Buffering: Difference between revisions

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==Applications==
==Applications==
===Combos===
===Combos===
When doing combos that involve quickly canceling attack into other attacks, it's
When doing combos that involve quickly canceling attack into other attacks, players can buffer the next attack before the current attack finishes.
 
;Example
;


===Hit Confirming===
===Hit Confirming===

Revision as of 02:30, 12 January 2018

Buffering is the technique of preemptively doing a move during the animation of another move. This allows you more time to completely input the motion of another attack.

Applications

Combos

When doing combos that involve quickly canceling attack into other attacks, players can buffer the next attack before the current attack finishes.

Example

Hit Confirming

When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.

Example
Ky hit confirming Template:2GGD.png > Sacred Edge (Template:236236GGP.png)
Ky does Template:2GGD.png, then immediately does Template:236236. Ky then watches the opponent
If Template:2GGD.png hits the opponent, then Ky react and press GGP.png to finish the command for Sacred Edge
If Template:2GGD.png misses or is blocked, then Ky reacts doesn't press GGP.png and can do other actions instead

This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.