BBTag/Yu Narukami/Combos: Difference between revisions

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! # !! Combo !! Position !! Damage !! Works on: !! Difficulty !! Notes
! # !! Combo !! Position !! Damage !! Difficulty !! Notes
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| 2A x '''X''' > 4A > 5AAA > 214B || Any || 3639 || All || <span style="color:lightblue">[1] Very Easy </span> || Yu's most basic confirm off the 2A low. Giving good corner carry and leads to the most basic assist call.
| 2A x '''X''' > 4A > 5AAA > 214B || Any || 3639 || <span style="color:lightblue">[1] Very Easy </span> || Yu's most basic confirm off the 2A low. Giving good corner carry and leads to the most basic assist call.
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| 5A > 2B > 5AAA > 214B || Any || 5612 || All || <span style="color:lightblue">[1] Very Easy </span> || Currently Yu's most damaging 5A combo from point blank range. Works till character length away from your opponnent.
| 5A > 2B > 5AAA > 214B || Any || 5612 || <span style="color:lightblue">[1] Very Easy </span> || Currently Yu's most damaging 5A combo from point blank range. Works till character length away from your opponnent.


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! # !! Combo !! Position !! Assist Type !! Works on: !!  Difficulty !! Notes
! # !! Combo !! Position !! Assist Type !! Difficulty !! Notes
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| 5AAA > 214B > [Call Assist] > 2B > j.AB > dj.ABC || Any || Upward Launch || All || <span style="color:lightblue">[1] Very Easy </span> || The most basic of assist combos. Call the assist on the third hit to get the most time to execute the combo.
| 5AAA > 214B > [Call Assist] > 2B > j.AB > dj.ABC || Any || Upward Launch || <span style="color:lightblue">[1] Very Easy </span> || The most basic of assist combos. Call the assist on the third hit to get the most time to execute the combo.
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Revision as of 21:13, 16 May 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo
# Combo Position Damage Difficulty Notes
_ 2A x X > 4A > 5AAA > 214B Any 3639 [1] Very Easy Yu's most basic confirm off the 2A low. Giving good corner carry and leads to the most basic assist call.
_ 5A > 2B > 5AAA > 214B Any 5612 [1] Very Easy Currently Yu's most damaging 5A combo from point blank range. Works till character length away from your opponnent.
With Assists
# Combo Position Assist Type Difficulty Notes
_ 5AAA > 214B > [Call Assist] > 2B > j.AB > dj.ABC Any Upward Launch [1] Very Easy The most basic of assist combos. Call the assist on the third hit to get the most time to execute the combo.

Corner

Solo
  • Throw > 5AAA > iad j.AA > (delay) j.236B > land > 2B > j.AB > dj.ABC
  • Low Airdash j.AA > j.236C > land > 5AAA > iad j.AA > (delay) j.236B > land > 2B > j.ABC
With Assists

Corner:

  • 5AAA > 214B >[Call assist]> 5BB > 2B > j.ABC - Works with assist similar to Hyde's 5P


Combo Theory


Video Examples


External Documents and References