Blockstring: Difference between revisions

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==Creating a Blockstring==
==Creating a Blockstring==
Let's look over a couple common goals, and see how people create blockstrings to achieve those goals
Let's look over a couple common goals, and see how people create blockstrings to achieve those goals
===Hitting the opponent with a mixup===
===Hitting the opponent with a mixup===
# My goal is to hit him with an overhead
# My goal is to hit the opponent with an overhead
# How can I safely do the overhead on the opponent? My ovehead is slow
# How can I safely do the overhead on the opponent? My ovehead is slow
## I can try using a fast move to stop the opponent from moving/counterattacking
## I can try using a fast move to stop the opponent from moving/counterattacking


===Discovering Opponent Tendencies===
===Discovering Opponent Tendencies===
:My goal
 
 




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Revision as of 01:23, 3 March 2018

Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.

Creating Blockstrings

Where there are no ironclad rules about creating blockstrings, players should consider the following:

  • What is my goal for this blockstring? What do I gain from accomplishing my goal?
  • How risky is my blockstring? What do I lose if I am countered?

Creating a Blockstring

Let's look over a couple common goals, and see how people create blockstrings to achieve those goals

Hitting the opponent with a mixup

  1. My goal is to hit the opponent with an overhead
  2. How can I safely do the overhead on the opponent? My ovehead is slow
    1. I can try using a fast move to stop the opponent from moving/counterattacking

Discovering Opponent Tendencies