Difference between revisions of "Crossup"
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• Neutral • Mixup • Conditioning • Evaluating Risk/Reward •
• Frame Trap • Blockstring • Okizeme • Option Select • Abare •
Technical Info
• Using Frame Data • Hitboxes • Tournament Formats •
Basic
• Cancels and Links • Jump-in • Empty Jump • Tick Throw • Crossup • Buffering • Reversal • Instant Air Dash •
Intermediate
• Hit Confirm • Meaty • Safe Jump • Tiger Knee • Reset • Guard Switch • Kara Cancel •
Advanced
• Fuzzy Defense • F-Shiki ("Fuzzy Overhead") • Proximity Block Option Select •
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==Crossup Protection== | ==Crossup Protection== | ||
− | Crossup Protection is a system mechanic that allows crossup attacks to be blocked by holding either backward or forwards. Crossup Protection usually lasts for a few frames after players change sides. This serves as a slight defense against ambiguous crossups. | + | Crossup Protection is a system mechanic that allows crossup attacks to be blocked by holding either backward or forwards. Crossup Protection usually lasts for a few frames after players change sides. This serves as a slight built-in defense against ambiguous crossups. |
{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 04:01, 7 January 2018
A crossup is an attack that hits the opponent on the opposite side, forcing the opponent to change the direction they are blocking from left to right (or vice versa).
Ambiguous Crossup
Some crossups are more difficult powerful because the attacker can choose to cross up .
Crossunder
Crossup Protection
Crossup Protection is a system mechanic that allows crossup attacks to be blocked by holding either backward or forwards. Crossup Protection usually lasts for a few frames after players change sides. This serves as a slight built-in defense against ambiguous crossups.
General Strategy e
Metagame
Techniques