DBFZ/Adult Gohan/Frame Data: Difference between revisions

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Revision as of 09:05, 14 December 2021

System Data


Normal Attacks

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400×2 Low, All 6 3(5)3 11 -2 1, 2 11×2 16×2 16×2
5LL Level 0 100×4 All 9 1{(2)1}×3 17 -2 2
5LLL Level 0 1000 U3+ All 11 2 19 -5 4
5LL Level 1+ 450 All 7 6 20 -10 2
5LLL Level 1+ 450 All 6 2 20 -6 3
5LLLL Level 1+ 450 All 7 3 13 ±0 2
5LLLLL Level 1+ 1000 U3+ All 11 2 19 -5 4
5M 700 All 9 4 20 -8 2
5H 850 / 1000 U1 All 11 6 18 -8 4
5S 800 All 17 4 25 -2 3
2L 500 All 7 3 13 ±0 2
2M 700 Low 12 9 17 -10 2
2H 850 / 1000 U1+ All 14 3 27 -16 4-18 Head 4
2S 600 All 12 [9] Total 36 [Total 33] -4 2
6M 850 High 24 6 4+6L ±0 3
3L 80×4 All 9 1{(2)1}×3 17 -2 2
3[L] 80×9 All 9 1{(2)1}×8 17 -2 2
3H 700 All 8 4 18 -6 6-11 Head 2
j.L 400 High 6 5 10 1
j.M 700 High 9 4 16 2
j.H 850 / 1000 D1+ [D3+] High 11 4 20 3 / 4
j.S 600 All 9 Total 26+5L 2
j.2H 850 U1+ All 11 3 19 3
j.2S Total: Until L+9

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L Level 0 L Jet Uppercut (Level 0) 900 All 9 8 25+12L -33 1-16 Head 3
236M Level 0 M Jet Uppercut (Level 0) 600×2 / 600×2,150 U1+ All 16 4(7)9 40 -37 1-19 All 3
236H Level 0 H Jet Uppercut (Level 0) 600,800 / 600,800,150 U1+ All 9 4(7)10 43 -41 1-12 All 3
j.236L Level 0 L Machine Gun Kick (Level 0) 250×3~N All 7 2{(3)2}×2~N 12 -4 1
j.236M Level 0 M Machine Gun Kick (Level 0) 250×3~N All 13 2{(3)2}×2~N 12 -4 1
j.236H Level 0 H Machine Gun Kick (Level 0) 50×10 / 50×10,700 U1+ All 11 2{(2)2}×9 12 +1 2
214L Level 0 L Ultimate Back Attack (Level 0) 1000 D1 High 24 8 11 -3 3
214M Level 0 M Ultimate Back Attack (Level 0) 1100 D1 High 28 8 11 -3 3
214H Level 0 H Ultimate Back Attack (Level 0) 1200 D1 High 26 8 11 -3 3
j.214L Level 0 Air L Ultimate Back Attack (Level 0) 900 D1 High 24 8 13 3
j.214M Level 0 Air M Ultimate Back Attack (Level 0) 1000 D1 High 28 8 13 3
j.214H Level 0 Air H Ultimate Back Attack (Level 0) 1100 D1 High 26 8 13 3
236S Level 0 Masenko (Level 0) 262×5 All 18 25 21 -16 3
236L Level 1+ L Jet Uppercut (Level 1+) 900 All 7 8 19 -15 1-14 Head 3
236M Level 1+ M Jet Uppercut (Level 1+) 600×2 / 600×2,150×2~4 U1+ All 16~18 4(7)9 40 -37 1-19~21 All 3
236H Level 1+ H Jet Uppercut (Level 1+) 600,800 / 600,800,150×2~8 U1+ All 9~13 4(7)10 43 -41 1-12~16 All 5, 3
j.236L Level 1+ L Machine Gun Kick (Level 1+) 250×3~N All 7 1{(2)1}×2~N 11 -4 1
j.236M Level 1+ M Machine Gun Kick (Level 1+) 250×3~N All 13 1{(2)1}×2~N 11 -4 1
j.236H Level 1+ H Machine Gun Kick (Level 1+) 50×19 / 50×19,700 U1+ All 11 1{(2)1}×16 13 +1 2
214L Level 1+ L Ultimate Back Attack (Level 1+) 1000 D1 High 24~32 [20~28] {1} 8 11 -3 8-12~20 All 3
214M Level 1+ M Ultimate Back Attack (Level 1+) 1100 D1 High 28~36 [22~30] {1} 8 11 -3 6-10~18 All 3
214H Level 1+ H Ultimate Back Attack (Level 1+) 1200 D1 High 26~34 [20~28] {1} 8 11 -3 6-10~18 All 3
j.214L Level 1+ Air L Ultimate Back Attack (Level 1+) 900 D1 High 24~32 [20~28] {1} 8 11 -3 8-12~20 All 3
j.214M Level 1+ Air M Ultimate Back Attack (Level 1+) 1000 D1 High 28~36 [22~30] {1} 8 11 -3 6-10~18 All 3
j.214H Level 1+ Air H Ultimate Back Attack (Level 1+) 1100 D1 High 26~34 [20~28] {1} 8 11 -3 8-12~20 All 3
236S Level 1+ Masenko (Level 1+) 262×7 All 18 33 21 -16

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Jet Uppercut 800 All 18 8 64 +29 10-? Head 3
Assist B Machine Gun Punch 150×8 All 30 21 +45 2
Assist C Masenko 200×5 / 200×5, 400 All 33 [20] 25 +30 3

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M L+M Potential Unleashed 1645 UDV All 9+3 10 44 -29 9-16 All 4
236H+S H+S Potential Unleashed 1645 → 2043 → 2300 → 2568 → 2804 → 3015 → 3204 UDV All 9+3 10 44 -29 9-16 All 4
214L+M Bros. Kamehameha 190×24 UDV All 9+3 101 50 -34 1-19 All 4

Z Combo Table

Level 0
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
5M - 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - 2S -
Level 1~6
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL - - - - Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L - 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - 2S -
Level 7
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL 2L, 3L 2M, 6M 5H, 2H 5S, 2S Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L 5L, 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 5L, 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M 5L, 2L, 3L 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H 5L, 2L, 3L 5M, 2M, 6M 2H, 3H 5S, 2S Sp
2H 5L, 2L, 3L 5M, 2M, 6M 5H, 3H 5S, 2S Sp
3H[5LLL] 5L, 2L, 3L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 2S Sp
2S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L j.M j.2H j.S, j.2S Sp
j.2H j.L j.M j.H j.S, j.2S Jump, Sp
j.S j.L j.M j.H, j.2H j.2S Sp
j.2S - - - 2S -
  • 5L and 2L can only be done a max of 2 times per string total
  • 5L and 5LL(Lv.0) are jump and Sp cancellable on each hit
  • 3L is cancellable on each hit
  • If 5LL(Lv.1+) can't come out, will perform 5LL(Lv.0) and then 5LLL(Lv.0)
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Turtleon's Frame Data

Navigation

To edit frame data, edit values in DBFZ/Adult Gohan/Data.

DBFZ/Navigation