BBTag/Nu-13/Data: Difference between revisions

From Dustloop Wiki
< BBTag‎ | Nu-13
(adding hitbox data)
Line 26: Line 26:
  |groundHit=17 |airHit=26 |groundCH=22 |airCH=40
  |groundHit=17 |airHit=26 |groundCH=22 |airCH=40
  |images=BBCP_Nu_6A.png
  |images=BBCP_Nu_6A.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_4A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 38: Line 38:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCP_Nu_6B.png
  |images=BBCP_Nu_6B.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 50: Line 50:
  |groundHit=17 |airHit=23 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=23 |groundCH=22 |airCH=31
  |images=BBCP_Nu_5C.png
  |images=BBCP_Nu_5C.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5AA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 62: Line 62:
  |groundHit=24 |airHit=36 |groundCH=29 |airCH=51
  |groundHit=24 |airHit=36 |groundCH=29 |airCH=51
  |images=BBCP_Nu_6C.png
  |images=BBCP_Nu_6C.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5AAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 74: Line 74:
  |groundHit=Launch |airHit=40 + Slide 3 |groundCH=Launch |airCH=55 + Slide 3
  |groundHit=Launch |airHit=40 + Slide 3 |groundCH=Launch |airCH=55 + Slide 3
  |images=BBTag_Nu_5AAAA.png
  |images=BBTag_Nu_5AAAA.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5AAAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 87: Line 87:
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBCP_Nu_2B.png
  |images=BBCP_Nu_2B.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 99: Line 99:
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBCP_Nu_5D.png
  |images=BBCP_Nu_5D.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5B_Hitbox.png
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
}}
}}
Line 111: Line 111:
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBCP_Nu_6D.png
  |images=BBCP_Nu_6D.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_4B_Hitbox.png
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
}}
}}
Line 124: Line 124:
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |images=BBCP_Nu_2D.png
  |images=BBCP_Nu_2D.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_2B_Hitbox.png
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
}}
}}
Line 136: Line 136:
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=BBCP_Nu_CT.png
  |images=BBCP_Nu_CT.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 149: Line 149:
  |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=50
  |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=50
  |images=BBCP_Nu_3C.png
  |images=BBCP_Nu_3C.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_2C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 198: Line 198:
  |groundHit=Launch |airHit=33 |groundCH=Launch |airCH=48
  |groundHit=Launch |airHit=33 |groundCH=Launch |airCH=48
  |images=BBTag_Nu_5AAAA.png
  |images=BBTag_Nu_5AAAA.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_2BBBBB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 210: Line 210:
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |images=BBCP_Nu_jC.png
  |images=BBCP_Nu_jC.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_JA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 222: Line 222:
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |images=BBCP_Nu_j2C.png
  |images=BBCP_Nu_j2C.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_JAA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 234: Line 234:
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBCP_Nu_j6D.png
  |images=BBCP_Nu_j6D.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_JB_Hitbox.png
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
}}
}}
Line 246: Line 246:
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBCP_Nu_j2D.png
  |images=BBCP_Nu_j2D.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_J2B_Hitbox.png
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
}}
}}
Line 307: Line 307:
  |groundHit=Launch |airHit=60 + GBounce |groundCH=Launch |airCH=76 + GBounce
  |groundHit=Launch |airHit=60 + GBounce |groundCH=Launch |airCH=76 + GBounce
  |images=BBCP_Nu_CrescentSaber.png
  |images=BBCP_Nu_CrescentSaber.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_JC_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 321: Line 321:
  |groundHit=Launch |airHit=40 |groundCH= |airCH=
  |groundHit=Launch |airHit=40 |groundCH= |airCH=
  |images=BBCP_Nu_Throw.png
  |images=BBCP_Nu_Throw.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_Throw_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 333: Line 333:
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |images=BBCP_Nu_SupraRage.png
  |images=BBCP_Nu_SupraRage.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_RA1_Hitbox.png;BBTAG_Nu_RA2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 345: Line 345:
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |images=BBCP_Nu_SupraRage.png
  |images=BBCP_Nu_SupraRage.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_RA1_Hitbox.png;BBTAG_Nu_RA2_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 359: Line 359:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBTag_Nu_SickleStorm.png
  |images=BBTag_Nu_SickleStorm.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_236A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 371: Line 371:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBTag_Nu_SickleStorm.png
  |images=BBTag_Nu_SickleStorm.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_236A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 383: Line 383:
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |images=BBCP_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_214A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 395: Line 395:
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |images=BBCP_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_214A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 459: Line 459:
  |groundHit=Launch |airHit=45 + WBounce + Slide 10 |groundCH=Launch |airCH=60 + WBounce + Slide 10
  |groundHit=Launch |airHit=45 + WBounce + Slide 10 |groundCH=Launch |airCH=60 + WBounce + Slide 10
  |images=BBCP_Nu_SickleStormLuna.png
  |images=BBCP_Nu_SickleStormLuna.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_236C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 472: Line 472:
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |images=BBCP_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_214C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 486: Line 486:
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBCF_Nu_TrueImpreza.png
  |images=BBCF_Nu_TrueImpreza.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_5P_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 498: Line 498:
  |groundHit=Launch |airHit=48 |groundCH= |airCH=
  |groundHit=Launch |airHit=48 |groundCH= |airCH=
  |images=BBCP_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_6P_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 510: Line 510:
  |groundHit=Launch |airHit=75 |groundCH= |airCH=
  |groundHit=Launch |airHit=75 |groundCH= |airCH=
  |images=BBCP_Nu_GravitySeed.png
  |images=BBCP_Nu_GravitySeed.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_4P_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 524: Line 524:
  |groundHit=Launch |airHit=40 + WBounce |groundCH=Launch |airCH=54 + WBounce
  |groundHit=Launch |airHit=40 + WBounce |groundCH=Launch |airCH=54 + WBounce
  |images=BBCP_Nu_LegacyEdge.png
  |images=BBCP_Nu_LegacyEdge.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_236BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum damage: 18×24 (432) [33×32 (1056)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 18×24 (432) [33×32 (1056)];
}}
}}
Line 537: Line 537:
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |images=BBCP_Nu_CalamitySword.png
  |images=BBCP_Nu_CalamitySword.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_214BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427×3, 800 (2081)];
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427×3, 800 (2081)];
}}
}}
Line 550: Line 550:
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |images=BBCP_Nu_CalamitySword.png
  |images=BBCP_Nu_CalamitySword.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_214BC_Hitbox.png
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427×3, 800 (2081)];
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427×3, 800 (2081)];
}}
}}
Line 563: Line 563:
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |images=BBCP_Nu_CalamitySword.png
  |images=BBCP_Nu_CalamitySword.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_DSD_Hitbox.png
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum Damage: 2000 [2500];
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum Damage: 2000 [2500];
}}
}}
Line 577: Line 577:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCP_Nu_SwordofDestruction.png;BBCP_Nu_SwordofDestruction2.png
  |images=BBCP_Nu_SwordofDestruction.png;BBCP_Nu_SwordofDestruction2.png
  |hitboxes=
  |hitboxes=BBTAG_Nu_222BC_Hitbox.png
  |notes=
  |notes=
}}
}}

Revision as of 23:19, 24 October 2021

Nav

Links

Infobox Data

Portrait Name Health Prejump
BBTag Nu Portrait.png
Nu-13 16,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) Act Parser
Icon
BBTag Nu Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 6 17 -6 B 5~11 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 26 22 40 11 +0 +2
BBCP Nu 6A.png
BBTAG Nu 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 5 15 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCP Nu 6B.png
BBTAG Nu 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
280×8 All 14 4(2)4×7 Total: 71 -8 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 23 22 31 0/+3 +3 +5
BBCP Nu 5C.png
BBTAG Nu 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×8 All 17 1×8 24 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 24 36 29 51 2 +0 +5
BBCP Nu 6C.png
BBTAG Nu 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 - Total: 51 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Slide 3 Launch 55 + Slide 3 0/+5 +5 +10
BBTag Nu 5AAAA.png
BBTAG Nu 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 9 4 12 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCP Nu 2B.png
BBTAG Nu 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 13 13 Total: 41 -5 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu 5D.png
BBTAG Nu 5B Hitbox.png

4B

4B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 13 9 20 -5 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu 6D.png
BBTAG Nu 4B Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 15 Total: 38 -6 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 Launch 19 Launch 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu 2D.png
BBTAG Nu 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCP Nu CT.png
BBTAG Nu 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
280×8 Low 11 1×8 22 -6 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 36 Launch 50 3 +0 +2
BBCP Nu 3C.png
BBTAG Nu 2C Hitbox.png

xBB

xBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 6 Total: 46 -12 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
BBCP Nu 6D.png

xBBB

xBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 6 Total: 46 -12 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
BBCP Nu 6D.png

xBBBB

xBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 6 Total: 48 -14 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
BBCP Nu 6D.png

xBBBBB

xBBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 Until Hit Total: 51 -12 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 33 Launch 48 0/+5 +0 +10
BBTag Nu 5AAAA.png
File:BBTAG Nu 2BBBBB Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
380×8 High 11 1×2,2×6 25 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 20 22 34 2 +0 +2
BBCP Nu jC.png
BBTAG Nu JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×8 High 9 1×8 10 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 24 22 38 3 +0 +2
BBCP Nu j2C.png
BBTAG Nu JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 59+5L - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu j6D.png
BBTAG Nu JB Hitbox.png

j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 59+5L - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu j2D.png
BBTAG Nu J2B Hitbox.png

j.xBB

j.xBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 38 - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 23 21 38 4/+5 +5 +10
BBCP Nu j6D.png

j.xBBB

j.xBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 43+5L - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 23 21 38 4/+5 +5 +10
BBCP Nu j6D.png

j.xBBBB

j.xBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 31 - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 23 21 38 4/+5 +5 +10
BBCP Nu j6D.png

j.xBBBBB

j.xBBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 - Total: 50+5L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 33 Launch 48 0/+5 +0 +10
BBCP Nu j6D.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 16 6 Total: 57+14L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + GBounce Launch 76 + GBounce 13 +0 +8
BBCP Nu CrescentSaber.png
BBTAG Nu JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 (Once) 0, 4 18 Launch 40 - - - 0, 12 +0
BBCP Nu Throw.png
BBTAG Nu Throw Hitbox.png

AD
Supra Rage
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×8 Air Unblockable 20 1×8 8+40L -31 B 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png
BBTAG Nu RA1 Hitbox.pngBBTAG Nu RA2 Hitbox.png

j.AD

j.AD
Air Supra Rage
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×8 All 9 1×8 Until L+40 - H 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (once) 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png
BBTAG Nu RA1 Hitbox.pngBBTAG Nu RA2 Hitbox.png

Skills

236A

236A
A Sickle Storm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 Until Hit Total: 54 -11 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 0/+12 +12 +17
BBTag Nu SickleStorm.png
BBTAG Nu 236A Hitbox.png

236B

236B
B Sickle Storm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 19 Until Hit Total: 54 -5 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 0/+12 +12 +17
BBTag Nu SickleStorm.png
BBTAG Nu 236A Hitbox.png

214A

214A
A Spike Chaser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 32 - Total: 79 -12 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 Launch 64 0/+15 +15 +15
BBCP Nu SpikeChaser.png
BBTAG Nu 214A Hitbox.png

214B

214B
B Spike Chaser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 67 Until Hit Total: 99 3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 Launch 64 0/+15 +15 +15
BBCP Nu SpikeChaser.png
BBTAG Nu 214A Hitbox.png

66

66
Forward Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 41 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

j.66

j.66
Air Forward Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 37 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

44

44
Back Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 30 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

j.44

j.44
Air Back Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 33 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

Extra Skills

236C

236C
EX Sickle Storm
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250 Low 13 Until Hit Total: 54 +3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 45 + WBounce + Slide 10 Launch 60 + WBounce + Slide 10 0/+8 +8 +13
BBCP Nu SickleStormLuna.png
BBTAG Nu 236C Hitbox.png

214C

214C
EX Spike Chaser
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All 32 Until Hit Total: 64 +3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 Launch 64 0/+15 +15 +15
BBCP Nu SpikeChaser.png
BBTAG Nu 214C Hitbox.png

Partner Skills

5P

5P
True Impreza
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+16 12 Total: (18)+45 -9 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
BBCF Nu TrueImpreza.png
BBTAG Nu 5P Hitbox.png

6P

6P
Spike Chaser
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All (18)+67 - Total: (18)+99 +3 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 - - 0/+15 +15 -
BBCP Nu SpikeChaser.png
BBTAG Nu 6P Hitbox.png

4P

4P
Gravity Seed
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+13 3 39 -23 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 75 - - 12 +0 -
BBCP Nu GravitySeed.png
BBTAG Nu 4P Hitbox.png

Distortion Skills

236BC

236BC
Legacy Edge
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
360×24 [330×32] All 16+(41 Flash)+10 X{(4)X}×23,X
[X{(4)X}×31]
Total: 69
[Total: 57]
+67 [+111] P2 1~19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
Values in [] are for Enhanced version
Minimum damage: 18×24 (432) [33×32 (1056)]
BBCP Nu LegacyEdge.png
BBTAG Nu 236BC Hitbox.png

214BC

214BC
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [2850×3, 4000] All 10+(52 Flash)+1 9
[X(15)X(15)X(15)X]
Total: 84
[Total: 116]
-43 [-41] P2 1~11 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Values in [] are for Enhanced version
Enhanced Swords each have 9 active frames
Minimum damage: 1815 [427×3, 800 (2081)]
BBCP Nu CalamitySword.png
BBTAG Nu 214BC Hitbox.png

j.214BC

j.214BC
Air Calamity Sword
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [2850×3, 4000] All 8+(42 Flash)+5 9
[X(15)X(15)X(15)X]
Total: Until L+5 - P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Values in [] are for Enhanced version
Enhanced Swords each have 9 active frames
Minimum damage: 1815 [427×3, 800 (2081)]
BBCP Nu CalamitySword.png
BBTAG Nu 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [500, 1000×2] All 1+(92 Flash)+1 9
[X(15)X(15)X]
Total: 69
[Total: 106]
-38 [-41] P2 1~8 All
[1~1 All]
- 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Values in [] are for Enhanced version
Enhanced Swords each have 9 active frames
Minimum Damage: 2000 [2500]
BBCP Nu CalamitySword.png
BBTAG Nu DSD Hitbox.png

Astral Heat

222BC

222BC
Sword of Destruction
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 13+(101 Flash)+7 9 25 - B 13~28 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBCP Nu SwordofDestruction.pngBBCP Nu SwordofDestruction2.png
BBTAG Nu 222BC Hitbox.png

Category