Buffering is the technique of preemptively doing a move during the animation of another move. This allows you more time to completely input the motion of another attack.
Applications
Combos
When doing combos that involve quickly canceling attack into other attacks, it's
Hit Confirming
When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example
- Ky hit confirming Template:2 > Sacred Edge (Template:236236)
- Ky does Template:2, then immediately does Template:236236. Ky then watches the opponent
- If Template:2 hits the opponent, then Ky react and press to finish the command for Sacred Edge
- If Template:2 misses or is blocked, then Ky reacts doesn't press and can do other actions instead
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.