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;Ky hit confirming {{2}}{{D}} > Sacred Edge ({{236236}}{{P}}) | ;Ky hit confirming {{2}}{{D}} > Sacred Edge ({{236236}}{{P}}) | ||
:Ky does {{2}}{{D}}, then immediately does {{236236}}. Ky then watches the opponent | :Ky does {{2}}{{D}}, then immediately does {{236236}}. Ky then watches the opponent | ||
:If {{2}}{{D}} hits the opponent then Ky react and press {{P}} to finish the command for Sacred Edge | :If {{2}}{{D}} hits the opponent, then Ky react and press {{P}} to finish the command for Sacred Edge | ||
:If {{2}}{{D}} misses or is blocked, then Ky reacts doesn't press {{P}} and can do other actions instead | :If {{2}}{{D}} misses or is blocked, then Ky reacts doesn't press {{P}} and can do other actions instead | ||
Revision as of 23:50, 11 January 2018
Buffering is the technique of preemptively doing a move during the animation of another move.
Applications
Combos
When doing combos that involve quickly canceling attack into other attacks, it's
Hit Confirming
When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example
- Ky hit confirming Template:2 > Sacred Edge (Template:236236)
- Ky does Template:2, then immediately does Template:236236. Ky then watches the opponent
- If Template:2 hits the opponent, then Ky react and press to finish the command for Sacred Edge
- If Template:2 misses or is blocked, then Ky reacts doesn't press and can do other actions instead
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.