Buffering: Difference between revisions

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When [[Hit Confirm|hit confirming]] a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
When [[Hit Confirm|hit confirming]] a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.


;Example Ky hit confirming 2D > Sacred Edge (236236P)
;Example
:
;Ky hit confirming 2D > Sacred Edge (236236P)
:Ky does 2D, then immediately does 236236
:If the opponent gets hit by 2D, then Ky presses P to finish the command for Sacred Edge
 
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.




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{{Navbar-GeneralStrategy}}

Revision as of 23:33, 11 January 2018

Buffering is the technique of preemptively doing a move during the animation of another move.

Applications

Hit Confirming

When hit confirming a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.

Example
Ky hit confirming 2D > Sacred Edge (236236P)
Ky does 2D, then immediately does 236236
If the opponent gets hit by 2D, then Ky presses P to finish the command for Sacred Edge

This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.