Please feel free to make edits, but include edit summaries and sources where applicable.
Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
2A > 2B > 2C > 5B > jc.AA > j.B > jc.AA > j.B > j.C
2A > 2B > 2C > 5A > 5BBB > 2369A > dash 4A > 2C > 2369A > 2C
(2B) > 5B > delay j.AA > delay j.B > land dash 5BBB > 2369A ...
1. dash 5B > j.AA > j.B > dj.AA > j.C 4.8k
2. dash 2C > 5A > 5BBB > 2369A > 2C > 236BC 6.2k
3. dash 4A > 2C > 2369A > 2C
2C > 5BBB > 2369A > 2C > 5BBB > 2369A > 2C > 5BBB > 2369A > 2C > 5BB 5.1k
Throw > j.236A (cancel when Linne is jumping back from the ground) > land dash 2C > 5A > 5BBB > 2369A > 2C > 5BBB
Throw > immediate 214A side swap > dash 2B > 5A > 5BBB > 2369A > dash 2C > 5BBB
With Assists
2A > 2B > 2C > 5BBB > 214B > Assist > 5BBB > 2C > 236BC
(5BBB > 2C > j.AA > jc.AA > Assist > land)*2 5BBB > 2C > j.AA > jc.AA > DP
Corner
Solo
5B > 2C > 2369A > 5B > 2C > 2369A > 5B > 2C > 2369A > 4A > 2C > 2369A > 236BC 5.9k
2B > 2C > 5A > 5BB > 214B > 2A > 5A > 5BBB > 2369A > 2C
2C Counter Hit > 2369A > [2C > 2369A] x 6 > 2C
With Assists
Combo Theory
Video Examples
Linne combos in version 2.0 by Meno
External Documents and References
Linne Combos by @TheRelius20 (It's in Japanese)
Link
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- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
- Active Change
- Air Recovery
- Astral Heat
- Clash
- Clash Assault
- Cross Burst
- Cross Combo
- Cross Gauge
- Cross Raid
- Cross Gauge Cooldown
- Delayed Down Entrance
- Distortion Skills
- Distortion Skill Duo
- Duo Change
- Extra Assault
- Extra Skills
- Ground Recovery
- Guard Bonus
- Health
- Minimum Damage
- P1, P2
- Partner Skills
- Rampage Time
- Reject Guard
- Reversal Action
- Resonance Blaze
- Resonance Gauge
- Skill Gauge
- Skills
- Smart Combo
- Throw
- Throw Reject
- Throw Counter
- Throw Reject Miss