Buffering is the technique of preemptively doing a move during the animation of another move.
Applications
Hit Confirming
When hit confirming a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example Ky hit confirming 2D > Sacred Edge (236236P)