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*How risky is my blockstring? What do I lose if I am countered? | *How risky is my blockstring? What do I lose if I am countered? | ||
== | ====Using Blockstrings==== | ||
===Hitting the opponent with a mixup=== | ===Hitting the opponent with a mixup=== | ||
:My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo | :My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo | ||
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===Discovering Opponent Tendencies=== | ===Discovering Opponent Tendencies=== | ||
:My goal | :My goal | ||
{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 02:33, 2 March 2018
Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.
Creating Blockstrings
Where there are no ironclad rules about creating blockstrings, players should consider the following:
- What is my goal for this blockstring? What do I gain from accomplishing my goal?
- How risky is my blockstring? What do I lose if I am countered?
Using Blockstrings
Hitting the opponent with a mixup
- My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo
- What happens if the opponent blocks the overhead
Discovering Opponent Tendencies
- My goal