Blockstring: Difference between revisions

From Dustloop Wiki
Line 8: Line 8:
====Using Blockstrings====
====Using Blockstrings====
===Hitting the opponent with a mixup===
===Hitting the opponent with a mixup===
:My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo
# My goal is to hit him with an overhead, which I can hit confirm into a full combo
:If the opponent blocks the overhead, then I can
# How can I safely do the overhead on the opponent?
##


===Discovering Opponent Tendencies===
===Discovering Opponent Tendencies===

Revision as of 20:10, 2 March 2018

Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.

Creating Blockstrings

Where there are no ironclad rules about creating blockstrings, players should consider the following:

  • What is my goal for this blockstring? What do I gain from accomplishing my goal?
  • How risky is my blockstring? What do I lose if I am countered?

Using Blockstrings

Hitting the opponent with a mixup

  1. My goal is to hit him with an overhead, which I can hit confirm into a full combo
  2. How can I safely do the overhead on the opponent?

Discovering Opponent Tendencies

My goal