - || j.2S || Sp
|}
|}
|
 
{| class="wikitable" style="text-align: center; margin-left: 10px;"
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;"
|+Air Z Combo
|+ Air Z Combo
|-
|-
!  
!  
! L !! M !! H !! S !! Cancel
! L !! M !! H !! S !! Cancel
|-
|-
! <span style="color:blue">j.L<sup>[2]</sup></span>
! {{color|cornflowerblue|j.L<sup>[2]</sup>}}
| j.L, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L, {{color|red|j.LL<sup>[-]</sup>}} || j.M || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
! <span style="color:blue">j.LL<sup>[j.M]</sup></span>
! {{color|purple|j.LL<sup>[j.M]</sup>}}
| - || - || j.H, j.2H || j.S, j.2S || Jump, Sp
| - || - || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
! {{color|purple|j.M<sup>[j.LL]</sup>}}
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
Line 389: Line 201:
| - || - || - || 2S || -
| - || - || - || 2S || -
|}
|}
|}
</div>
 


<center>'''Level 7'''</center>
<div style="text-align: center; height: 2em">'''Level 5+'''</div>
{| class="mw-collapsible mw-collapsed" style="text-align: center; margin: 1em auto 1em auto;"
<div style="display: flex; flex-wrap: wrap; align-items: flex-start; justify-content: center; column-gap: 1em;">
|+
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;"
|- style="vertical-align: top;"
|+ Ground Z Combo
|
{| class="wikitable" style="text-align: center; margin-right: 10px;"
|+Ground Z Combo
|-
|-
!  
!  
Line 403: Line 213:
|-
|-
! 5L
! 5L
| <span style="color:green">5LL<sup>[+]</sup>,</span> 2L, 3L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LL<sup>[+]</sup>,}} 2L, 3L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || DR, {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! <span style="color:blue">5LL<sup>[5M]</sup>
! {{color|purple|5LL<sup>[5M]</sup>}}
| <span style="color:green">5LLL<sup>[+]</sup>,</span> 2L, 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLL<sup>[+]</sup>,}} 2L, 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! <span style="color:blue">5LLL<sup>[3H]</sup>
! {{color|purple|5LLL<sup>[3H]</sup>}}
| <span style="color:green">5LLLL<sup>[+]</sup>,</span> 2L, 3L || 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLLL<sup>[+]</sup>,}} 2L, 3L || 2M, 6M || 5H, 2H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5LLLL
! 5LLLL
| <span style="color:green">5LLLLL<sup>[+]</sup>,</span> 2L, 3L || 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| {{color|green|5LLLLL<sup>[+]</sup>,}} 2L, 3L || 2M, 6M || 5H, 2H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5LLLLL
! 5LLLLL
Line 421: Line 231:
|-
|-
! 3L
! 3L
| 5L, 2L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| 5L, 2L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! <span style="color:blue">5M<sup>[5LL]</sup>
! {{color|purple|5M<sup>[5LL]</sup>}}
| 5L, 2L, 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| 5L, 2L, 3L || 2M, 6M || 5H, 2H, 3H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 2M
! 2M
Line 438: Line 248:
| 5L, 2L, 3L || 5M, 2M, 6M || 5H, 3H || 5S, 2S || Sp
| 5L, 2L, 3L || 5M, 2M, 6M || 5H, 3H || 5S, 2S || Sp
|-
|-
! <span style="color:blue">3H<sup>[5LLL]</sup>
! {{color|purple|3H<sup>[5LLL]</sup>}}
| 5L, 2L, 3L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp
| 5L, 2L, 3L || 5M, 2M, 6M || 5H, 2H || 5S, 2S || {{color|red|Jump<sup>[-]</sup>,}} Sp
|-
|-
! 5S
! 5S
Line 447: Line 257:
| 5L, 2L, 3L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, j.2S || Sp
| 5L, 2L, 3L || 5M, 2M, 6M || 5H, 2H, 3H || 5S, j.2S || Sp
|}
|}
|
 
{| class="wikitable" style="text-align: center; margin-left: 10px;"
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;"
|+Air Z Combo
|+ Air Z Combo
|-
|-
!  
!  
! L !! M !! H !! S !! Cancel
! L !! M !! H !! S !! Cancel
|-
|-
! <span style="color:blue">j.L<sup>[2]</sup></span>
! {{color|cornflowerblue|j.L<sup>[2]</sup>}}
| j.L, <span style="color:red">j.LL<sup>[-]</sup></span> || j.M || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L, {{color|red|j.LL<sup>[-]</sup>}} || j.M || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
! <span style="color:blue">j.LL<sup>[j.M]</sup></span>
! {{color|purple|j.LL<sup>[j.M]</sup>}}
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
! <span style="color:blue">j.M<sup>[j.LL]</sup></span>
! {{color|purple|j.M<sup>[j.LL]</sup>}}
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
| j.L || - || j.H, j.2H || j.S, j.2S || Jump, Sp
|-
|-
Line 475: Line 285:
| - || - || - || 2S || -
| - || - || - || 2S || -
|}
|}
|}
</div>


*5L and 2L can only be done a max of 2 times per string total
*On hit or block, 5L can only cancel into normals and DR on the last hit
*5L and 5LL(Lv.0) are jump and Sp cancellable on each hit
*On hit, block or whiff, 5LL(Lv.0) can only cancel into normals after the last hit
*3L is cancellable on each hit
*If 5LL(Lv.5+) can't be used, 5LL will perform 5LL(Lv.0) instead and 5LLL will be 5LLL(Lv.0)
*If 5LL(Lv.1+) can't come out, will perform 5LL(Lv.0) and then 5LLL(Lv.0)
:'''X''' = X is available on hit or block
:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit</span>
:{{color|red|'''X<sup>[-]</sup>''' <nowiki>=</nowiki> X is only available on hit}}
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff</span>
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used # times per string (Default is 1)</span>
:{{color|cornflowerblue|'''X<sup>[#]</sup>''' <nowiki>=</nowiki> X can be used # times per string (Default is 1)}}
:<span style="color:blue">'''X<sup>[Y]</sup>''' = X won't come out if Y has been used in the string</span>
:{{color|purple|'''X<sup>[Y]</sup>''' <nowiki>=</nowiki> X can't be used if Y has been used in the string}}
:'''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
:'''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge


Line 492: Line 301:


==Navigation==
==Navigation==
{{#lst:DBFZ/Adult Gohan/Data|Links}}
<center>{{Character Label|DBFZ|Adult Gohan|32px|label=Gohan (Adult)}}</center>
{{notice|To edit frame data, edit values in [[DBFZ/Adult Gohan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbar-DBFZ}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category:Dragon Ball FighterZ]]
{{DBFZ/Navigation}}
[[Category:Gohan]]

Revision as of 09:05, 13 January 2023

 Gohan (Adult)

Glossary

How do I read frame data?

Frame Data Glossary  
Smash Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
Smash
U Up Smash
U+ Up Smash that can trigger D+ Smash
D Down Smash
D+ Down Smash that requires hitting with U+ Smash earlier in the combo
V Vanish
1 Only triggers if no Smash of the same type has been used
2 Triggers even if the same type has been used, but only once
3 Always triggers
Prorate How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table.
Guard How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.


Attack Level Values
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Blockstun (Ground) 11 11 15 15 15
Hitstop 6 8 11 14 16
  • Air blocking adds 2F of blockstun
  • Landing while in blockstun adds an extra 4F of blockstun
For more values, see DBFZ/Frame Data


System Data

Normal Attacks

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400×2 Low, All 6 3(5)3 11 -2 1, 2 11×2 16×2 16×2
5LL Level 0 100×4 All 9 1{(2)1}×3 17 -2 2
5LLL Level 0 1000 U3+ All 11 2 19 -5 4
5LL Level 1+ 450 All 7 6 20 -10 2
5LLL Level 1+ 450 All 6 2 20 -6 3
5LLLL Level 1+ 450 All 7 3 13 ±0 2
5LLLLL Level 1+ 1000 U3+ All 11 2 19 -5 4
5M 700 All 9 4 20 -8 2
5H 850 / 1000 U1 All 11 6 18 -8 4
5S 800 All 17 4 25 -2 3
2L 500 All 7 3 13 ±0 2
2M 700 Low 12 9 17 -10 2
2H 850 / 1000 U1+ All 14 3 27 -16 4-18 Head 4
2S 600 All 12 [9] Total 36 [Total 33] -4 2
6M 850 High 24 6 4+6L ±0 3
3L 80×4 All 9 1{(2)1}×3 17 -2 2
3[L] 80×9 All 9 1{(2)1}×8 17 -2 2
3H 700 All 8 4 18 -6 6-11 Head 2
j.L 400 High 6 5 10 1
j.M 700 High 9 4 16 2
j.H 850 / 1000 D1+ [D3+] High 11 4 20 3 / 4
j.S 600 All 9 Total 26+5L 2
j.2H 850 U1+ All 11 3 19 3
j.2S Total: Until L+9

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L Level 0 L Jet Uppercut (Level 0) 900 All 9 8 25+12L -33 1-16 Head 3
236M Level 0 M Jet Uppercut (Level 0) 600×2 / 600×2,150 U1+ All 16 4(7)9 40 -37 1-19 All 3
236H Level 0 H Jet Uppercut (Level 0) 600,800 / 600,800,150 U1+ All 9 4(7)10 43 -41 1-12 All 3
j.236L Level 0 L Machine Gun Kick (Level 0) 250×3~N All 7 2{(3)2}×2~N 12 -4 1
j.236M Level 0 M Machine Gun Kick (Level 0) 250×3~N All 13 2{(3)2}×2~N 12 -4 1
j.236H Level 0 H Machine Gun Kick (Level 0) 50×10 / 50×10,700 U1+ All 11 2{(2)2}×9 12 +1 2
214L Level 0 L Ultimate Back Attack (Level 0) 1000 D1 High 24 8 11 -3 3
214M Level 0 M Ultimate Back Attack (Level 0) 1100 D1 High 28 8 11 -3 3
214H Level 0 H Ultimate Back Attack (Level 0) 1200 D1 High 26 8 11 -3 3
j.214L Level 0 Air L Ultimate Back Attack (Level 0) 900 D1 High 24 8 13 3
j.214M Level 0 Air M Ultimate Back Attack (Level 0) 1000 D1 High 28 8 13 3
j.214H Level 0 Air H Ultimate Back Attack (Level 0) 1100 D1 High 26 8 13 3
236S Level 0 Masenko (Level 0) 262×5 All 18 25 21 -16 3
236L Level 1+ L Jet Uppercut (Level 1+) 900 All 7 8 19 -15 1-14 Head 3
236M Level 1+ M Jet Uppercut (Level 1+) 600×2 / 600×2,150×2~4 U1+ All 16~18 4(7)9 40 -37 1-19~21 All 3
236H Level 1+ H Jet Uppercut (Level 1+) 600,800 / 600,800,150×2~8 U1+ All 9~13 4(7)10 43 -41 1-12~16 All 5, 3
j.236L Level 1+ L Machine Gun Kick (Level 1+) 250×3~N All 7 1{(2)1}×2~N 11 -4 1
j.236M Level 1+ M Machine Gun Kick (Level 1+) 250×3~N All 13 1{(2)1}×2~N 11 -4 1
j.236H Level 1+ H Machine Gun Kick (Level 1+) 50×19 / 50×19,700 U1+ All 11 1{(2)1}×16 13 +1 2
214L Level 1+ L Ultimate Back Attack (Level 1+) 1000 D1 High 24~32 [20~28] {1} 8 11 -3 8-12~20 All 3
214M Level 1+ M Ultimate Back Attack (Level 1+) 1100 D1 High 28~36 [22~30] {1} 8 11 -3 6-10~18 All 3
214H Level 1+ H Ultimate Back Attack (Level 1+) 1200 D1 High 26~34 [20~28] {1} 8 11 -3 6-10~18 All 3
j.214L Level 1+ Air L Ultimate Back Attack (Level 1+) 900 D1 High 24~32 [20~28] {1} 8 11 -3 8-12~20 All 3
j.214M Level 1+ Air M Ultimate Back Attack (Level 1+) 1000 D1 High 28~36 [22~30] {1} 8 11 -3 6-10~18 All 3
j.214H Level 1+ Air H Ultimate Back Attack (Level 1+) 1100 D1 High 26~34 [20~28] {1} 8 11 -3 8-12~20 All 3
236S Level 1+ Masenko (Level 1+) 262×7 All 18 33 21 -16

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Jet Uppercut 800 All 18 8 64 +29 10-? Head 3
Assist B Machine Gun Punch 150×8 All 30 21 +45 2
Assist C Masenko 200×5 / 200×5, 400 All 33 [20] 25 +30 3

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M L+M Potential Unleashed 1645 UDV All 9+3 10 44 -29 9-16 All 4
236H+S H+S Potential Unleashed 1645 → 2043 → 2300 → 2568 → 2804 → 3015 → 3204 UDV All 9+3 10 44 -29 9-16 All 4
214L+M Bros. Kamehameha 190×24 UDV All 9+3 101 50 -34 1-19 All 4

Z Combo Table

Level 0
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S DR, Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
5M - 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - 2S -


Level 1~4
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S DR, Jump[-], Sp
5LL[5M] 5LLL[+], 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL - - - - Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L - 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - 2S -


Level 5+
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S DR, Jump[-], Sp
5LL[5M] 5LLL[+], 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL 2L, 3L 2M, 6M 5H, 2H 5S, 2S Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L 5L, 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 5L, 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M 5L, 2L, 3L 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H 5L, 2L, 3L 5M, 2M, 6M 2H, 3H 5S, 2S Sp
2H 5L, 2L, 3L 5M, 2M, 6M 5H, 3H 5S, 2S Sp
3H[5LLL] 5L, 2L, 3L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 2S Sp
2S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L j.M j.2H j.S, j.2S Sp
j.2H j.L j.M j.H j.S, j.2S Jump, Sp
j.S j.L j.M j.H, j.2H j.2S Sp
j.2S - - - 2S -
  • On hit or block, 5L can only cancel into normals and DR on the last hit
  • On hit, block or whiff, 5LL(Lv.0) can only cancel into normals after the last hit
  • If 5LL(Lv.5+) can't be used, 5LL will perform 5LL(Lv.0) instead and 5LLL will be 5LLL(Lv.0)
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X can't be used if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Turtleon's Frame Data

Navigation

 Gohan (Adult)
To edit frame data, edit values in DBFZ/Adult Gohan/Data.
Systems Pages
Mechanics
Application & Advanced Information
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