DBFZ/Adult Gohan/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data


Normal Attacks

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400×2 Low, All 6 3(5)3 11 -2
5LL Level 0 100×4 All 9 1{(2)1}×3 17 -2
5LLL Level 0 1000 U3+ All 11 2 19 -5
5LL Level 1+ 450 All 7 6 20 -10
5LLL Level 1+ 450 All 6 2 20 -6
5LLLL Level 1+ 450 All 7 3 13 0
5LLLLL Level 1+ 1000 U3+ All 11 2 19 -5
5M 700 All 9 4 20 -8
5H 850 U1 All 11 6 18 -8
5S 800 All 17 3 26 -2
2L 500 All 8 3 13 0
2M 700 Low 12 6 17 -7
2H 850 U1+ All 14 3 29 -16 4-16 Head
2S 600 All 14 Total 39 -4
6M 850 High 24 6 4+6 after landing 0
3L 80×4 All 9 1{(2)1}×3 17 -2
3[L] 80×9 All 9 1{(2)1}×8 17 -2
3H 700 All 8 4 18 -6 6-11 Head
j.L 400 High 6 3 12
j.M 700 High 9 4 16
5LLLLLLL 850 / 1000 D3+ High 11 3 21
j.H 850 / 1000 D1+ High 11 3 21
j.S 600 All 12 Total 41+5 after landing
j.2H 850 U1+ All 11 3 19
j.2S 9 Until landing +9 after landing


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Jet Uppercut 900 All 9 8 33 -29 1-16 Head
236M Level 0 M Jet Uppercut 600,800 U1 All 16 4(7)9 33 -30 1-19 All
236M Level 1+ M Jet Uppercut 600,800 / 600,800,180×1~3 U1 All 16~18 4(7)9 33 -30 1-19~21 All
236H Level 0 H Jet Uppercut 600,1000 U1 All 9 4(7)10 36 -34 1-12 All
236H Level 1+ H Jet Uppercut 600,1000 / 600,1000,180×1~7 U1 All 9~13 4(7)10 36 -34 1-12~16 All
j.236L Level 0 L Machine Gun Kick 250*N All 7 2{(3)2}×N 12 -4
j.236L Level 1+ L Machine Gun Kick 250*N All 7 1{(2)1}×N 12 -4
j.236M Level 0 M Machine Gun Kick 250*N All 13 2{(3)2}×N 12 -4
j.236M Level 1+ M Machine Gun Kick 250*N All 13 1{(2)1}×N 12 -4
j.236H Level 0 H Machine Gun Kick 50×10 / 50×10,700 U1+ All 11 2{(3)2}×9 12 +1
j.236H Level 1+ H Machine Gun Kick 50×19 / 50×19,700 U1+ All 11 1{(2)1}×18 13 +1
214L Level 0 L Ultimate Back Attack 1000 D1 High 24 8 11 -3
214L Level 1+ L Ultimate Back Attack 1000 D1 High 24~32 8 11 -3 8-12~21 All
214M Level 0 M Ultimate Back Attack 1100 D1 High 28 8 11 -3
214M Level 1+ M Ultimate Back Attack 1100 D1 High 28~36 8 11 -3 6-11~18 All
214H Level 0 H Ultimate Back Attack 1200 D1 High 26 8 11 -3
214H Level 1+ H Ultimate Back Attack 1200 D1 High 26~34 8 11 -3 6-11~18 All
j.214L Level 0 Air L Ultimate Back Attack 900 D1 High 24 8 13
j.214L Level 1+ Air L Ultimate Back Attack 900 D1 High 24~32 8 11 -3 8-12~21 All
j.214M Level 0 Air M Ultimate Back Attack 1000 D1 High 28 8 13
j.214M Level 1+ Air M Ultimate Back Attack 1000 D1 High 28~36 8 11 -3 6-11~18 All
j.214H Level 0 Air H Ultimate Back Attack 1100 D1 High 26 8 13
j.214H Level 1+ Air H Ultimate Back Attack 1100 D1 High 26~34 8 11 -3 6-11~18 All
236S Level 0 Masenko 262×5 All 18 25 21 -16
236S Level 1+ Masenko 262×7 All 18 33 21 -16


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Jet Uppercut 800 All 18 8 64 +29 10-? Head
Assist B Machine Gun Punch 150×7 All 35 21 +40 40
Assist C Masenko 200×5, 400 All 35 25 +30 30


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Potential Unleashed 1600 UDV All 9+3 10 44 -29 9-16 All 25
236HS Level 2 Potential Unleashed 1850 UDV All 9+3 10 44 -29 9-16 All 25
236HS Level 3 Potential Unleashed 2100 UDV All 9+3 10 44 -29 9-16 All 25
236HS Level 4 Potential Unleashed 2350 UDV All 9+3 10 44 -29 9-16 All 25
236HS Level 5 Potential Unleashed 2600 UDV All 9+3 10 44 -29 9-16 All 25
236HS Level 6 Potential Unleashed 2850 UDV All 9+20 10 44 -29 9-33 All 25
236HS Level 7 Potential Unleashed 3100 UDV All 9+38 10 44 -29 9-51 All 25
214LM Bros. Kamehameha 190×24 UDV All 9+3 101 50 -34 [+39] 1-19 All


Z Combo Table

Level 0
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
5M - 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - 2S -
Level 1~6
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL - - - - Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L - 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H - - 2H, 3H 5S, 2S Sp
2H - - - - Sp
3H[5LLL] - - - 5S, 2S Jump[-], Sp
5S - - 5H, 2H, 3H 2S Sp
2S - - - j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Jump, Sp
j.S - - - j.2S Sp
j.2S - - - 2S -
Level 7
Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LL[5M] 5LLL[+], 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5LLL[3H] 5LLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLL 5LLLLL[+], 2L, 3L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLLLL 2L, 3L 2M, 6M 5H, 2H 5S, 2S Sp
2L 5L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Sp
3L 5L, 2L 5M, 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
5M[5LL] 5L, 2L, 3L 2M, 6M 5H, 2H, 3H 5S, 2S Jump[-], Sp
2M 5L, 2L, 3L 5M, 6M 5H, 2H, 3H 5S, 2S Sp
6M - - - - -
5H 5L, 2L, 3L 5M, 2M, 6M 2H, 3H 5S, 2S Sp
2H 5L, 2L, 3L 5M, 2M, 6M 5H, 3H 5S, 2S Sp
3H[5LLL] 5L, 2L, 3L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 2S Sp
2S 5L, 2L, 3L 5M, 2M, 6M 5H, 2H, 3H 5S, j.2S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L j.M j.2H j.S, j.2S Sp
j.2H j.L j.M j.H j.S, j.2S Jump, Sp
j.S j.L j.M j.H, j.2H j.2S Sp
j.2S - - - 2S -
  • 5L and 2L can only be done a max of 2 times per string total
  • 5L and 5LL(Lv.0) are jump and Sp cancellable on each hit
  • 3L is cancellable on each hit
  • If 5LL(Lv.1+) can't come out, will perform 5LL(Lv.0) and then 5LLL(Lv.0)
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Turtleon's Frame Data

Navigation

Ambox notice.png To edit frame data, edit values in DBFZ/Adult Gohan/Data.