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| {{FP link|BBCF/Frame Data|Frame Data}} | | {{FP link|BBCF/Frame Data|Frame Data}} |
| {{FP link|BBCF/Tier Lists|Tier Lists}} | | {{FP link|BBCF/Tier Lists|Tier Lists}} |
| | {{FP link|BBCF/FAQ|FAQ}} |
| {{FP link|BBCF/Miscellaneous|Misc.}} | | {{FP link|BBCF/Miscellaneous|Misc.}} |
| </div> | | </div> |
| </div><!--END System Info box--> | | </div><!--END System Info box--> |
|
| |
| <div class="fpbox" style="text-align: center;"><!-- BEGIN Glossary box-->
| |
| <div class="heading">Glossary</div>
| |
| <div style="text-align: left;">
| |
| {| style="border-spacing: 5px; width: 100%;"
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| | style="border: none; vertical-align:top; width:50%;"|
| |
| *[[BBCF/Offense#Active Flow|Active Flow]]
| |
| *[[BBCF/Movement#Advanced Input|Advanced Input]]
| |
| *[[BBCF/Attack Attributes#Attack Attributes|Attack Attributes]]
| |
| *[[BBCF/Attack Attributes#Attack Level|Attack Level]]
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| *[[BBCF/Offense#Astral Heat|Astral Heat]]
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| *[[BBCF/Gauges#Automatic Heat Gain|Auto Heat Gain]]
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| *[[BBCF/Defense#Burst|Burst]]
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| *[[BBCF/Defense#Barrier Block|Barrier Block]]
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| *[[BBCF/Gauges#Barrier Gauge|Barrier Gauge]]
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| *[[BBCF/Movement#Cancels|Clash]]
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| *[[BBCF/Damage#Damage Scaling |Combo Rate]]
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| *[[BBCF/Defense#Counter Assault|Counter Assault]]
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| *[[BBCF/Attack Attributes#Counter Hit|Counter Hit]]
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| *[[BBCF/Attack Attributes#Counter Hit Carry|Counter Hit Carry]]
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| *[[BBCF/Offense#Crush Trigger|Crush Trigger]]
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| *[[BBCF/Damage#Danger State|Danger State]]
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| *[[BBCF/Offense#Distortion Drive|Distortion Drive]]
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| *[[BBCF/Offense#Exceed Accel|Exceed Accel]]
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| *[[BBCF/Attack Attributes#Fatal Counter|Fatal Counter]]
| |
| | style="border: none; vertical-align:top; width:50%;"|
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| *[[BBCF/Offense#Guard Cancel Overdrive|Guard Cancel Overdrive]]
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| *[[BBCF/Defense#Guard Crush|Guard Crush]]
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| *[[BBCF/Defense#Guard Bonus|Guard Bonus]]
| |
| *[[BBCF/Attack Attributes#Hit Effects|Hard Knockdown]]
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| *[[BBCF/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]]
| |
| *[[BBCF/Defense#Instant Barrier|Instant Barrier]]
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| *[[BBCF/Defense#Instant Block|Instant Block]]
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| *[[BBCF/Defense#Negative Penalty|Negative Penalty]]
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| *[[BBCF/Offense#Overdrive|Overdrive]]
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| *[[BBCF/Offense#Overdrive Cancel|Overdrive Cancel]]
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| *[[BBCF/Defense#Throw Break|Purple Throw]]
| |
| *[[BBCF/Damage#Damage Scaling|P1]], [[BBCF/Damage#Damage Scaling|P2]]
| |
| *[[BBCF/Movement#Cancels|Rapid Cancel]]
| |
| *[[BBCF/Damage#Same Move Proration|Same Move Proration (SMP)]]
| |
| *[[BBCF/Damage#Hitstun_Decay|Starter Rating]]
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| *[[BBCF/Movement#Super Flash Buffer|Super Flash Buffer]]
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| *[[BBCF/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]]
| |
| *[[BBCF/Movement#Air Movement|Ukemi/Tech (Air)]]
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| *[[BBCF/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]]
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| *[[BBCF/Attack Attributes#Hit Effects|Untechable State]]
| |
| |}
| |
| </div>
| |
| </div><!--END Glossary box-->
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|
| |
| <div class="fpbox" style="text-align: center;"><!-- BEGIN Extra Links box--> | | <div class="fpbox" style="text-align: center;"><!-- BEGIN Extra Links box--> |
| <div class="heading">Extra Links</div> | | <div class="heading">Extra Links</div> |