Blockstring: Difference between revisions

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*How risky is my blockstring? What do I lose if I am countered?
*How risky is my blockstring? What do I lose if I am countered?


==Examles==
====Using Blockstrings====
===Hitting the opponent with a mixup===
===Hitting the opponent with a mixup===
:My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo
:My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo
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===Discovering Opponent Tendencies===
===Discovering Opponent Tendencies===
:My goal
:My goal
==Using Blockstrings==




{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Revision as of 02:33, 2 March 2018

Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.

Creating Blockstrings

Where there are no ironclad rules about creating blockstrings, players should consider the following:

  • What is my goal for this blockstring? What do I gain from accomplishing my goal?
  • How risky is my blockstring? What do I lose if I am countered?

Using Blockstrings

Hitting the opponent with a mixup

My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo
What happens if the opponent blocks the overhead

Discovering Opponent Tendencies

My goal