Buffering

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Revision as of 00:57, 18 January 2018 by Shtkn (talk | contribs) (→‎Combos)

Buffering is the technique of preemptively doing a move during the animation of another move. This allows you more time to completely input the motion of another attack.

Applications

Combos

When doing combos that involve quickly canceling attack into other attacks, players can buffer the next attack before the current attack finishes.

Example
Ragna Template:5C.png > Carnage Scissors Template:632146GGD.png
After inputting Template:5C.png, begin inputting Template:632146 even befoe Template:5C.png finishes hitting the opponent. Once the move hits the opponent, then press C.png
While it is unlikely you will finish inputting the motion before Template:5C.png hits the opponent, you are getting a head start on inputting the motion. There is no reason to wait for Template:5C.png to finish before you can start the motion for Carnage Scissors.
While most players end up doing this for most attacks, most players are only really cognizant of this for complicated inputs like supers and for cancels that need to be done very quickly.

Hit Confirming

When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.

Example
Ky hit confirming Template:2GGD.png > Sacred Edge (Template:236236GGP.png)
Ky does Template:2GGD.png, then immediately does Template:236236. Ky then watches the opponent
If Template:2GGD.png hits the opponent, then Ky react and press GGP.png to finish the command for Sacred Edge
If Template:2GGD.png misses or is blocked, then Ky reacts doesn't press GGP.png and can do other actions instead

This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.

Input Shortcuts

When doing more complicated things like doing a dashing special/super, you can rely on the input buffer to help make the input easier.

Example
Jin wants to do a short run Template:66 > Super (Template:632146GGD.png)
Jin can input Template:632146Template:6, this will cause Jin to start running. After pressing GGD.png, Jin will perform the Super.
The amount of time to press the button is not very long, but allows Jin to run a short distance