BBTag/Noel Vermillion/Data

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Infobox Data

Portrait Name Health Prejump
BBTag Noel Portrait.png
Noel Vermillion 17,000 4F
Backdash Forward Dash Unique Movement Options
22F (1~7F Inv All)
Icon
BBTag Noel Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 3 26 -12 B 6~8 H CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBTag Noel 4A.png
BBTAG Noel 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 2 19 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 21 24 35 11 +0 +2
BBTag Noel 5A.png
BBTAG Noel 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 2 19 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 21 24 35 11 +0 +2
BBTag Noel 5AA.png
BBTAG Noel 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 5 18 -4 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 40 + GBounce 24 55 + GBounce 12 +0 +5
BBTag Noel 5AAA.png
BBTAG Noel 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 15 6 23 -8 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 Launch 56 13 +0 +8
BBTag Noel 5AAAA.png
BBTAG Noel 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 12 -2 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Noel 2A.png
BBTAG Noel 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 23 4 23 -8 BP - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 30 30 35 45 12 +0 +5
BBTag Noel 5B.png
Just keep pressing B my dude.
BBTAG Noel 5B Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3 All 20 4,4,5 28 -14 HP 5~19 F SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 27 30 32 45 2 +0 +5
BBCP Noel 2D.png
BBTAG Noel 2B1 Hitbox.pngBBTAG Noel 2B2 Hitbox.pngBBTAG Noel 2B3 Hitbox.png

4B

4B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 25 8 23 -16 P 5~32 BP SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Crumple 40 Crumple 54 6/-2 -2 -2
Crumple Duration 32F, Crumple Fall 53F
BBTag Noel 4B.png
BBTAG Noel 4B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Noel 5C.png
BBTAG Noel 5C hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 17 3 32 -18 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 26 Launch 40 3 +0 +2
BBTag Noel 2C.png
BBTAG Noel 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
620×3 High, All 10 2,2,2 16 - HP - JSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 3×2, 5 +0 +2
BBTag Noel jA.png
Has a few useful properties.
BBTAG Noel JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 9 3 24 - HP - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Noel jAA.png
BBTAG Noel JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 21 4,5 Until L+17L - HP - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 35 + GBounce + Down 17 Launch 50 + GBounce + Down 17 0 +0 +5
BBTag Noel jB.png
BBTAG Noel JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
370×5 All 10 3,3,3,2,2 14+7L 0 at best HP - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 22 22 27 37 3 +0 +5
BBTag Noel jC.png
BBTAG Noel JC Hitbox.png

j.CC

j.CC
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 36 - HP - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBTag Noel jAA.png
BBTAG Noel JCC Hitbox.png

Drive Moves

d.5A

d.5A
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 10 4 20 -10 BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 21 31 25 43 3 +0 +1
BBTag Noel d5A.png
BBTAG Noel D5A Hitbox.png

d.5AA

d.5AA
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 9 2(2)2 23 -6 B, BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 30 40 35 55 12, 3 +0 +5
BBTag Noel d5AA.png
BBTAG Noel D5AA Hitbox.png

d.5AAA

d.5AAA
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 13 2(2)2 25 -8 BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 35 Launch 50 3 +0 +5
BBTag Noel d5AAA.png
BBTAG Noel D5AAA Hitbox.png

d.5AAAA

d.5AAAA
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All 18 2(2)2 33 -11 BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 25 28 40 3/+5 +5 +5
BBTag Noel d5AAAA.png
BBTAG Noel D5AAAA Hitbox.png

d.5B

d.5B
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 33 4 27 -12 FP 3~36 BP SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 45 Launch 60 3 +0 +5
BBTag Noel d5B.png
BBTAG Noel D5B Hitbox.png

d.2B

d.2B
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3 All 23 3,3,3 24L -8 HP 3~32 F - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 32 Launch 47 2 +0 +5
BBTag Noel d2B.png
BBTAG Noel D2B Hitbox.png

d.5C

d.5C
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 High 16 3 27 -13 B - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 40 + GBounce Launch 54 + GBounce 11 +0 +2
BBTag Noel d5C.png
Watch your dome!
BBTAG Noel D5C Hitbox.png

d.2C

d.2C
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Low 22 7 25 -15 F 13~33 B SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 34 Launch 48 11 +0 +2
BBTag Noel d2C.png
Watch your toes!
BBTAG Noel D2C Hitbox.png

Drive Finisher

Drive Finisher
Type II: Bloom Trigger
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 11 2(7)4 33 -16 B, BP - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Crumple, Launch 21, 50 + WBounce 50 Crumple, Launch 37, 66 + WBounce 50 16, 0 +0 +8
Crumple Duration 31F, Crumple Fall 64F
BBTag Noel BloomTrigger.png
BBTAG Noel DEnder Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1300, 700 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3×2 - Crumple, Launch 35 + Slide + Down 10 - - - - 0×2, 11 +0
Minimum Damage 2000
Crumple Duration 35F, Crumple Fall 83F
Maximum Slide duration 20F
BBTag Noel GroundThrow.png
BBTAG Noel Throw Hitbox.png

AD
Type III: Spring Raid
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2250 Air Unblockable 10 7 14+20L -22 H 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 112
BBTag Noel SpringRaid.png
Free from the clutches of Chain Revolver
BBTAG Noel RA Hitbox.png

Skills

236A

236A
A Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 29 4 Total: 49 -4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 - - 0/+8 +8 +10
Minimum Damage 75
BBTag Noel OpticBarrel.pngBBTag Noel OpticBarrel2.png
BBTAG Noel 236A Hitbox.png

236B

236B
B Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 30 4 Total: 54 0 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 Launch 52 0/+8 +8 +10
Minimum Damage 75
BBTag Noel OpticBarrel.pngBBTag Noel OpticBarrel2.png
BBTAG Noel 236A Hitbox.png

214A

214A
Type IX: Muzzle Flitter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2500 Throw 29 6 9+16L - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 0 - Launch 12 + Down 43 - - - - 0 +0
Minimum Damage 1250
BBTag Noel MuzzleFlitter.png
BBTAG Noel 214A Hitbox.png

214B

214B
Type IV: Flash Supressor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
230×1~5 All 14 2{(8)2}×4 22 -5 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 0 +0 +5
Hold button for more hits
Minimum Damage 11×1~5 (11~55)
BBTag Noel FlashSuppressor.png
BBTAG Noel 214B1 Hitbox.png

214[B]

214[B]
Charged Type IV: Flash Supressor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
230×6, 1000 All 14 2{(8)2}×5,(14)4 26 -11 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100 4 18 19×6, Launch 19 + Down 24×6, 38 + GBounce 24×6, Launch 34 + Down 24×6, 53 + GBounce 6 +0 +5
Hold button for more hits
Final hit is considered separate hit with P2: 100%
Minimum Damage 11×6, 50 (111)
BBTag Noel FlashSuppressor.png
BBTAG Noel 214B1 Hitbox.pngBBTAG Noel 214B2 Hitbox.png

Extra Skills

236C

236C
Type II: Bloom Trigger
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×5 All 9 2(7)2,2,2,2 23 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Crumple 31, Launch×4 21, 50 + WBounce 50×4 Crumple 84, Launch×4 37, 66 + WBounce 50×4 16, 1×4 +0 +8
Minimum Damage 90×5 (450)
Crumple Duration 31F, Crumple Fall 64F
BBTag Noel BloomTrigger.png
Finally as a regular special!
BBTAG Noel 236C1 Hitbox.pngBBTAG Noel 236C2 Hitbox.png

214C

214C
Type V: Assault Through
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 31 9 16 -4~+4 B 7~18 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 27 + Slide + WBounce 50 Launch 43 + Slide + WBounce 50 13 +0 +8
Minimum Damage 200
Maximum Slide duration 15F
BBTag Noel AssaultThrough.png
Nothing personal kid
BBTAG Noel 214C Hitbox.png

Partner Skills

5P

5P
d.5C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3, 500×4 All (18)+13 3(2)3
[(18)2(7)2×4]
43 [34] -27 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4×2, 5×5 18 Launch×2, Crumple, Launch×4 40×4, 40 + WBounce 40×4 - - 3/+5×2, 4, 1×4 - -
Only does followup attack (Values in []) on hit
Minimum Damage 35×3, 25×5 (230)
Crumple Duration 31F, Crumple Fall 64F
BBTag Noel d5AAAA.pngBBTag Noel BloomTrigger.png
BBTAG Noel 5P1 Hitbox.pngBBTAG Noel 5P2 Hitbox.png

6P

6P
d.6C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450×9 All (18)+30 3×2,6×6,5 Total: (18)+90 +11 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 Launch 45 - - 0/+2 +1 -
Minimum Damage 22×9 (198)
BBTag Noel d6C.png
BBTAG Noel 6P Hitbox.png

4P

4P
Type VI: Flash Suppressor
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100, 1500 All (18)+12 2(6)2 30 -13 F - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 43, 60 + GBounce - - 0 +0 -
Minimum Damage 55, 75 (130)
BBTag Noel FlashSuppressor.png
BBTAG Noel 4P1 Hitbox.pngBBTAG Noel 4P2 Hitbox.png

Distortion Skills

236BC Clean Hit

236BC Clean Hit
Zero Gun: Fenrir
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 100×16, 4100
[2000, 100×31, 4100]
All 1+(28 Flash)+5 5 - - B, P2×17
[B, P2×32]
1~10 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×17, 60
[100×31, 60]
5, 4×16, 5
[5, 4×31, 5]
20×25 Stagger 50, Launch×17 [×32] 50, 80×16 [×31], 120 + GBounce Stagger 100, Launch×17 [×32] 66, 95×16 [×31], 136 + GBounce - 13, 0×17
[13, 0×32]
+5
BBTag Noel Fenrir.pngBBTag Noel Fenrir2.png
"Fenrir, don't fail me!" • What you'll see if Fenrir doesn't fail you
BBTAG Noel 236BC1 Hitbox.pngBBTAG Noel 236BC2 Hitbox.pngBBTAG Noel 236BC3 Hitbox.png

236BC Miss

236BC Miss
Zero Gun: Fenrir
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 100×24 All 1+(28 Flash)+5 5(16)X{(3)X}×23 53 -35 B, P2×24 1~10 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×25 5, 4×24 20, 18×24 Stagger 50, Launch×24 50, 80×24 Stagger 100, Launch×24 66, 95×24 0 +0 +8, +5×24
BBTag Noel Fenrir.png
BBTAG Noel 236BC2 Hitbox.pngBBTAG Noel 236BC3 Hitbox.png

j.236BC

j.236BC
Bullet Storm > Zero Gun: Thor
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
630×10, 4200
[630×15, 3800]
All 4+(21 Flash)+6 X{(4)X}×9 [×14](40)X Total: Until L+24 - P2 1~4 All - 80×10 [×15], 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 20 Launch 150 + Down 23×10 [×15], 60 + Slide Launch 165 + Down 23×10 [×15], 75 + Slide 0 +0 +5
Values in [] are for Enhanced version
Minimum damage 63×10, 630 (1260) [63×15, 570 (1515)]
Final hit is considered separate hit with P2: 100%
Maximum Slide duration 40F
BBTag Noel Thor.pngBBTag Noel Thor2.png
Uh... don't do this on block.
BBTAG Noel J236BC1 Hitbox.pngBBTAG Noel J236BC2 Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Zero Gun: Fenrir
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300,1700
[300,30×15,1750]
All 1+(49 Flash)+1 11 36 -27 B, P2
[B, P2×16]
1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 100, 120
[100, 70×15, 120]
- - 13 13, 0 [×16] +8, +0 [×16]
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Noel Fenrir2.png
Noel calls it "Nemesis Stabilizer", why can't the game call it that?
BBTAG Noel DSD Hitbox.png

Astral Heat

222BC

222BC
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 8+(74 Flash)+10 4 25 -10 B 1~31 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0 - -
BBTag Noel ValkyrieVeil.pngBBTag Noel ValkyrieVeil2.png
One of the safer Astrals in the game • "You thought this was still a counter Astral? Fool."
BBTAG Noel 222BC Hitbox.png

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