(→5A) |
|||
Line 68: | Line 68: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=5 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 87: | Line 87: | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Best poke | * Best poke | ||
Line 99: | Line 99: | ||
|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Moves Makoto forward | * Moves Makoto forward | ||
Line 109: | Line 109: | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
Mostly just used in combos. Unlike 5AA, it's unsafe enough on block to get punished so avoid ending your blockstring on this. Always cancel into something else instead. | Mostly just used in combos. Unlike 5AA, it's unsafe enough on block to get punished so avoid ending your blockstring on this. Always cancel into something else instead. | ||
Line 117: | Line 117: | ||
|version=5AAAA Level 1 | |version=5AAAA Level 1 | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Has knockback. | * Has knockback. | ||
Line 125: | Line 125: | ||
|version=5AAAA Level 2 | |version=5AAAA Level 2 | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* Has even further knockback. | * Has even further knockback. | ||
Line 143: | Line 143: | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* Anti-Air with a good amount of vertical reach | * Reliable Anti-Air with a good amount of vertical reach, has Head Invuln from Frame 5-14 | ||
* Launches on hit | * Launches on hit | ||
This can reverse beat into 5A. | This can reverse beat into 5A. | ||
Line 153: | Line 153: | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
* Follow-up to 5B. Slams the opponent onto the ground. | * Follow-up to 5B. Slams the opponent onto the ground. | ||
Line 162: | Line 162: | ||
|version=5BBB Level 1 | |version=5BBB Level 1 | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-18 | ||
|description= | |description= | ||
}} | }} | ||
Line 169: | Line 169: | ||
|version=5BBB Level 2 | |version=5BBB Level 2 | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* Launches on hit, allowing for an air combo extension | * Launches on hit, allowing for an air combo extension | ||
Line 183: | Line 183: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 198: | Line 198: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
* Good for stagger pressure | * Good for stagger pressure | ||
Line 214: | Line 214: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
* A quick Low attack. | * A quick Low attack. | ||
Line 230: | Line 230: | ||
|version=Uncharged | |version=Uncharged | ||
|damage= |guard=Low | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=30 |active= |recovery= |frameAdv=+2 | ||
|description= | |description= | ||
* Good Counter Poke | * Good Counter Poke | ||
Line 240: | Line 240: | ||
|version=Charged | |version=Charged | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery=36 |frameAdv= | ||
|description= | |description= | ||
* Advances without the legsweep. | * Advances without the legsweep. | ||
Line 256: | Line 256: | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv= | ||
|description=Simple punch. | |description=Simple punch. | ||
She punches in mid-air. What more do you want? | She punches in mid-air. What more do you want? | ||
Line 277: | Line 277: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Great all around Air to Air normal | * Great all around Air to Air normal | ||
Line 293: | Line 293: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Good for beating Anti-Airs | * Good for beating Anti-Airs |
Revision as of 11:49, 2 July 2018
Makoto Nanaya |
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Overview
"My, you're good. Let's keep this pace up and go for the next!"
Backstory
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Impact
Makoto's Impact Drive allows Makoto to charge up her punches, dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.
The following moves can be charged to make use of her Impact Drive:
- 5AAAA
- 5BBB
- Meteor Dive
- Break Shot
- Lander Blow (B Variation)
- Cosmic Ray (B Variation)
- Lightning Arrow
- Big Bang Smash
- Particle Flare (All three hits)
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Corona Upper
Corona Upper 5A+D (Air OK) |
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Meteor Dive
Meteor Dive Press A, B or C during Corona Upper (Chargeable) |
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Skills
Comet Cannon
Comet Cannon 236A |
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Break Shot
Break Shot Press A during Comet Cannon (Chargeable) |
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Shooting Star
Shooting Star 236B |
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Asteroid Vision
Asteroid Vision 214A/B/C |
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Infinite Rush
Rush A during Asteroid Vision A |
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???
Infinite Rush A during Rush |
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Lander Blow
Lander Blow B during Rush (Chargeable) |
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Cosmic Ray
Cosmic Ray B during Asteroid Vision A (Chargeable) |
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Lightning Arrow
Lightning Arrow C during Asteroid Vision B or C (Chargeable) |
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Extra Skills
Sirius Jolt
Sirius Jolt 236C |
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Lander Blow
Lander Blow C during Rush (Chargeable) |
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Cosmic Ray
Cosmic Ray C during Asteroid Vision A (Chargeable) |
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Partner Skills
5P
Infinite Rush 5P |
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6P
Cosmic Ray 6P |
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4P
Lightning Arrow 4P |
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Distortion Skills
Big Bang Smash
Big Bang Smash 236B+C (Chargeable) |
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Particle Flare
Particle Flare 214B+C (Chargeable) |
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Astral Heat
Planet Crusher 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •